v1.0.6.0: Tooltip icons for action bars, status effects, party cooldowns; World Object Tooltip quest/NPC icons

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-02-01 11:12:54 -05:00
parent 048f6451c8
commit 9f95fb90dd
9 changed files with 79 additions and 26 deletions
+3 -3
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@@ -9,9 +9,9 @@
<PropertyGroup>
<AssemblyName>HSUI</AssemblyName>
<AssemblyVersion>1.0.5.0</AssemblyVersion>
<FileVersion>1.0.5.0</FileVersion>
<InformationalVersion>1.0.5.0</InformationalVersion>
<AssemblyVersion>1.0.6.0</AssemblyVersion>
<FileVersion>1.0.6.0</FileVersion>
<InformationalVersion>1.0.6.0</InformationalVersion>
</PropertyGroup>
<PropertyGroup>
+1 -1
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@@ -2,7 +2,7 @@
"Author": "Knack117",
"Name": "HSUI",
"InternalName": "HSUI",
"AssemblyVersion": "1.0.5.0",
"AssemblyVersion": "1.0.6.0",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"ApplicableVersion": "any",
"RepoUrl": "https://github.com/Knack117/HSUI",
+52 -11
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@@ -6,6 +6,7 @@ using HSUI.Config;
using HSUI.Config.Attributes;
using HSUI.Interface.GeneralElements;
using Dalamud.Bindings.ImGui;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using System;
using System.Numerics;
using System.Text;
@@ -55,18 +56,21 @@ namespace HSUI.Helpers
private string? _currentTooltipTitle = null;
private Vector2 _titleSize;
private string? _previousRawText = null;
private uint? _currentIconId = null;
private Vector2 _position;
private Vector2 _size;
private bool _dataIsValid = false;
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "")
private const float IconSize = 24f;
public void ShowTooltipOnCursor(string text, string? title = null, uint id = 0, string name = "", uint? iconId = null)
{
ShowTooltip(text, ImGui.GetMousePos(), title, id, name);
ShowTooltip(text, ImGui.GetMousePos(), title, id, name, iconId);
}
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "")
public void ShowTooltip(string text, Vector2 position, string? title = null, uint id = 0, string name = "", uint? iconId = null)
{
if (text == null)
{
@@ -82,6 +86,8 @@ namespace HSUI.Helpers
_previousRawText = text;
}
_currentIconId = iconId;
// calcualte title size
_titleSize = Vector2.Zero;
if (title != null)
@@ -113,7 +119,13 @@ namespace HSUI.Helpers
_textSize = ImGui.CalcTextSize(_currentTooltipText, false, MaxWidth);
}
_size = new Vector2(Math.Max(_titleSize.X, _textSize.X) + Margin * 2, _titleSize.Y + _textSize.Y + Margin * 2);
float contentWidth = Math.Max(_titleSize.X, _textSize.X);
float contentHeight = _titleSize.Y + _textSize.Y;
float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale;
float iconGap = _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled + Margin : 0;
_size = new Vector2(
contentWidth + iconGap + Margin * 2,
Math.Max(contentHeight, _currentIconId.HasValue && _currentIconId.Value > 0 ? iconSizeScaled : 0) + Margin * 2);
// position tooltip using the given coordinates as bottom center
position.X = position.X - _size.X / 2f;
@@ -220,16 +232,29 @@ namespace HSUI.Helpers
if (string.IsNullOrEmpty(body))
body = "(No info)";
uint? iconId = _worldTooltipConfig.ShowIcon ? GetWorldObjectIconId(mouseOverTarget) : null;
if (_worldTooltipConfig.DetachFromCursor)
{
ShowTooltip(body, _worldTooltipConfig.Position, name);
ShowTooltip(body, _worldTooltipConfig.Position, name, 0, "", iconId);
}
else
{
ShowTooltipOnCursor(body, name);
ShowTooltipOnCursor(body, name, 0, "", iconId);
}
}
private static unsafe uint? GetWorldObjectIconId(IGameObject gameObject)
{
if (gameObject == null || gameObject.Address == IntPtr.Zero)
return null;
var obj = (GameObject*)gameObject.Address;
if (obj == null)
return null;
uint iconId = obj->NamePlateIconId;
return iconId > 0 ? iconId : null;
}
public void RemoveTooltip()
{
_dataIsValid = false;
@@ -279,14 +304,26 @@ namespace HSUI.Helpers
float globalScaleCorrection = -15 + 15 * ImGuiHelpers.GlobalScale;
string fontId = _config.FontID ?? FontsConfig.DefaultSmallFontKey;
float wrapWidth = Math.Max(_titleSize.X, _textSize.X) + Margin;
float iconSizeScaled = IconSize * ImGuiHelpers.GlobalScale * _config.TooltipScale;
float iconGap = (_currentIconId.HasValue && _currentIconId.Value > 0) ? iconSizeScaled + Margin : 0;
float wrapWidth = (_currentIconId.HasValue && _currentIconId.Value > 0)
? _size.X - iconGap - Margin * 2
: Math.Max(_titleSize.X, _textSize.X) + Margin;
float textBlockX = windowMargin.X + Margin + iconGap;
if (_currentIconId.HasValue && _currentIconId.Value > 0)
{
var iconPos = _position + new Vector2(Margin, Margin);
DrawHelper.DrawIcon(_currentIconId.Value, iconPos, new Vector2(iconSizeScaled, iconSizeScaled), false, drawList);
}
if (_currentTooltipTitle != null)
{
// title
Vector2 cursorPos;
using (FontsManager.Instance.PushFont(fontId))
{
cursorPos = new Vector2(windowMargin.X + _size.X / 2f - _titleSize.X / 2f, Margin);
cursorPos = new Vector2(textBlockX, Margin);
ImGui.SetCursorPos(cursorPos);
ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
ImGui.TextColored(_config.TitleColor.Vector, _currentTooltipTitle);
@@ -296,7 +333,7 @@ namespace HSUI.Helpers
// text
using (FontsManager.Instance.PushFont(fontId))
{
cursorPos = new Vector2(windowMargin.X + _size.X / 2f - _textSize.X / 2f, Margin + _titleSize.Y);
cursorPos = new Vector2(textBlockX, Margin + _titleSize.Y);
ImGui.SetCursorPos(cursorPos);
ImGui.PushTextWrapPos(cursorPos.X + wrapWidth + globalScaleCorrection);
ImGui.TextColored(_config.TextColor.Vector, _currentTooltipText);
@@ -308,8 +345,8 @@ namespace HSUI.Helpers
// text
using (FontsManager.Instance.PushFont(fontId))
{
var cursorPos = windowMargin + new Vector2(Margin, Margin);
var textWidth = _size.X - Margin * 2;
var cursorPos = new Vector2(textBlockX, Margin);
var textWidth = _size.X - iconGap - Margin * 2;
ImGui.SetCursorPos(cursorPos);
ImGui.PushTextWrapPos(cursorPos.X + textWidth + globalScaleCorrection);
@@ -426,6 +463,10 @@ namespace HSUI.Helpers
[Order(2, collapseWith = nameof(DetachFromCursor))]
public Vector2 Position = new Vector2(100, 100);
[Checkbox("Show Icon (quest/NPC icons)", spacing = true)]
[Order(3)]
public bool ShowIcon = true;
[Checkbox("Show Level", spacing = true)]
[Order(5)]
public bool ShowLevel = true;
+2 -2
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@@ -364,7 +364,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{
string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "");
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (main overlay): slot={i} title='{title}'");
}
@@ -423,7 +423,7 @@ namespace HSUI.Interface.GeneralElements
if (!string.IsNullOrEmpty(title) || !string.IsNullOrEmpty(text))
{
string body = string.IsNullOrEmpty(text) ? title : text;
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "");
TooltipsHelper.Instance.ShowTooltipOnCursor(body, title, slot.ActionId, "", slot.IconId > 0 ? slot.IconId : null);
if (IsTooltipDebugEnabled())
Plugin.Logger.Information($"[HSUI Tooltip DBG] ActionBar tooltip (overlay): slot={i} title='{title}'");
}
@@ -283,10 +283,13 @@ namespace HSUI.Interface.Party
// tooltip
if (Config.ShowTooltips)
{
uint? iconId = hoveringCooldown.Data.IconId > 0 ? hoveringCooldown.Data.IconId : null;
TooltipsHelper.Instance.ShowTooltipOnCursor(
hoveringCooldown.TooltipText(),
hoveringCooldown.Data.Name,
hoveringCooldown.Data.ActionId
hoveringCooldown.Data.ActionId,
"",
iconId
);
}
}
@@ -304,10 +304,13 @@ namespace HSUI.Interface.PartyCooldowns
pos = origin + new Vector2(pos.X - size.Y + 1, pos.Y);
if (Config.ShowTooltips && ImGui.IsMouseHoveringRect(pos, pos + _barConfig.Size))
{
uint? iconId = cooldown.Data.IconId > 0 ? cooldown.Data.IconId : null;
TooltipsHelper.Instance.ShowTooltipOnCursor(
cooldown.TooltipText(),
cooldown.Data.Name,
cooldown.Data.ActionId
cooldown.Data.ActionId,
"",
iconId
);
}
@@ -468,11 +468,13 @@ namespace HSUI.Interface.StatusEffects
// tooltip
if (Config.ShowTooltips)
{
uint? iconId = data.Data.Icon > 0 ? data.Data.Icon : null;
TooltipsHelper.Instance.ShowTooltipOnCursor(
EncryptedStringsHelper.GetString(data.Data.Description.ToDalamudString().ToString()),
EncryptedStringsHelper.GetString(data.Data.Name.ToString()),
data.Status.StatusId,
GetStatusActorName(data.Status)
GetStatusActorName(data.Status),
iconId
);
}
+4
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@@ -1,3 +1,7 @@
# 1.0.6.0
- **Tooltips**: Icons in tooltips — action bars, status effects, and party cooldowns now show the item's icon next to the tooltip text when available.
- **World Object Tooltip**: Quest/NPC icons — hovering over NPCs or objects displays their quest or state icon (e.g., exclamation marks, turn-in checks) in the tooltip. Toggle in Misc → World Tooltip → Show Icon.
# 1.0.5.0
- **World Object Tooltip**: Hover over players, NPCs, or objects in the world to see a tooltip with name, level, HP, job (players), FC tag (optional), distance, and object ID. Enable in Misc → World Tooltip; optional detach-from-cursor with fixed position.
+6 -6
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@@ -4,9 +4,9 @@
"Name": "HSUI",
"Punchline": "A modern HUD replacement built for customization.",
"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
"Changelog": "World Object Tooltip: hover over players/NPCs/objects for name, level, HP, job, FC tag, distance; optional detach-from-cursor. PvP nameplates: GC icons, Role/Job icon. Main Actions tooltips. Alliance frame fixes.",
"Changelog": "Tooltips: Icons in tooltips for action bars, status effects, party cooldowns. World Object Tooltip: quest/NPC icons shown when hovering over NPCs/objects (toggle in Misc → World Tooltip).",
"InternalName": "HSUI",
"AssemblyVersion": "1.0.5.0",
"AssemblyVersion": "1.0.6.0",
"RepoUrl": "https://github.com/Knack117/HSUI",
"ApplicableVersion": "any",
"Tags": ["UI", "HUD", "Unit Frames", "Nameplates", "Party Frames", "Hotbars"],
@@ -14,11 +14,11 @@
"DalamudApiLevel": 14,
"IconUrl": "https://raw.githubusercontent.com/Knack117/HSUI/main/Media/Images/icon.png",
"ImageUrls": [],
"DownloadLinkInstall": "https://github.com/Knack117/HSUI/releases/download/v1.0.5.0/latest.zip",
"DownloadLinkInstall": "https://github.com/Knack117/HSUI/releases/download/v1.0.6.0/latest.zip",
"IsHide": false,
"IsTestingExclusive": false,
"DownloadLinkTesting": "https://github.com/Knack117/HSUI/releases/download/v1.0.5.0/latest.zip",
"DownloadLinkUpdate": "https://github.com/Knack117/HSUI/releases/download/v1.0.5.0/latest.zip",
"LastUpdate": "1738368000"
"DownloadLinkTesting": "https://github.com/Knack117/HSUI/releases/download/v1.0.6.0/latest.zip",
"DownloadLinkUpdate": "https://github.com/Knack117/HSUI/releases/download/v1.0.6.0/latest.zip",
"LastUpdate": "1738454400"
}
]