Initial release: HSUI v1.0.0.0 - HUD replacement with configurable hotbars

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-01-30 23:52:46 -05:00
commit f37369cdda
202 changed files with 40137 additions and 0 deletions
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using System;
using Dalamud.Game.ClientState.Objects.Types;
using HSUI.Helpers;
using HSUI.Interface.Bars;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI;
namespace HSUI.Interface.GeneralElements
{
public class LimitBreakHud : DraggableHudElement, IHudElementWithActor, IHudElementWithVisibilityConfig
{
private LimitBreakConfig Config => (LimitBreakConfig)_config;
public VisibilityConfig VisibilityConfig => Config.VisibilityConfig;
public IGameObject? Actor { get; set; } = null;
public LimitBreakHud(LimitBreakConfig config, string displayName) : base(config, displayName) { }
protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
{
return (new List<Vector2>() { Config.Position }, new List<Vector2>() { Config.Size });
}
public override unsafe void DrawChildren(Vector2 origin)
{
Config.Label.SetText("");
if (!Config.Enabled)
{
return;
}
LimitBreakController* lbController = LimitBreakController.Instance();
AddonHWDAetherGauge* caGauge = (AddonHWDAetherGauge*) Plugin.GameGui.GetAddonByName("HWDAetherGauge", 1).Address;
int currentLimitBreak = lbController->CurrentUnits;
int maxLimitBreak = lbController->BarUnits * lbController->BarCount;
int limitBreakChunks = lbController->BarCount;
if (caGauge != null)
{
currentLimitBreak = caGauge->MaxGaugeValue;
maxLimitBreak = 1000;
limitBreakChunks = 5;
}
int valuePerChunk = limitBreakChunks == 0 ? 0 : maxLimitBreak / limitBreakChunks;
int currentChunksFilled = valuePerChunk == 0 ? 0 : currentLimitBreak / valuePerChunk;
if (Config.HideWhenInactive && limitBreakChunks == 0)
{
return;
}
Config.Label.SetValue(currentChunksFilled);
BarHud[] bars = BarUtilities.GetChunkedProgressBars(Config, limitBreakChunks, currentLimitBreak, maxLimitBreak);
foreach (BarHud bar in bars)
{
AddDrawActions(bar.GetDrawActions(origin, Config.StrataLevel));
}
}
}
}