Initial release: HSUI v1.0.0.0 - HUD replacement with configurable hotbars

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-01-30 23:52:46 -05:00
commit f37369cdda
202 changed files with 40137 additions and 0 deletions
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using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Helpers;
using Dalamud.Bindings.ImGui;
namespace HSUI.Interface.GeneralElements
{
public enum WindowClippingMode
{
Full,
Hide,
Performance
}
[Exportable(false)]
[Disableable(false)]
[Section("Misc")]
[SubSection("Window Clipping", 0)]
public class WindowClippingConfig : PluginConfigObject
{
public new static WindowClippingConfig DefaultConfig() => new WindowClippingConfig();
public WindowClippingMode Mode = WindowClippingMode.Full;
public bool NameplatesClipRectsEnabled = true;
public bool TargetCastbarClipRectEnabled = false;
public bool HotbarsClipRectsEnabled = false;
public bool ChatBubblesPlayersClipRectsEnabled = true;
public bool ChatBubblesNPCClipRectsEnabled = true;
public bool ThirdPartyClipRectsEnabled = true;
private bool _showConfirmationDialog = false;
[ManualDraw]
public bool Draw(ref bool changed)
{
ImGuiHelper.NewLineAndTab();
if (ImGui.Checkbox("Enabled", ref Enabled))
{
if (Enabled)
{
Enabled = false;
_showConfirmationDialog = true;
}
else
{
changed = true;
}
}
// confirmation dialog
if (_showConfirmationDialog)
{
string[] lines = new string[] { "THIS FEATURE IS KNOWN TO CAUSE RANDOM", "CRASHES TO A SMALL PORTION OF USERS!!!", "Are you sure you want to enable it?" };
var (didConfirm, didClose) = ImGuiHelper.DrawConfirmationModal("WARNING!", lines);
if (didConfirm)
{
Enabled = true;
changed = true;
}
if (didConfirm || didClose)
{
_showConfirmationDialog = false;
}
}
if (!Enabled) { return changed; }
// mode
ImGuiHelper.NewLineAndTab();
ImGui.SameLine();
ImGui.Text("Mode: ");
ImGui.SameLine();
if (ImGui.RadioButton("Full", Mode == WindowClippingMode.Full))
{
Mode = WindowClippingMode.Full;
}
ImGui.SameLine();
if (ImGui.RadioButton("Hide", Mode == WindowClippingMode.Hide))
{
Mode = WindowClippingMode.Hide;
}
ImGui.SameLine();
if (ImGui.RadioButton("Performance", Mode == WindowClippingMode.Performance))
{
Mode = WindowClippingMode.Performance;
}
// nameplates
ImGui.NewLine();
ImGuiHelper.NewLineAndTab();
changed |= ImGui.Checkbox("Enable special clipping for Nameplates", ref NameplatesClipRectsEnabled);
ImGuiHelper.SetTooltip("When enabled, Nameplates will get covered by game UI elements that wouldn't normally cover HSUI elements.");
if (NameplatesClipRectsEnabled)
{
ImGuiHelper.Tab(); ImGuiHelper.Tab();
changed |= ImGui.Checkbox("Default Target Castbar", ref TargetCastbarClipRectEnabled);
ImGuiHelper.SetTooltip("When enabled, the game's target castbar will not be covered by HSUI Nameplates.\nFor players that prefer to use the default target cast bar over HSUI's.");
ImGuiHelper.Tab(); ImGuiHelper.Tab();
changed |= ImGui.Checkbox("Hotbars", ref HotbarsClipRectsEnabled);
ImGuiHelper.SetTooltip("When enabled, active hotbar will not be covered by HSUI Nameplates.\nNote that the way this is calculated is not perfect and it might not work well for hotbars that have empty slots.");
ImGuiHelper.Tab(); ImGuiHelper.Tab();
changed |= ImGui.Checkbox("NPC Chat Bubbles", ref ChatBubblesNPCClipRectsEnabled);
ImGuiHelper.Tab(); ImGuiHelper.Tab();
changed |= ImGui.Checkbox("Player Chat Bubbles", ref ChatBubblesPlayersClipRectsEnabled);
}
// third party
ImGui.NewLine();
ImGuiHelper.NewLineAndTab();
changed |= ImGui.Checkbox("Enable clipping for other plugins", ref ThirdPartyClipRectsEnabled);
ImGuiHelper.SetTooltip("When enabled, other plugins' windows can also be clipped so HSUI elements don't cover them.\nPlease note that this requires the developer of each third party plugin to implement the feature.");
// text
ImGui.NewLine();
ImGuiHelper.NewLineAndTab();
ImGui.SameLine();
switch (Mode)
{
case WindowClippingMode.Full:
ImGui.Text("HSUI will attempt to not cover game windows in this mode by clipping around them.");
break;
case WindowClippingMode.Hide:
ImGui.Text("HSUI will attempt to not cover game windows in this mode by not drawing an element if its touching a game window.");
break;
case WindowClippingMode.Performance:
ImGui.Text("Window Clipping functionality will be reduced in favor of performance.\nOnly one game window will be clipped at a time. This might yield unexpected / ugly results.\n\nNote: This mode won't work well with Nameplates.");
break;
}
ImGuiHelper.NewLineAndTab();
ImGui.Text("If you're experiencing random crashes or bad performance, we recommend you try a different mode\nor disable Window Clipping altogether");
return false;
}
}
}