Initial release: HSUI v1.0.0.0 - HUD replacement with configurable hotbars
Co-authored-by: Cursor <cursoragent@cursor.com>
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using HSUI.Config;
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using HSUI.Config.Attributes;
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using System.Numerics;
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using HSUI.Interface.GeneralElements;
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using HSUI.Enums;
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namespace HSUI.Interface.Bars
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{
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[Exportable(false)]
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public class BarConfig : AnchorablePluginConfigObject
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{
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[ColorEdit4("Background Color")]
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[Order(16)]
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public PluginConfigColor BackgroundColor = new PluginConfigColor(new Vector4(0f / 255f, 0f / 255f, 0f / 255f, 50f / 100f));
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[ColorEdit4("Fill Color")]
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[Order(25)]
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public PluginConfigColor FillColor;
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[Combo("Fill Direction", new string[] { "Left", "Right", "Up", "Down" })]
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[Order(30)]
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public BarDirection FillDirection;
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[BarTexture("Bar Texture", spacing = true, help = "Default means the bar will be drawn using the global gradient configuration for bars found in Colors > Misc.")]
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[Order(31)]
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public string BarTextureName = "";
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[BarTextureDrawMode("Draw Mode")]
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[Order(32)]
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public BarTextureDrawMode BarTextureDrawMode = BarTextureDrawMode.Stretch;
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[Checkbox("Show Border", spacing = true)]
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[Order(35)]
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public bool DrawBorder = true;
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[ColorEdit4("Border Color")]
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[Order(36, collapseWith = nameof(DrawBorder))]
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public PluginConfigColor BorderColor = new PluginConfigColor(new Vector4(0f / 255f, 0f / 255f, 0f / 255f, 100f / 100f));
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[DragInt("Border Thickness", min = 1, max = 10)]
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[Order(37, collapseWith = nameof(DrawBorder))]
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public int BorderThickness = 1;
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[NestedConfig("Shadow", 40, spacing = true)]
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public ShadowConfig ShadowConfig = new ShadowConfig() { Enabled = false };
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[Checkbox("Hide When Inactive", spacing = true)]
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[Order(41)]
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public bool HideWhenInactive = false;
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public BarConfig(Vector2 position, Vector2 size, PluginConfigColor fillColor, BarDirection fillDirection = BarDirection.Right)
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{
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Position = position;
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Size = size;
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FillColor = fillColor;
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FillDirection = fillDirection;
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}
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}
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[Exportable(false)]
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public class BarGlowConfig : PluginConfigObject
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{
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[ColorEdit4("Color")]
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[Order(5)]
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public PluginConfigColor Color = new PluginConfigColor(new Vector4(255f / 255f, 255f / 255f, 255f / 255f, 50f / 100f));
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[DragInt("Size", min = 1, max = 100)]
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[Order(25)]
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public int Size = 1;
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}
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public enum BarDirection
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{
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Left,
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Right,
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Up,
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Down
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}
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}
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