PvP nameplates: correct GC icons (62601/62602/62603), configurable GC IDs, Role/Job icon for enemy players

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-01-31 22:40:28 -05:00
parent 11b4c268f0
commit 80f45f5a31
7 changed files with 275 additions and 42 deletions
+47
View File
@@ -550,6 +550,53 @@ namespace HSUI.Interface.Nameplates
}
// company icon (PvP Frontline: Maelstrom, Flames, Adders)
var gcIconOverrides = (Config.CompanyIconConfig.IconIdTeam1, Config.CompanyIconConfig.IconIdTeam2, Config.CompanyIconConfig.IconIdTeam3);
if (Config.CompanyIconConfig.Enabled && Utils.GrandCompanyIconIdForPvPEnemy(data.GameObject, gcIconOverrides) is uint gcIconId)
{
anchor = anchors.GetAnchor(Config.CompanyIconConfig.NameplateLabelAnchor, Config.CompanyIconConfig.PrioritizeHealthBarAnchor);
anchor = anchor ?? new NameplateAnchor(data.ScreenPosition, Vector2.Zero);
var pos = Utils.GetAnchoredPosition(_config.Position + anchor.Value.Position, -anchor.Value.Size, Config.CompanyIconConfig.FrameAnchor);
var iconPos = Utils.GetAnchoredPosition(pos + Config.CompanyIconConfig.Position, Config.CompanyIconConfig.Size, Config.CompanyIconConfig.Anchor);
drawActions.Add((Config.CompanyIconConfig.StrataLevel, () =>
{
DrawHelper.DrawInWindow(_config.ID + "_enemyCompanyIcon", iconPos, Config.CompanyIconConfig.Size, false, (drawList) =>
{
DrawHelper.DrawIcon(gcIconId, iconPos, Config.CompanyIconConfig.Size, false, alpha, drawList);
});
}
));
}
// role/job icon (enemy players only; has ClassJob)
if (Config.RoleIconConfig.Enabled && data.GameObject is IPlayerCharacter playerCharacter)
{
uint jobId = playerCharacter.ClassJob.RowId;
uint iconId = Config.RoleIconConfig.UseRoleIcons
? JobsHelper.RoleIconIDForJob(jobId, Config.RoleIconConfig.UseSpecificDPSRoleIcons)
: JobsHelper.IconIDForJob(jobId, (uint)Config.RoleIconConfig.Style);
if (iconId > 0)
{
anchor = anchors.GetAnchor(Config.RoleIconConfig.NameplateLabelAnchor, Config.RoleIconConfig.PrioritizeHealthBarAnchor);
anchor = anchor ?? new NameplateAnchor(data.ScreenPosition, Vector2.Zero);
var pos = Utils.GetAnchoredPosition(_config.Position + anchor.Value.Position, -anchor.Value.Size, Config.RoleIconConfig.FrameAnchor);
var iconPos = Utils.GetAnchoredPosition(pos + Config.RoleIconConfig.Position, Config.RoleIconConfig.Size, Config.RoleIconConfig.Anchor);
drawActions.Add((Config.RoleIconConfig.StrataLevel, () =>
{
DrawHelper.DrawInWindow(_config.ID + "_enemyRoleJobIcon", iconPos, Config.RoleIconConfig.Size, false, (drawList) =>
{
DrawHelper.DrawIcon(iconId, iconPos, Config.RoleIconConfig.Size, false, alpha, drawList);
});
}
));
}
}
return drawActions;
}
+22
View File
@@ -45,6 +45,10 @@ namespace HSUI.Interface.GeneralElements
[Order(21)]
public bool AlwaysShowTargetNameplate = true;
[Checkbox("In PvP, show only enemy player nameplates", spacing = true, help = "When in Frontlines, Rival Wings, or Crystal Conflict, hide ally player nameplates (party, alliance, teammates) and show only enemy players. Uses Enemy nameplate styling for PvP enemies.")]
[Order(22)]
public bool PvPShowOnlyEnemyPlayers = false;
public int RaycastFlag() => OcclusionType == NameplatesOcclusionType.WallsAndObjects ? 0x2000 : 0x4000;
}
@@ -490,6 +494,24 @@ namespace HSUI.Interface.GeneralElements
)
{ PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST };
[NestedConfig("Company Icon (PvP)", 46, collapsingHeader = false)]
public NameplateCompanyIconConfig CompanyIconConfig = new NameplateCompanyIconConfig(
new Vector2(-5, 0),
new Vector2(24, 24),
DrawAnchor.Right,
DrawAnchor.Left
)
{ PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST };
[NestedConfig("Role/Job Icon (enemy players)", 47)]
public NameplateRoleJobIconConfig RoleIconConfig = new NameplateRoleJobIconConfig(
new Vector2(-35, 0),
new Vector2(24, 24),
DrawAnchor.Right,
DrawAnchor.Left
)
{ PrioritizeHealthBarAnchor = true, Strata = StrataLevel.LOWEST };
[NestedConfig("Debuffs", 50)]
public EnemyNameplateStatusEffectsListConfig DebuffsConfig = null!;
+21 -4
View File
@@ -128,17 +128,34 @@ namespace HSUI.Interface.Nameplates
return _playerHud;
}
if (data.GameObject is ICharacter character)
// In PvP, optionally show only enemy player nameplates (hide allies)
if (Config.PvPShowOnlyEnemyPlayers && Plugin.ClientState.IsPvP)
{
if ((character.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
if (data.GameObject is ICharacter character)
{
if ((character.StatusFlags & StatusFlags.PartyMember) != 0 ||
(character.StatusFlags & StatusFlags.AllianceMember) != 0 ||
(character.StatusFlags & StatusFlags.Friend) != 0)
{
return null; // Hide party, alliance, and friend nameplates
}
}
// Other players: show only hostile (enemy team), hide allies
if (data.GameObject == null) { return null; }
return Utils.IsHostile(data.GameObject) ? _enemyHud : null;
}
if (data.GameObject is ICharacter character2)
{
if ((character2.StatusFlags & StatusFlags.PartyMember) != 0) // PartyMember
{
return _partyMemberHud;
}
else if ((character.StatusFlags & StatusFlags.AllianceMember) != 0) // AllianceMember
else if ((character2.StatusFlags & StatusFlags.AllianceMember) != 0) // AllianceMember
{
return _allianceMemberHud;
}
else if ((character.StatusFlags & StatusFlags.Friend) != 0) // Friend
else if ((character2.StatusFlags & StatusFlags.Friend) != 0) // Friend
{
return _friendsHud;
}