Initial release: HSUI v1.0.0.0 - HUD replacement with configurable hotbars

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-01-30 23:52:46 -05:00
commit f37369cdda
202 changed files with 40137 additions and 0 deletions
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using System.Collections.Generic;
using System.Linq;
using Dalamud.Game.ClientState.Objects.Types;
namespace HSUI.Interface.StatusEffects
{
public class CustomEffectsListHud : StatusEffectsListHud
{
public CustomEffectsListHud(StatusEffectsListConfig config, string displayName) : base(config, displayName)
{
}
public IGameObject? TargetActor { get; set; } = null!;
protected override List<StatusEffectData> StatusEffectsData()
{
var list = StatusEffectDataList(TargetActor);
list.AddRange(StatusEffectDataList(Actor));
// cull duplicate statuses from the same source
list = list.GroupBy(s => new { s.Status.StatusId, s.Status.SourceObject.Id })
.Select(status => status.First())
.ToList();
// show mine or permanent first
if (Config.ShowMineFirst || Config.ShowPermanentFirst)
{
return OrderByMineOrPermanentFirst(list);
}
return list;
}
}
}