v1.0.8.14: Mouse GCD Indicator (ring around cursor)
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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using System;
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using HSUI.Helpers;
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using Dalamud.Bindings.ImGui;
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using System.Collections.Generic;
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using System.Numerics;
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using HSUI.Config;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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namespace HSUI.Interface.GeneralElements
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{
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public class MouseGCDIndicatorHud : DraggableHudElement, IHudElementWithActor, IHudElementWithVisibilityConfig
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{
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private MouseGCDIndicatorConfig Config => (MouseGCDIndicatorConfig)_config;
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public VisibilityConfig VisibilityConfig => Config.VisibilityConfig;
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public IGameObject? Actor { get; set; } = null;
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private float _lastTotalCastTime = 0;
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public MouseGCDIndicatorHud(MouseGCDIndicatorConfig config, string displayName) : base(config, displayName) { }
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protected override (List<Vector2>, List<Vector2>) ChildrenPositionsAndSizes()
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{
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return (new List<Vector2>(), new List<Vector2>());
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}
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protected override void DrawDraggableArea(Vector2 origin)
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{
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return;
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}
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public override void DrawChildren(Vector2 origin)
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{
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if (!Config.Enabled || Actor == null || Actor is not IPlayerCharacter)
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{
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return;
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}
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GCDHelper.GetGCDInfo((IPlayerCharacter)Actor, out var elapsed, out var total);
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if (!Config.AlwaysShow && total == 0)
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{
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_lastTotalCastTime = 0;
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return;
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}
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if (_lastTotalCastTime == 0 && Utils.IsActorCasting(Actor))
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{
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_lastTotalCastTime = ((IBattleChara)Actor).TotalCastTime;
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}
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var scale = elapsed / total;
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if (scale <= 0)
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{
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_lastTotalCastTime = 0;
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return;
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}
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bool instantGCDsOnly = Config.InstantGCDsOnly && _lastTotalCastTime != 0;
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bool thresholdGCDs = Config.LimitGCDThreshold && _lastTotalCastTime > Config.GCDThreshold;
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if (instantGCDsOnly || thresholdGCDs)
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{
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if (Config.AlwaysShow)
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{
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elapsed = 0;
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total = 0;
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}
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else
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{
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return;
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}
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}
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Vector2 center = ImGui.GetMousePos() + Config.CursorCenterOffset;
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AddDrawAction(_config.StrataLevel, () =>
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{
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DrawCircularIndicator(center, Config.CircleRadius, elapsed, total);
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});
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}
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private void DrawCircularIndicator(Vector2 position, float radius, float current, float total)
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{
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total = Config.AlwaysShow && total == 0 ? 1 : total;
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current = Config.AlwaysShow && current == 0 ? total : current;
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var size = new Vector2(radius * 2);
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DrawHelper.DrawInWindow(ID, position - size / 2, size, false, (drawList) =>
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{
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current = Math.Min(current, total);
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const int segments = 100;
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const float queueTime = 0.5f;
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float startAngle = 0f;
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float endAngle = 2f * (float)Math.PI;
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float offset = (float)(-Math.PI / 2f + (Config.CircleStartAngle * (Math.PI / 180f)));
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if (Config.RotateCCW)
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{
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startAngle *= -1;
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endAngle *= -1;
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}
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if (Config.AlwaysShow && current == total)
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{
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drawList.PathArcTo(position, radius, startAngle + offset, endAngle + offset, segments);
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drawList.PathStroke(Config.FillColor.Base, ImDrawFlags.None, Config.CircleThickness);
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}
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else
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{
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float progressAngle = Math.Min(current, total - (Config.ShowGCDQueueIndicator ? queueTime : 0f)) / total * endAngle;
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drawList.PathArcTo(position, radius, startAngle + offset, progressAngle + offset, segments);
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drawList.PathStroke(Config.FillColor.Base, ImDrawFlags.None, Config.CircleThickness);
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if (Config.ShowGCDQueueIndicator && current > total - queueTime)
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{
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float oldAngle = progressAngle - 0.0003f * total * endAngle;
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progressAngle = current / total * endAngle;
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drawList.PathArcTo(position, radius, oldAngle + offset, progressAngle + offset, segments);
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drawList.PathStroke(Config.QueueColor.Base, ImDrawFlags.None, Config.CircleThickness);
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}
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drawList.PathArcTo(position, radius, progressAngle + offset, endAngle + offset, segments);
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drawList.PathStroke(Config.BackgroundColor.Base, ImDrawFlags.None, Config.CircleThickness);
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}
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if (Config.ShowBorder)
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{
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drawList.PathArcTo(position, radius - Config.CircleThickness / 2f, 0, endAngle, segments);
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drawList.PathStroke(0xFF000000, ImDrawFlags.None, 1);
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drawList.PathArcTo(position, radius + Config.CircleThickness / 2f, 0, endAngle, segments);
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drawList.PathStroke(0xFF000000, ImDrawFlags.None, 1);
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}
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});
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}
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}
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}
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