PvP hotbar fix: load saved PvE on zone leave then use live bars; Show Action ID in tooltips
- On leaving PvP, LoadSavedHotbar for all 10 bars (via TryRestorePvEHotbarsAfterLeavePvP in Framework update) and re-apply for ~2s so live Hotbars show PvE - GetSlotData always reads from live StandardHotbars so combo updates (e.g. Pictomancer) and icons work normally - Misc: Show Action ID option in Misc -> Tooltips; hotbar/party cooldown tooltips pass TooltipIdKind for Action vs Status IDs Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -370,7 +370,7 @@ namespace HSUI.Interface.GeneralElements
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if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
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{
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string body = string.IsNullOrEmpty(text) ? title : text;
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TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
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TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
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if (IsTooltipDebugEnabled())
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Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
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}
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@@ -429,7 +429,7 @@ namespace HSUI.Interface.GeneralElements
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if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
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{
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string body = string.IsNullOrEmpty(text) ? title : text;
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TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
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TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null, Helpers.TooltipIdKind.Action);
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if (IsTooltipDebugEnabled())
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Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
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}
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