Combo highlight config, tooltips, nameplates, hotbars fixes
- Combo highlight: configurable color, glow, line style (solid/dashed/dotted), thickness - Tooltips: font selection, scaling slider, improved wrap/cramping handling - Nameplates: custom quest icons with config, position smoothing fix for jitter - Hotbars: hide keybinds on empty slots, combo highlight within icon bounds - HudHelper: restore default nameplates on plugin disable Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -224,6 +224,26 @@ namespace HSUI.Interface.Nameplates
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NameplateAnchor? barAnchor = GetBarAnchor(data);
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drawActions.AddRange(GetMainLabelDrawActions(data, barAnchor));
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// Quest/state icon (e.g. ! ? above NPCs) - drawn when we have icon config and game provided icon ID
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if (_config is NameplateWithNPCBarConfig npcConfig &&
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npcConfig.IconConfig.Enabled &&
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data.NamePlateIconId > 0)
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{
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float alpha = _config.RangeConfig.AlphaForDistance(data.Distance, 1f);
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Vector2 anchorPos = barAnchor?.Position ?? (_config.Position + data.ScreenPosition);
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Vector2 anchorSize = barAnchor?.Size ?? Vector2.Zero;
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var pos = Utils.GetAnchoredPosition(anchorPos, -anchorSize, npcConfig.IconConfig.FrameAnchor);
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Vector2 iconPos = Utils.GetAnchoredPosition(pos + npcConfig.IconConfig.Position, npcConfig.IconConfig.Size, npcConfig.IconConfig.Anchor);
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drawActions.Add((npcConfig.IconConfig.StrataLevel, () =>
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{
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DrawHelper.DrawInWindow(_config.ID + "_npcIcon", iconPos, npcConfig.IconConfig.Size, false, (drawList) =>
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{
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DrawHelper.DrawIcon((uint)data.NamePlateIconId, iconPos, npcConfig.IconConfig.Size, false, alpha, drawList);
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});
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}));
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}
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return drawActions;
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}
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