PvP hotbar fix: load saved PvE on zone leave then use live bars; Show Action ID in tooltips
- On leaving PvP, LoadSavedHotbar for all 10 bars (via TryRestorePvEHotbarsAfterLeavePvP in Framework update) and re-apply for ~2s so live Hotbars show PvE - GetSlotData always reads from live StandardHotbars so combo updates (e.g. Pictomancer) and icons work normally - Misc: Show Action ID option in Misc -> Tooltips; hotbar/party cooldown tooltips pass TooltipIdKind for Action vs Status IDs Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -89,9 +89,48 @@ namespace HSUI.Helpers
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return p;
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}
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/// <summary>Track PvP state so we can restore PvE bars when leaving PvP (game sometimes leaves PvP data in StandardHotbars).</summary>
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private static bool _pvpHotbarsActiveLastFrame;
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private static bool _clientStatePvPLastFrame;
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/// <summary>After leaving PvP, keep re-applying PvE load for this many frames in case the game overwrites.</summary>
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private static int _restorePvEFramesLeft;
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/// <summary>
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/// Call once per frame (e.g. from Framework Update). When we detect leaving PvP, loads saved PvE hotbars into the live bars
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/// and keeps re-applying for a short window so PvE actions are not overwritten by stale PvP state.
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/// </summary>
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public static unsafe void TryRestorePvEHotbarsAfterLeavePvP()
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{
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var module = RaptureHotbarModule.Instance();
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if (module == null || !module->ModuleReady)
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return;
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bool pvpActive = module->PvPHotbarsActive;
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bool clientPvP = Plugin.ClientState.IsPvP;
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if (!pvpActive && !clientPvP)
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{
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bool justLeftPvP = _pvpHotbarsActiveLastFrame || _clientStatePvPLastFrame;
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if (justLeftPvP)
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_restorePvEFramesLeft = 120; // ~2s at 60fps
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if (_restorePvEFramesLeft > 0)
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{
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uint classJobId = (uint)(module->ActiveHotbarClassJobId & 0x7F);
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for (uint barId = 0; barId < 10; barId++)
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module->LoadSavedHotbar(classJobId, barId);
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_restorePvEFramesLeft--;
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}
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}
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_pvpHotbarsActiveLastFrame = pvpActive;
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_clientStatePvPLastFrame = clientPvP;
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}
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/// <summary>
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/// Reads hotbar slot data from RaptureHotbarModule. Returns up to slotCount slots.
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/// hotbarIndex 1-10 maps to StandardHotbars 0-9.
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/// Always reads from live Hotbars; when leaving PvP, TryRestorePvEHotbarsAfterLeavePvP loads saved PvE into live so we then show PvE.
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/// </summary>
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public unsafe List<SlotInfo> GetSlotData(int hotbarIndex, int slotCount)
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{
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@@ -100,11 +139,11 @@ namespace HSUI.Helpers
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if (module == null || !module->ModuleReady)
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return list;
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var hotbars = module->StandardHotbars;
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int barIdx = Math.Clamp(hotbarIndex, 1, 10) - 1;
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int count = Math.Clamp(slotCount, 1, 12);
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var hotbars = module->StandardHotbars;
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ref var bar = ref hotbars[barIdx];
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for (int i = 0; i < count; i++)
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{
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var slot = bar.GetHotbarSlot((uint)i);
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@@ -116,7 +155,6 @@ namespace HSUI.Helpers
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continue;
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}
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// GearSet with id 0 is valid (first gearset); the game's IsEmpty (CommandId == 0) would wrongly treat it as empty.
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bool isEmpty = slot->IsEmpty && slot->CommandType != RaptureHotbarModule.HotbarSlotType.GearSet;
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if (isEmpty)
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{
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@@ -124,7 +162,6 @@ namespace HSUI.Helpers
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continue;
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}
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// Use CommandType/CommandId for GearSet so we handle gearset 0 and slots not yet synced to Apparent*.
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var slotType = slot->CommandType == RaptureHotbarModule.HotbarSlotType.GearSet
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? RaptureHotbarModule.HotbarSlotType.GearSet
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: slot->ApparentSlotType;
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@@ -132,13 +169,11 @@ namespace HSUI.Helpers
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? slot->CommandId
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: slot->ApparentActionId;
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// For GearSet slots, refresh IconId from the gearset (e.g. job icon from first equipment slot).
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if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet)
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slot->LoadIconId();
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bool usable = slot->IsSlotUsable(slotType, actionId);
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uint iconId = slot->IconId;
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// GearSet 0 or just-dropped: game may not have synced Apparent* so IconId can be 0; resolve for display.
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if (slotType == RaptureHotbarModule.HotbarSlotType.GearSet && iconId == 0)
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{
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int resolved = slot->GetIconIdForSlot(slotType, actionId);
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@@ -148,8 +183,6 @@ namespace HSUI.Helpers
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(int pct, int secsLeft) = GetSlotCooldown(slot);
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(int currentCharges, int maxCharges) = GetSlotCharges(slotType, actionId);
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// For charge-based actions, don't grey out the icon until all charges are spent.
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// Use both the slot's recast-charge count and ActionManager so we catch all cases.
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uint apparentCharges = slotType == RaptureHotbarModule.HotbarSlotType.Action ? slot->GetApparentIconRecastCharges() : 0;
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if (maxCharges > 1 && (apparentCharges > 0 || currentCharges > 0))
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usable = true;
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@@ -52,50 +52,58 @@ namespace HSUI.Helpers
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private void OnFrameworkUpdate(IFramework framework)
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{
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if (!_config.ActionChatLinkEnabled) return;
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bool shiftHeld = ImGui.IsKeyDown(ImGuiKey.LeftShift) || ImGui.IsKeyDown(ImGuiKey.RightShift);
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bool leftClicked = ImGui.IsMouseClicked(ImGuiMouseButton.Left);
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// ActionMenu must be visible
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var addon = Plugin.GameGui.GetAddonByName("ActionMenu", 1);
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if (addon == null || addon.Address == IntPtr.Zero)
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try
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{
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_pendingActionId = 0;
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return;
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}
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if (!_config.ActionChatLinkEnabled) return;
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// Capture action: 1) Addon list (ActionList or TraitList); 2) HoveredAction only when mouse is over ActionMenu (excludes hotbars)
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if (shiftHeld)
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{
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if (TryGetHoveredActionFromAddon(addon.Address, out uint fromAddon))
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_pendingActionId = fromAddon;
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else if (IsMouseOverActionMenu(addon.Address) && !ActionBarsHitTestHelper.IsMouseOverAnyHSUIHotbar())
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bool shiftHeld = ImGui.IsKeyDown(ImGuiKey.LeftShift) || ImGui.IsKeyDown(ImGuiKey.RightShift);
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bool leftClicked = ImGui.IsMouseClicked(ImGuiMouseButton.Left);
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// ActionMenu must be visible
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var addon = Plugin.GameGui.GetAddonByName("ActionMenu", 1);
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if (addon == null || addon.Address == IntPtr.Zero)
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{
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var ha = Plugin.GameGui.HoveredAction;
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if (ha != null && ha.ActionKind != HoverActionKind.None && ha.ActionID != 0)
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_pendingActionId = ha.ActionID;
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_pendingActionId = 0;
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return;
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}
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// Capture action: 1) Addon list (ActionList or TraitList); 2) HoveredAction only when mouse is over ActionMenu (excludes hotbars)
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if (shiftHeld)
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{
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if (TryGetHoveredActionFromAddon(addon.Address, out uint fromAddon))
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_pendingActionId = fromAddon;
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else if (IsMouseOverActionMenu(addon.Address) && !ActionBarsHitTestHelper.IsMouseOverAnyHSUIHotbar())
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{
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var ha = Plugin.GameGui.HoveredAction;
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if (ha != null && ha.ActionKind != HoverActionKind.None && ha.ActionID != 0)
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_pendingActionId = ha.ActionID;
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else
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_pendingActionId = 0;
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}
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else
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_pendingActionId = 0;
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}
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else
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_pendingActionId = 0;
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}
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else
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// On shift+click, use captured action or HoveredAction as fallback
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if (!shiftHeld || !leftClicked) return;
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if (_pendingActionId == 0) return;
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uint idToUse = _pendingActionId;
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string? actionName = GetActionName(idToUse);
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if (string.IsNullOrWhiteSpace(actionName)) return;
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string text = $"You should check out {actionName}";
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InsertOrCopyToChat(text);
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_pendingActionId = 0;
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// On shift+click, use captured action or HoveredAction as fallback
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if (!shiftHeld || !leftClicked) return;
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if (_pendingActionId == 0) return;
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uint idToUse = _pendingActionId;
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string? actionName = GetActionName(idToUse);
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if (string.IsNullOrWhiteSpace(actionName)) return;
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string text = $"You should check out {actionName}";
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InsertOrCopyToChat(text);
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_pendingActionId = 0;
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}
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catch (Exception ex)
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{
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_pendingActionId = 0;
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Plugin.Logger.Warning($"[ActionChatLink] OnFrameworkUpdate: {ex.Message}");
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}
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}
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/// <summary>Read action ID from AddonActionMenu. Tries ActionList and TraitList, HoveredItemIndex and HeldItemIndex.</summary>
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@@ -104,19 +112,26 @@ namespace HSUI.Helpers
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actionId = 0;
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if (addonAddress == IntPtr.Zero) return false;
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var addon = (AddonActionMenu*)addonAddress;
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byte* basePtr = (byte*)addonAddress;
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foreach (var list in new[] { addon->ActionList, addon->TraitList })
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try
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{
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if (list == null) continue;
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foreach (int idx in new[] { list->HoveredItemIndex, list->HeldItemIndex })
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var addon = (AddonActionMenu*)addonAddress;
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byte* basePtr = (byte*)addonAddress;
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foreach (var list in new[] { addon->ActionList, addon->TraitList })
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{
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if (idx < 0 || idx >= 80) continue;
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actionId = *(uint*)(basePtr + 0x338 + idx * 0x38 + 0x14);
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if (actionId != 0) return true;
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if (list == null) continue;
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foreach (int idx in new[] { list->HoveredItemIndex, list->HeldItemIndex })
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{
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if (idx < 0 || idx >= 80) continue;
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actionId = *(uint*)(basePtr + 0x338 + idx * 0x38 + 0x14);
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if (actionId != 0) return true;
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}
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}
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}
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catch (Exception ex)
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{
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Plugin.Logger.Verbose($"[ActionChatLink] TryGetHoveredActionFromAddon: {ex.Message}");
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}
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return false;
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}
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@@ -124,13 +139,21 @@ namespace HSUI.Helpers
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private static unsafe bool IsMouseOverActionMenu(IntPtr addonAddress)
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{
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if (addonAddress == IntPtr.Zero) return false;
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var addon = (AtkUnitBase*)addonAddress;
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var root = addon->RootNode;
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if (root == null || !addon->IsVisible) return false;
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try
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{
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var addon = (AtkUnitBase*)addonAddress;
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var root = addon->RootNode;
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if (root == null || !addon->IsVisible) return false;
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var mp = ImGui.GetMousePos();
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float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height;
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return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h;
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var mp = ImGui.GetMousePos();
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float x = root->ScreenX, y = root->ScreenY, w = root->Width, h = root->Height;
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return mp.X >= x && mp.X < x + w && mp.Y >= y && mp.Y < y + h;
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}
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catch (Exception ex)
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{
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Plugin.Logger.Verbose($"[ActionChatLink] IsMouseOverActionMenu: {ex.Message}");
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return false;
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}
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}
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private static string? GetActionName(uint actionId)
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+20
-10
@@ -470,18 +470,28 @@ namespace HSUI.Helpers
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public void OnFrameworkUpdate(IFramework framework)
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{
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// Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag
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// release (so dropping on HSUI action bar doesn't execute the ability).
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bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease();
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if (needHook && _wndProcPtr == IntPtr.Zero)
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try
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{
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HookWndProc();
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// Only log when we actually installed (HookWndProc can return early during init delay)
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if (_wndProcPtr != IntPtr.Zero && IsActionBarDragDropDebugEnabled())
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Plugin.Logger.Information("[HSUI DragDrop DBG] WndProc hook INSTALLED (needHook=true for drag-block)");
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// When leaving PvP, force load PvE hotbars so HSUI bars don't keep showing PvP actions.
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ActionBarsManager.TryRestorePvEHotbarsAfterLeavePvP();
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// Keep WndProc hooked when: proxy mode (for mouseover) OR we need to block game drag
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// release (so dropping on HSUI action bar doesn't execute the ability).
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bool needHook = IsProxyEnabled || ShouldBlockGameDragRelease();
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if (needHook && _wndProcPtr == IntPtr.Zero)
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{
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HookWndProc();
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// Only log when we actually installed (HookWndProc can return early during init delay)
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if (_wndProcPtr != IntPtr.Zero && IsActionBarDragDropDebugEnabled())
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Plugin.Logger.Information("[HSUI DragDrop DBG] WndProc hook INSTALLED (needHook=true for drag-block)");
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}
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else if (!needHook && _wndProcPtr != IntPtr.Zero)
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RestoreWndProc();
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}
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catch (Exception ex)
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{
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Plugin.Logger.Warning($"[HSUI InputsHelper] OnFrameworkUpdate: {ex.Message}");
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}
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else if (!needHook && _wndProcPtr != IntPtr.Zero)
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RestoreWndProc();
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}
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private static bool ShouldBlockGameDragRelease()
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+24
-25
@@ -43,35 +43,34 @@ namespace HSUI.Helpers
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private void FrameworkOnOnUpdateEvent(IFramework framework)
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{
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var player = Plugin.ObjectTable.LocalPlayer;
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if (player is null)
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try
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{
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return;
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}
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var player = Plugin.ObjectTable.LocalPlayer;
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if (player is null)
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return;
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var now = ImGui.GetTime();
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if (now - LastUpdate < PollingRate)
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var now = ImGui.GetTime();
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if (now - LastUpdate < PollingRate)
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return;
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LastUpdate = now;
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var mp = player.CurrentMp;
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// account for lucid dreaming screwing up mp calculations
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var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204);
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if (!lucidDreamingActive && _lastMpValue < mp)
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LastTickTime = now;
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else if (LastTickTime + ServerTickRate <= now)
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LastTickTime += ServerTickRate;
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_lastMpValue = (int)mp;
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}
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catch (Exception ex)
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{
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return;
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Plugin.Logger.Verbose($"[HSUI MpTickHelper] FrameworkOnOnUpdateEvent: {ex.Message}");
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}
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LastUpdate = now;
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var mp = player.CurrentMp;
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// account for lucid dreaming screwing up mp calculations
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var lucidDreamingActive = Utils.StatusListForBattleChara(player).Any(e => e.StatusId == 1204);
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if (!lucidDreamingActive && _lastMpValue < mp)
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{
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LastTickTime = now;
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}
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else if (LastTickTime + ServerTickRate <= now)
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{
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LastTickTime += ServerTickRate;
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}
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_lastMpValue = (int)mp;
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}
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protected virtual void Dispose(bool disposing)
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@@ -13,6 +13,14 @@ using System.Text;
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namespace HSUI.Helpers
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{
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/// <summary>When showing an ID in the tooltip title, use Action for action IDs or Status for status effect IDs.</summary>
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public enum TooltipIdKind
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{
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None = 0,
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Action = 1,
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Status = 2,
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}
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public class TooltipsHelper : IDisposable
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{
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#region Singleton
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@@ -65,12 +73,12 @@ namespace HSUI.Helpers
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private const float IconSize = 24f;
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public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null)
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public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
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{
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ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId);
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ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId, idKind);
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}
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public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null)
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public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null, TooltipIdKind idKind = TooltipIdKind.None)
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{
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if (text == null)
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{
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@@ -99,7 +107,11 @@ namespace HSUI.Helpers
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_currentTooltipTitle += $" ({name})";
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}
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if (_config.ShowStatusIDs)
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bool showId = id != 0 && (
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(idKind == TooltipIdKind.Action && _config.ShowActionIDs) ||
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(idKind == TooltipIdKind.Status && _config.ShowStatusIDs) ||
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(idKind == TooltipIdKind.None && _config.ShowStatusIDs));
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if (showId)
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{
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_currentTooltipTitle += " (ID: " + id + ")";
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}
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@@ -407,6 +419,10 @@ namespace HSUI.Helpers
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[Order(7)]
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public bool ShowStatusIDs = false;
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[Checkbox("Show Action ID", help = "Show action ID in hotbar and action tooltips.")]
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[Order(8)]
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public bool ShowActionIDs = false;
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[Checkbox("Show Source Name")]
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[Order(10)]
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public bool ShowSourceName = false;
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Reference in New Issue
Block a user