Initial release: HSUI v1.0.0.0 - HUD replacement with configurable hotbars

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-01-30 23:52:46 -05:00
commit f37369cdda
202 changed files with 40137 additions and 0 deletions
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using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Enums;
using HSUI.Helpers;
using HSUI.Interface.Bars;
using HSUI.Interface.GeneralElements;
using HSUI.Interface.StatusEffects;
using Dalamud.Bindings.ImGui;
using System.Numerics;
namespace HSUI.Interface.EnemyList
{
public enum EnemyListGrowthDirection
{
Down = 0,
Up
}
[Exportable(false)]
[Section("Enemy List", true)]
[SubSection("General", 0)]
public class EnemyListConfig : MovablePluginConfigObject
{
public new static EnemyListConfig DefaultConfig()
{
var config = new EnemyListConfig();
Vector2 screenSize = ImGui.GetMainViewport().Size;
config.Position = new Vector2(screenSize.X * 0.2f, -screenSize.Y * 0.2f);
return config;
}
[Checkbox("Preview", isMonitored = true)]
[Order(4)]
public bool Preview = false;
[Combo("Growth Direction", "Down", "Up", spacing = true)]
[Order(20)]
public EnemyListGrowthDirection GrowthDirection = EnemyListGrowthDirection.Down;
[DragInt("Vertical Padding", min = 0, max = 500)]
[Order(25)]
public int VerticalPadding = 10;
}
[Exportable(false)]
[DisableParentSettings("Position", "Anchor", "HideWhenInactive")]
[Section("Enemy List", true)]
[SubSection("Health Bar", 0)]
public class EnemyListHealthBarConfig : BarConfig
{
[NestedConfig("Name Label", 70)]
public EditableLabelConfig NameLabel = new EditableLabelConfig(new Vector2(-5, 12), "[name]", DrawAnchor.TopRight, DrawAnchor.BottomRight);
[NestedConfig("Health Label", 80)]
public EditableLabelConfig HealthLabel = new EditableLabelConfig(new Vector2(30, 0), "[health:percent]%", DrawAnchor.Left, DrawAnchor.Left);
[NestedConfig("Order Label", 90)]
public DefaultFontLabelConfig OrderLabel = new DefaultFontLabelConfig(new Vector2(5, 0), "", DrawAnchor.Left, DrawAnchor.Left);
[NestedConfig("Colors", 100)]
public EnemyListHealthBarColorsConfig Colors = new EnemyListHealthBarColorsConfig();
[NestedConfig("Change Alpha Based on Range", 110)]
public EnemyListRangeConfig RangeConfig = new EnemyListRangeConfig();
[NestedConfig("Use Smooth Transitions", 120)]
public SmoothHealthConfig SmoothHealthConfig = new SmoothHealthConfig();
[NestedConfig("Custom Mouseover Area", 130)]
public MouseoverAreaConfig MouseoverAreaConfig = new MouseoverAreaConfig();
public new static EnemyListHealthBarConfig DefaultConfig()
{
Vector2 size = new Vector2(180, 40);
var config = new EnemyListHealthBarConfig(Vector2.Zero, size, new PluginConfigColor(new(233f / 255f, 4f / 255f, 4f / 255f, 100f / 100f)));
config.Colors.ColorByHealth.Enabled = false;
config.NameLabel.FontID = FontsConfig.DefaultMediumFontKey;
config.HealthLabel.FontID = FontsConfig.DefaultMediumFontKey;
config.MouseoverAreaConfig.Enabled = false;
return config;
}
public EnemyListHealthBarConfig(Vector2 position, Vector2 size, PluginConfigColor fillColor, BarDirection fillDirection = BarDirection.Right)
: base(position, size, fillColor, fillDirection)
{
}
}
[Disableable(false)]
[Exportable(false)]
public class EnemyListHealthBarColorsConfig : PluginConfigObject
{
[NestedConfig("Color Based On Health Value", 30, collapsingHeader = false)]
public ColorByHealthValueConfig ColorByHealth = new ColorByHealthValueConfig();
[Checkbox("Highlight When Hovering With Cursor Or Soft Targeting", spacing = true)]
[Order(40)]
public bool ShowHighlight = true;
[ColorEdit4("Highlight Color")]
[Order(41, collapseWith = nameof(ShowHighlight))]
public PluginConfigColor HighlightColor = new PluginConfigColor(new Vector4(255f / 255f, 255f / 255f, 255f / 255f, 5f / 100f));
[Checkbox("Missing Health Color", spacing = true)]
[Order(45)]
public bool UseMissingHealthBar = false;
[ColorEdit4("Color" + "##MissingHealth")]
[Order(46, collapseWith = nameof(UseMissingHealthBar))]
public PluginConfigColor HealthMissingColor = new PluginConfigColor(new Vector4(255f / 255f, 0f / 255f, 0f / 255f, 100f / 100f));
[ColorEdit4("Target Border Color", spacing = true)]
[Order(50)]
public PluginConfigColor TargetBordercolor = new PluginConfigColor(new Vector4(255f / 255f, 255f / 255f, 255f / 255f, 100f / 100f));
[DragInt("Target Border Thickness", min = 1, max = 10)]
[Order(51)]
public int TargetBorderThickness = 1;
[Checkbox("Show Enmity Border Colors", spacing = true)]
[Order(60)]
public bool ShowEnmityBorderColors = true;
[ColorEdit4("Enmity Leader Color")]
[Order(61, collapseWith = nameof(ShowEnmityBorderColors))]
public PluginConfigColor EnmityLeaderBorderColor = new PluginConfigColor(new Vector4(255f / 255f, 40f / 255f, 40f / 255f, 100f / 100f));
[ColorEdit4("Enmity Close To Leader Color")]
[Order(62, collapseWith = nameof(ShowEnmityBorderColors))]
public PluginConfigColor EnmitySecondBorderColor = new PluginConfigColor(new Vector4(255f / 255f, 175f / 255f, 40f / 255f, 100f / 100f));
}
[Exportable(false)]
public class EnemyListRangeConfig : PluginConfigObject
{
[DragInt("Range (yalms)", min = 1, max = 500)]
[Order(5)]
public int Range = 30;
[DragFloat("Alpha", min = 1, max = 100)]
[Order(10)]
public float Alpha = 25;
public float AlphaForDistance(int distance, float alpha = 100f)
{
if (!Enabled)
{
return 100f;
}
return distance > Range ? Alpha : alpha;
}
}
[DisableParentSettings("FrameAnchor")]
[Exportable(false)]
[Section("Enemy List", true)]
[SubSection("Enmity Icon", 0)]
public class EnemyListEnmityIconConfig : IconConfig
{
[Anchor("Health Bar Anchor")]
[Order(16)]
public DrawAnchor HealthBarAnchor = DrawAnchor.TopLeft;
public new static EnemyListEnmityIconConfig DefaultConfig() =>
new EnemyListEnmityIconConfig(new Vector2(5), new Vector2(24), DrawAnchor.Center, DrawAnchor.TopLeft);
public EnemyListEnmityIconConfig(Vector2 position, Vector2 size, DrawAnchor anchor, DrawAnchor frameAnchor)
: base(position, size, anchor, frameAnchor)
{
HealthBarAnchor = frameAnchor;
}
}
[DisableParentSettings("FrameAnchor")]
[Exportable(false)]
[Section("Enemy List", true)]
[SubSection("Sign Icon", 0)]
public class EnemyListSignIconConfig : SignIconConfig
{
[Anchor("Health Bar Anchor")]
[Order(16)]
public DrawAnchor HealthBarAnchor = DrawAnchor.TopLeft;
[Checkbox("Replace Order Label", help = "When enabled and if the enemy has a sign assigned, the sign icon will be drawn instead of the order label.")]
[Order(30)]
public bool ReplaceOrderLabel = true;
public new static EnemyListSignIconConfig DefaultConfig() =>
new EnemyListSignIconConfig(new Vector2(0), new Vector2(30), DrawAnchor.Center, DrawAnchor.Left);
public EnemyListSignIconConfig(Vector2 position, Vector2 size, DrawAnchor anchor, DrawAnchor frameAnchor)
: base(position, size, anchor, frameAnchor)
{
HealthBarAnchor = frameAnchor;
}
}
[DisableParentSettings("AnchorToUnitFrame", "UnitFrameAnchor", "HideWhenInactive", "FillDirection")]
[Exportable(false)]
[Section("Enemy List", true)]
[SubSection("Castbar", 0)]
public class EnemyListCastbarConfig : TargetCastbarConfig
{
public new static EnemyListCastbarConfig DefaultConfig()
{
var size = new Vector2(180, 10);
var castNameConfig = new LabelConfig(new Vector2(0, 0), "", DrawAnchor.Center, DrawAnchor.Center);
castNameConfig.FontID = FontsConfig.DefaultMediumFontKey;
var castTimeConfig = new NumericLabelConfig(new Vector2(-5, 0), "", DrawAnchor.Right, DrawAnchor.Right);
castTimeConfig.Enabled = false;
castTimeConfig.FontID = FontsConfig.DefaultMediumFontKey;
castTimeConfig.NumberFormat = 1;
var config = new EnemyListCastbarConfig(Vector2.Zero, size, castNameConfig, castTimeConfig);
config.HealthBarAnchor = DrawAnchor.Bottom;
config.Anchor = DrawAnchor.Bottom;
config.ShowIcon = false;
return config;
}
[Anchor("Health Bar Anchor")]
[Order(16)]
public DrawAnchor HealthBarAnchor = DrawAnchor.BottomLeft;
public EnemyListCastbarConfig(Vector2 position, Vector2 size, LabelConfig castNameConfig, NumericLabelConfig castTimeConfig)
: base(position, size, castNameConfig, castTimeConfig)
{
}
}
[Exportable(false)]
[Section("Enemy List", true)]
[SubSection("Buffs", 0)]
public class EnemyListBuffsConfig : EnemyListStatusEffectsListConfig
{
public new static EnemyListBuffsConfig DefaultConfig()
{
var durationConfig = new LabelConfig(new Vector2(0, -4), "", DrawAnchor.Bottom, DrawAnchor.Center);
var stacksConfig = new LabelConfig(new Vector2(-3, 4), "", DrawAnchor.TopRight, DrawAnchor.Center);
stacksConfig.Color = new(Vector4.UnitW);
stacksConfig.OutlineColor = new(Vector4.One);
var iconConfig = new StatusEffectIconConfig(durationConfig, stacksConfig);
iconConfig.DispellableBorderConfig.Enabled = false;
iconConfig.Size = new Vector2(24, 24);
var pos = new Vector2(5, 8);
var size = new Vector2(iconConfig.Size.X * 4 + 6, iconConfig.Size.Y);
var config = new EnemyListBuffsConfig(DrawAnchor.TopRight, pos, size, true, false, false, GrowthDirections.Right | GrowthDirections.Down, iconConfig);
config.Limit = 4;
config.ShowPermanentEffects = true;
config.IconConfig.DispellableBorderConfig.Enabled = false;
return config;
}
public EnemyListBuffsConfig(DrawAnchor anchor, Vector2 position, Vector2 size, bool showBuffs, bool showDebuffs, bool showPermanentEffects,
GrowthDirections growthDirections, StatusEffectIconConfig iconConfig)
: base(anchor, position, size, showBuffs, showDebuffs, showPermanentEffects, growthDirections, iconConfig)
{
}
}
[Exportable(false)]
[Section("Enemy List", true)]
[SubSection("Debuffs", 0)]
public class EnemyListDebuffsConfig : EnemyListStatusEffectsListConfig
{
public new static EnemyListDebuffsConfig DefaultConfig()
{
var durationConfig = new LabelConfig(new Vector2(0, -4), "", DrawAnchor.Bottom, DrawAnchor.Center);
var stacksConfig = new LabelConfig(new Vector2(-3, 4), "", DrawAnchor.TopRight, DrawAnchor.Center);
stacksConfig.Color = new(Vector4.UnitW);
stacksConfig.OutlineColor = new(Vector4.One);
var iconConfig = new StatusEffectIconConfig(durationConfig, stacksConfig);
iconConfig.Size = new Vector2(24, 24);
var pos = new Vector2(-5, 8);
var size = new Vector2(iconConfig.Size.X * 4 + 6, iconConfig.Size.Y);
var config = new EnemyListDebuffsConfig(DrawAnchor.TopLeft, pos, size, false, true, false, GrowthDirections.Left | GrowthDirections.Down, iconConfig);
config.Limit = 4;
config.ShowPermanentEffects = true;
config.IconConfig.DispellableBorderConfig.Enabled = false;
return config;
}
public EnemyListDebuffsConfig(DrawAnchor anchor, Vector2 position, Vector2 size, bool showBuffs, bool showDebuffs, bool showPermanentEffects,
GrowthDirections growthDirections, StatusEffectIconConfig iconConfig)
: base(anchor, position, size, showBuffs, showDebuffs, showPermanentEffects, growthDirections, iconConfig)
{
}
}
public class EnemyListStatusEffectsListConfig : StatusEffectsListConfig
{
[Anchor("Health Bar Anchor")]
[Order(4)]
public DrawAnchor HealthBarAnchor = DrawAnchor.BottomLeft;
public EnemyListStatusEffectsListConfig(DrawAnchor anchor, Vector2 position, Vector2 size, bool showBuffs, bool showDebuffs, bool showPermanentEffects,
GrowthDirections growthDirections, StatusEffectIconConfig iconConfig)
: base(position, size, showBuffs, showDebuffs, showPermanentEffects, growthDirections, iconConfig)
{
HealthBarAnchor = anchor;
}
}
}
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using Dalamud.Memory;
using HSUI.Helpers;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using System;
using System.Collections.Generic;
using FFXIVClientStructs.FFXIV.Client.UI.Arrays;
using StructsFramework = FFXIVClientStructs.FFXIV.Client.System.Framework.Framework;
namespace HSUI.Interface.EnemyList
{
public unsafe class EnemyListHelper
{
private List<EnemyListData> _enemiesData = new List<EnemyListData>();
public IReadOnlyCollection<EnemyListData> EnemiesData => _enemiesData.AsReadOnly();
public int EnemyCount => _enemiesData.Count;
public void Update()
{
_enemiesData.Clear();
var enemyListNumberInstance = EnemyListNumberArray.Instance();
var enemyNumberArrayEnemies = enemyListNumberInstance->Enemies;
int enemyCount = *(int*)((byte*)enemyListNumberInstance + 0x04);
//TODO: Change it to the correct property when it lands in CS
//int enemyCount = enemyListNumberInstance->Unk1;
if(enemyCount == 0)
{
return;
}
for (int i = 0; i < enemyCount; i++)
{
int entityId = enemyNumberArrayEnemies[i].EntityId;
int? letter = GetEnemyLetter(entityId, i);
int enmityLevel = GetEnmityLevelForIndex(i);
_enemiesData.Add(new EnemyListData(entityId, letter, enmityLevel));
}
}
private int? GetEnemyLetter(int objectId, int index)
{
var enemyStringArrayMembers = EnemyListStringArray.Instance()->Members;
if (enemyStringArrayMembers.IsEmpty || enemyStringArrayMembers.Length <= index)
{
return null;
}
string name = enemyStringArrayMembers[index].EnemyName;
bool isMarked = Utils.SignIconIDForObjectID((uint)objectId) != null;
char letterSymbol = isMarked && name.Length > 1 ? name[2] : name[0];
return letterSymbol - 57457;
}
private int GetEnmityLevelForIndex(int index)
{
// gets enmity level by checking texture in enemy list addon
AtkUnitBase* enemyList = (AtkUnitBase*)Plugin.GameGui.GetAddonByName("_EnemyList", 1).Address;
if (enemyList == null || enemyList->RootNode == null) { return 0; }
int id = index == 0 ? 2 : 20000 + index; // makes no sense but it is what it is (blame SE)
AtkResNode* node = enemyList->GetNodeById((uint)id);
if (node == null || node->GetComponent() == null) { return 0; }
AtkImageNode* imageNode = (AtkImageNode*)node->GetComponent()->UldManager.SearchNodeById(13);
if (imageNode == null) { return 0; }
return Math.Min(4, imageNode->PartId + 1);
}
}
public struct EnemyListData
{
public int EntityId;
public int? LetterIndex;
public int EnmityLevel;
public EnemyListData(int entityId, int? letterIndex, int enmityLevel)
{
EntityId = entityId;
LetterIndex = letterIndex;
EnmityLevel = enmityLevel;
}
}
}
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using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Interface.Textures.TextureWraps;
using HSUI.Config;
using HSUI.Enums;
using HSUI.Helpers;
using HSUI.Interface.Bars;
using HSUI.Interface.GeneralElements;
using HSUI.Interface.StatusEffects;
using Dalamud.Bindings.ImGui;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace HSUI.Interface.EnemyList
{
public class EnemyListHud : DraggableHudElement, IHudElementWithMouseOver, IHudElementWithPreview
{
private EnemyListConfig Config => (EnemyListConfig)_config;
private EnemyListConfigs Configs;
private EnemyListHelper _helper = new EnemyListHelper();
private List<SmoothHPHelper> _smoothHPHelpers = new List<SmoothHPHelper>();
private const int MaxEnemyCount = 8;
private List<float> _previewValues = new List<float>(MaxEnemyCount);
private bool _wasHovering = false;
private LabelHud _nameLabelHud;
private LabelHud _healthLabelHud;
private LabelHud _orderLabelHud;
private List<EnemyListCastbarHud> _castbarHud;
private StatusEffectsListHud _buffsListHud;
private StatusEffectsListHud _debuffsListHud;
private IDalamudTextureWrap? _iconsTexture => TexturesHelper.GetTextureFromPath("ui/uld/enemylist_hr1.tex");
public EnemyListHud(EnemyListConfig config, string displayName) : base(config, displayName)
{
Configs = EnemyListConfigs.GetConfigs();
config.ValueChangeEvent += OnConfigPropertyChanged;
_nameLabelHud = new LabelHud(Configs.HealthBar.NameLabel);
_healthLabelHud = new LabelHud(Configs.HealthBar.HealthLabel);
_orderLabelHud = new LabelHud(Configs.HealthBar.OrderLabel);
_castbarHud = new List<EnemyListCastbarHud>();
_buffsListHud = new StatusEffectsListHud(Configs.Buffs);
_debuffsListHud = new StatusEffectsListHud(Configs.Debuffs);
for (int i = 0; i < MaxEnemyCount; i++)
{
_smoothHPHelpers.Add(new SmoothHPHelper());
_castbarHud.Add(new EnemyListCastbarHud(Configs.CastBar));
}
UpdatePreview();
}
protected override void InternalDispose()
{
_config.ValueChangeEvent -= OnConfigPropertyChanged;
}
private void OnConfigPropertyChanged(object sender, OnChangeBaseArgs args)
{
if (args.PropertyName == "Preview")
{
UpdatePreview();
}
}
private void UpdatePreview()
{
_previewValues.Clear();
if (!Config.Preview) { return; }
Random RNG = new Random((int)ImGui.GetTime());
for (int i = 0; i < MaxEnemyCount; i++)
{
_previewValues.Add(RNG.Next(0, 101) / 100f);
}
}
protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
{
Vector2 size = new Vector2(Configs.HealthBar.Size.X, MaxEnemyCount * Configs.HealthBar.Size.Y + (MaxEnemyCount - 1) * Config.VerticalPadding);
Vector2 pos = Config.GrowthDirection == EnemyListGrowthDirection.Down ? Config.Position : Config.Position - new Vector2(0, size.Y);
return (new List<Vector2>() { pos + size / 2f }, new List<Vector2>() { size });
}
public void StopPreview()
{
Config.Preview = false;
foreach (EnemyListCastbarHud castbar in _castbarHud)
{
castbar.StopPreview();
}
_buffsListHud.StopPreview();
_debuffsListHud.StopPreview();
Configs.HealthBar.MouseoverAreaConfig.Preview = false;
Configs.SignIcon.Preview = false;
}
public void StopMouseover()
{
if (_wasHovering)
{
InputsHelper.Instance.ClearTarget();
_wasHovering = false;
}
}
public override void DrawChildren(Vector2 origin)
{
if (!Config.Enabled) { return; }
_helper.Update();
int count = Math.Min(MaxEnemyCount, Config.Preview ? MaxEnemyCount : _helper.EnemyCount);
uint fakeMaxHp = 100000;
ICharacter? mouseoverTarget = null;
bool hovered = false;
for (int i = 0; i < count; i++)
{
// hp bar
ICharacter? character = Config.Preview ? null : Plugin.ObjectTable.SearchById((uint)_helper.EnemiesData.ElementAt(i).EntityId) as ICharacter;
uint currentHp = Config.Preview ? (uint)(_previewValues[i] * fakeMaxHp) : character?.CurrentHp ?? fakeMaxHp;
uint maxHp = Config.Preview ? fakeMaxHp : character?.MaxHp ?? fakeMaxHp;
int enmityLevel = Config.Preview ? Math.Max(4, i + 1) : _helper.EnemiesData.ElementAt(i).EnmityLevel;
if (Configs.HealthBar.SmoothHealthConfig.Enabled)
{
currentHp = _smoothHPHelpers[i].GetNextHp((int)currentHp, (int)maxHp, Configs.HealthBar.SmoothHealthConfig.Velocity);
}
int direction = Config.GrowthDirection == EnemyListGrowthDirection.Down ? 1 : -1;
float y = Config.Position.Y + i * direction * Configs.HealthBar.Size.Y + i * direction * Config.VerticalPadding;
Vector2 pos = new Vector2(Config.Position.X, y);
PluginConfigColor fillColor = GetColor(character, currentHp, maxHp);
PluginConfigColor bgColor = Configs.HealthBar.BackgroundColor;
if (Configs.HealthBar.RangeConfig.Enabled)
{
fillColor = GetDistanceColor(character, fillColor);
bgColor = GetDistanceColor(character, bgColor);
}
Rect background = new Rect(pos, Configs.HealthBar.Size, bgColor);
PluginConfigColor borderColor = GetBorderColor(character, enmityLevel);
Rect healthFill = BarUtilities.GetFillRect(pos, Configs.HealthBar.Size, Configs.HealthBar.FillDirection, fillColor, currentHp, maxHp);
BarHud bar = new BarHud(
Configs.HealthBar.ID + $"_{i}",
Configs.HealthBar.DrawBorder,
borderColor,
GetBorderThickness(character),
DrawAnchor.TopLeft,
current: currentHp,
max: maxHp,
shadowConfig: Configs.HealthBar.ShadowConfig,
barTextureName: Configs.HealthBar.BarTextureName,
barTextureDrawMode: Configs.HealthBar.BarTextureDrawMode
);
bar.NeedsInputs = true;
bar.SetBackground(background);
bar.AddForegrounds(healthFill);
if (Configs.HealthBar.Colors.UseMissingHealthBar)
{
Vector2 healthMissingSize = Configs.HealthBar.Size - BarUtilities.GetFillDirectionOffset(healthFill.Size, Configs.HealthBar.FillDirection);
Vector2 healthMissingPos = Configs.HealthBar.FillDirection.IsInverted() ? pos : pos + BarUtilities.GetFillDirectionOffset(healthFill.Size, Configs.HealthBar.FillDirection);
PluginConfigColor? color = Configs.HealthBar.RangeConfig.Enabled ? GetDistanceColor(character, Configs.HealthBar.Colors.HealthMissingColor) : Configs.HealthBar.Colors.HealthMissingColor;
bar.AddForegrounds(new Rect(healthMissingPos, healthMissingSize, color));
}
// highlight
var (areaStart, areaEnd) = Configs.HealthBar.MouseoverAreaConfig.GetArea(origin + pos, Configs.HealthBar.Size);
bool isHovering = character != null && ImGui.IsMouseHoveringRect(areaStart, areaEnd);
bool isSoftTarget = character != null && character.EntityId == Plugin.TargetManager.SoftTarget?.EntityId;
if (isHovering || isSoftTarget)
{
if (Configs.HealthBar.Colors.ShowHighlight)
{
Rect highlight = new Rect(pos, Configs.HealthBar.Size, Configs.HealthBar.Colors.HighlightColor);
bar.AddForegrounds(highlight);
}
mouseoverTarget = character;
hovered = isHovering;
}
AddDrawActions(bar.GetDrawActions(origin, Configs.HealthBar.StrataLevel));
// mouseover area
BarHud? mouseoverAreaBar = Configs.HealthBar.MouseoverAreaConfig.GetBar(
pos,
Configs.HealthBar.Size,
Configs.HealthBar.ID + "_mouseoverArea"
);
if (mouseoverAreaBar != null)
{
AddDrawActions(mouseoverAreaBar.GetDrawActions(origin, StrataLevel.HIGHEST));
}
// enmity icon
if (_iconsTexture != null && Configs.EnmityIcon.Enabled)
{
var parentPos = Utils.GetAnchoredPosition(origin + pos, -Configs.HealthBar.Size, Configs.EnmityIcon.HealthBarAnchor);
var iconPos = Utils.GetAnchoredPosition(parentPos + Configs.EnmityIcon.Position, Configs.EnmityIcon.Size, Configs.EnmityIcon.Anchor);
int enmityIndex = Config.Preview ? Math.Min(3, i) : _helper.EnemiesData.ElementAt(i).EnmityLevel - 1;
AddDrawAction(Configs.EnmityIcon.StrataLevel, () =>
{
DrawHelper.DrawInWindow(ID + "_enmityIcon", iconPos, Configs.EnmityIcon.Size, false, (drawList) =>
{
float w = 48f / _iconsTexture.Width;
float h = 48f / _iconsTexture.Height;
Vector2 uv0 = new Vector2(w * enmityIndex, 0.48f);
Vector2 uv1 = new Vector2(w * (enmityIndex + 1), 0.48f + h);
drawList.AddImage(_iconsTexture.Handle, iconPos, iconPos + Configs.EnmityIcon.Size, uv0, uv1);
});
});
}
// sign icon
uint? signIconId = null;
if (Configs.SignIcon.Enabled)
{
signIconId = Configs.SignIcon.IconID(character);
if (signIconId.HasValue)
{
var parentPos = Utils.GetAnchoredPosition(origin + pos, -Configs.HealthBar.Size, Configs.SignIcon.HealthBarAnchor);
var iconPos = Utils.GetAnchoredPosition(parentPos + Configs.SignIcon.Position, Configs.SignIcon.Size, Configs.SignIcon.Anchor);
AddDrawAction(Configs.SignIcon.StrataLevel, () =>
{
DrawHelper.DrawInWindow(ID + "_signIcon", iconPos, Configs.SignIcon.Size, false, (drawList) =>
{
DrawHelper.DrawIcon(signIconId.Value, iconPos, Configs.SignIcon.Size, false, drawList);
});
});
}
}
// labels
string? name = Config.Preview ? "Fake Name" : null;
AddDrawAction(Configs.HealthBar.NameLabel.StrataLevel, () =>
{
_nameLabelHud.Draw(origin + pos, Configs.HealthBar.Size, character, name, currentHp, maxHp);
});
AddDrawAction(Configs.HealthBar.HealthLabel.StrataLevel, () =>
{
_healthLabelHud.Draw(origin + pos, Configs.HealthBar.Size, character, name, currentHp, maxHp);
});
if (!signIconId.HasValue || !Configs.SignIcon.ReplaceOrderLabel)
{
int letter = i;
if (!Config.Preview && _helper.EnemiesData.ElementAt(i).LetterIndex.HasValue)
{
letter = _helper.EnemiesData.ElementAt(i).LetterIndex!.Value;
}
string str = char.ConvertFromUtf32(0xE071 + letter).ToString();
AddDrawAction(Configs.HealthBar.OrderLabel.StrataLevel, () =>
{
Configs.HealthBar.OrderLabel.SetText(str);
_orderLabelHud.Draw(origin + pos, Configs.HealthBar.Size);
});
}
// buffs / debuffs
var buffsPos = Utils.GetAnchoredPosition(origin + pos, -Configs.HealthBar.Size, Configs.Buffs.HealthBarAnchor);
AddDrawAction(Configs.Buffs.StrataLevel, () =>
{
_buffsListHud.Actor = character;
_buffsListHud.PrepareForDraw(buffsPos);
_buffsListHud.Draw(buffsPos);
});
var debuffsPos = Utils.GetAnchoredPosition(origin + pos, -Configs.HealthBar.Size, Configs.Debuffs.HealthBarAnchor);
AddDrawAction(Configs.Debuffs.StrataLevel, () =>
{
_debuffsListHud.Actor = character;
_debuffsListHud.PrepareForDraw(debuffsPos);
_debuffsListHud.Draw(debuffsPos);
});
// castbar
EnemyListCastbarHud castbar = _castbarHud[i];
castbar.EnemyListIndex = i;
var castbarPos = Utils.GetAnchoredPosition(origin + pos, -Configs.HealthBar.Size, Configs.CastBar.HealthBarAnchor);
AddDrawAction(Configs.CastBar.StrataLevel, () =>
{
castbar.Actor = character;
castbar.PrepareForDraw(castbarPos);
castbar.Draw(castbarPos);
});
}
// mouseover
bool ignoreMouseover = Configs.HealthBar.MouseoverAreaConfig.Enabled && Configs.HealthBar.MouseoverAreaConfig.Ignore;
if (hovered && mouseoverTarget != null)
{
_wasHovering = true;
InputsHelper.Instance.SetTarget(mouseoverTarget, ignoreMouseover);
// left click
if (InputsHelper.Instance.LeftButtonClicked)
{
Plugin.TargetManager.Target = mouseoverTarget;
}
}
else if (_wasHovering)
{
InputsHelper.Instance.ClearTarget();
_wasHovering = false;
}
}
private PluginConfigColor GetColor(ICharacter? character, uint currentHp = 0, uint maxHp = 0)
{
if (Configs.HealthBar.Colors.ColorByHealth.Enabled && (character != null || Config.Preview))
{
var scale = (float)currentHp / Math.Max(1, maxHp);
return ColorUtils.GetColorByScale(scale, Configs.HealthBar.Colors.ColorByHealth);
}
return Configs.HealthBar.FillColor;
}
private PluginConfigColor GetBorderColor(ICharacter? character, int enmityLevel)
{
IGameObject? target = Plugin.TargetManager.SoftTarget ?? Plugin.TargetManager.Target;
if (character != null && target != null && character.EntityId == target.EntityId)
{
return Configs.HealthBar.Colors.TargetBordercolor;
}
if (!Configs.HealthBar.Colors.ShowEnmityBorderColors)
{
return Configs.HealthBar.BorderColor;
}
return enmityLevel switch
{
>= 3 => Configs.HealthBar.Colors.EnmityLeaderBorderColor,
>= 1 => Configs.HealthBar.Colors.EnmitySecondBorderColor,
_ => Configs.HealthBar.BorderColor
};
}
private int GetBorderThickness(ICharacter? character)
{
IGameObject? target = Plugin.TargetManager.Target;
if (character != null && character == target)
{
return Configs.HealthBar.Colors.TargetBorderThickness;
}
return Configs.HealthBar.BorderThickness;
}
private PluginConfigColor GetDistanceColor(ICharacter? character, PluginConfigColor color)
{
byte distance = character != null ? character.YalmDistanceX : byte.MaxValue;
float currentAlpha = color.Vector.W * 100f;
float alpha = Configs.HealthBar.RangeConfig.AlphaForDistance(distance, currentAlpha) / 100f;
return color.WithAlpha(alpha);
}
}
#region utils
public struct EnemyListConfigs
{
public EnemyListHealthBarConfig HealthBar;
public EnemyListEnmityIconConfig EnmityIcon;
public EnemyListSignIconConfig SignIcon;
public EnemyListCastbarConfig CastBar;
public EnemyListBuffsConfig Buffs;
public EnemyListDebuffsConfig Debuffs;
public EnemyListConfigs(
EnemyListHealthBarConfig healthBar,
EnemyListEnmityIconConfig enmityIcon,
EnemyListSignIconConfig signIcon,
EnemyListCastbarConfig castBar,
EnemyListBuffsConfig buffs,
EnemyListDebuffsConfig debuffs)
{
HealthBar = healthBar;
EnmityIcon = enmityIcon;
SignIcon = signIcon;
CastBar = castBar;
Buffs = buffs;
Debuffs = debuffs;
}
public static EnemyListConfigs GetConfigs()
{
return new EnemyListConfigs(
ConfigurationManager.Instance.GetConfigObject<EnemyListHealthBarConfig>(),
ConfigurationManager.Instance.GetConfigObject<EnemyListEnmityIconConfig>(),
ConfigurationManager.Instance.GetConfigObject<EnemyListSignIconConfig>(),
ConfigurationManager.Instance.GetConfigObject<EnemyListCastbarConfig>(),
ConfigurationManager.Instance.GetConfigObject<EnemyListBuffsConfig>(),
ConfigurationManager.Instance.GetConfigObject<EnemyListDebuffsConfig>()
);
}
}
#endregion
}