v1.0.8.24: Context menu visibility fix; Duty List objectives match by quest name
Made-with: Cursor
This commit is contained in:
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@@ -9,9 +9,9 @@
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<PropertyGroup>
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<PropertyGroup>
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<AssemblyName>HSUI</AssemblyName>
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<AssemblyName>HSUI</AssemblyName>
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<AssemblyVersion>1.0.8.23</AssemblyVersion>
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<AssemblyVersion>1.0.8.24</AssemblyVersion>
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<FileVersion>1.0.8.23</FileVersion>
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<FileVersion>1.0.8.24</FileVersion>
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<InformationalVersion>1.0.8.23</InformationalVersion>
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<InformationalVersion>1.0.8.24</InformationalVersion>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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@@ -2,7 +2,7 @@
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"Author": "Knack117",
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"Author": "Knack117",
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"Name": "HSUI",
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"Name": "HSUI",
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"InternalName": "HSUI",
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"InternalName": "HSUI",
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"AssemblyVersion": "1.0.8.23",
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"AssemblyVersion": "1.0.8.24",
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"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
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"Description": "HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.",
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"ApplicableVersion": "any",
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"ApplicableVersion": "any",
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"RepoUrl": "https://github.com/Knack117/HSUI",
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"RepoUrl": "https://github.com/Knack117/HSUI",
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@@ -0,0 +1,25 @@
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using HSUI.Interface;
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namespace HSUI.Helpers
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{
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/// <summary>
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/// Tracks which HUD element currently has its context menu open, so visibility can be ignored for that element
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/// while the menu is open (e.g. "hide unless hovered" would otherwise hide the element when the mouse moves to the menu).
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/// </summary>
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public static class ContextMenuVisibilityHelper
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{
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private static HudElement? _elementWithContextMenuOpen;
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/// <summary>Call when opening a context menu for this element.</summary>
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public static void SetContextMenuOpen(HudElement? element)
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{
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_elementWithContextMenuOpen = element;
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}
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/// <summary>True if the given element currently has its context menu open.</summary>
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public static bool IsContextMenuOpenFor(HudElement element)
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{
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return _elementWithContextMenuOpen != null && _elementWithContextMenuOpen == element;
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}
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}
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}
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@@ -198,7 +198,7 @@ namespace HSUI.Helpers
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return false;
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return false;
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}
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}
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/// <summary>Read objective text from the game's ToDoList string array (same data the default Duty List UI uses). Layout: titles at 0..QuestCount-1, details at QuestCount..2*QuestCount-1.</summary>
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/// <summary>Read objective text from the game's ToDoList string array (same data the default Duty List UI uses). Layout: titles at 0..QuestCount-1, details at QuestCount..2*QuestCount-1. Pairs by quest name to avoid wrong objectives when array order differs from NormalQuests order.</summary>
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private static unsafe void TryFillObjectivesFromToDoListStringArray(List<DutyListEntry> result)
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private static unsafe void TryFillObjectivesFromToDoListStringArray(List<DutyListEntry> result)
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{
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{
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if (result.Count == 0) return;
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if (result.Count == 0) return;
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@@ -229,20 +229,21 @@ namespace HSUI.Helpers
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var entry = result[i];
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var entry = result[i];
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if (!string.IsNullOrWhiteSpace(entry.ObjectiveText)) continue;
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if (!string.IsNullOrWhiteSpace(entry.ObjectiveText)) continue;
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// Prefer matching by quest name: game's string array order can differ from NormalQuests order (e.g. display order), so index-based pairing can assign wrong objectives to the top entries.
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string obj = "";
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string obj = "";
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if (i < questCount)
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int titleIdx = -1;
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obj = ReadSlot(questCount + i).Trim();
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for (int j = 0; j < questCount; j++)
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if (string.IsNullOrWhiteSpace(obj))
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{
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{
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int titleIdx = -1;
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if (string.Equals(ReadSlot(j).Trim(), entry.QuestName, StringComparison.OrdinalIgnoreCase))
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for (int j = 0; j < questCount; j++)
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{ titleIdx = j; break; }
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{
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if (string.Equals(ReadSlot(j).Trim(), entry.QuestName, StringComparison.OrdinalIgnoreCase))
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{ titleIdx = j; break; }
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}
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if (titleIdx >= 0)
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obj = ReadSlot(questCount + titleIdx).Trim();
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}
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}
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if (titleIdx >= 0)
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obj = ReadSlot(questCount + titleIdx).Trim();
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// Fallback: use index when name match failed (e.g. trimmed name difference or empty slot)
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if (string.IsNullOrWhiteSpace(obj) && i < questCount)
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obj = ReadSlot(questCount + i).Trim();
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if (string.IsNullOrWhiteSpace(obj)) continue;
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if (string.IsNullOrWhiteSpace(obj)) continue;
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result[i] = entry with { ObjectiveText = obj };
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result[i] = entry with { ObjectiveText = obj };
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}
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}
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@@ -124,6 +124,7 @@ namespace HSUI.Interface.GeneralElements
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if (subEntries != null && subEntries.Count > 0)
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if (subEntries != null && subEntries.Count > 0)
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{
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{
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_contextMenuEntries = subEntries;
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_contextMenuEntries = subEntries;
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Helpers.ContextMenuVisibilityHelper.SetContextMenuOpen(this);
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ImGui.OpenPopup("HSUI_MainMenu_Context");
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ImGui.OpenPopup("HSUI_MainMenu_Context");
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ImGui.SetNextWindowPos(ImGui.GetMousePos());
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ImGui.SetNextWindowPos(ImGui.GetMousePos());
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}
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}
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@@ -182,6 +183,7 @@ namespace HSUI.Interface.GeneralElements
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else
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else
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{
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{
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_contextMenuEntries = null;
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_contextMenuEntries = null;
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Helpers.ContextMenuVisibilityHelper.SetContextMenuOpen(null);
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}
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}
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}, true);
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}, true);
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});
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});
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@@ -126,6 +126,10 @@ namespace HSUI.Interface
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public bool IsElementHidden(HudElement element)
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public bool IsElementHidden(HudElement element)
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{
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{
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// When this element's context menu is open, ignore visibility so the element stays visible
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if (ContextMenuVisibilityHelper.IsContextMenuOpenFor(element))
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return false;
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IHudElementWithVisibilityConfig? e = element as IHudElementWithVisibilityConfig;
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IHudElementWithVisibilityConfig? e = element as IHudElementWithVisibilityConfig;
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if (e == null || e.VisibilityConfig == null) { return false; }
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if (e == null || e.VisibilityConfig == null) { return false; }
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@@ -1,3 +1,7 @@
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# 1.0.8.24
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- **Visibility**: When a context menu is open for an element (e.g. Main Menu bar), visibility settings are ignored for that element so it stays visible while the menu is open.
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- **Duty List & Scenario Guide**: Fixed wrong objectives for the top entries — objectives are now matched by quest name to the game's string array instead of by index, so each quest shows the correct objective text.
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# 1.0.8.23
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# 1.0.8.23
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- **Main Menu**: New customizable main menu bar replacing the game's bar. Correct icons (Duty, Logs, Travel, Social) and context menus; Logs/Travel identified by submenu names. Background drawn only behind icons (no extra side padding). Crash fix when executing from context menu (RunOnFrameworkThread).
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- **Main Menu**: New customizable main menu bar replacing the game's bar. Correct icons (Duty, Logs, Travel, Social) and context menus; Logs/Travel identified by submenu names. Background drawn only behind icons (no extra side padding). Crash fix when executing from context menu (RunOnFrameworkThread).
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- **Duty List & Scenario Guide**: Background transparent by default; optional skip draw when fully transparent.
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- **Duty List & Scenario Guide**: Background transparent by default; optional skip draw when fully transparent.
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+1
-1
@@ -1 +1 @@
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[{"Author":"Knack117","Name":"HSUI","Punchline":"A modern HUD replacement built for customization.","Description":"HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.","Changelog":"1.0.8.23: Main Menu bar; Duty List & Scenario Guide transparent background. 1.0.8.22: Duty List hide-unless-hovered fix; tooltips job gauge costs. 1.0.8.21: Duty List in-duty info. 1.0.8.20: Fixed cooldown overlays showing through game UI (dialogue box) when Show HUD during dialogue enabled. 1.0.8.19: Hotbar visibility moved to per-hotbar menus; removed Visibility Hotbars tab. 1.0.8.18: Visibility \"Hide unless hovered\" option. 1.0.8.17: Controller hotbars (cross layout, separate storage, sync with game). 1.0.8.16: Show HUD during dialogue and interaction. 1.0.8.15: Tooltips game-style formatting. 1.0.8.14: Mouse GCD Indicator. 1.0.8.13: Item tooltips now show. 1.0.8.12: Item/HQ icons now draw on hotbar. 1.0.8.11: Hotbar tooltip crash fix. 1.0.8.10: Hotbar crash fix when dragging inventory items. 1.0.8.9: Gearset persists on slot. 1.0.8.8: Gearset drag-drop fix. 1.0.8.7: Fixed Gearset icon clearing. 1.0.8.6: Crafting action tooltips full description. 1.0.8.4: Alliance Frames 1 and 2 fix; Hide in duty no longer hides alliance frames. 1.0.8.3: Fix left-click staying broken after disable. 1.0.8.2: Charge icons stay lit until all charges spent.","InternalName":"HSUI","AssemblyVersion":"1.0.8.23","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI","ApplicableVersion":"any","Tags":["UI","HUD","Unit Frames","Nameplates","Party Frames","Hotbars"],"CategoryTags":["UI"],"DalamudApiLevel":14,"IconUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/raw/branch/main/Media/Images/icon.png","ImageUrls":[],"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.23/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.23/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.23/latest.zip","LastUpdate":"1772500800"}]
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[{"Author":"Knack117","Name":"HSUI","Punchline":"A modern HUD replacement built for customization.","Description":"HSUI provides a highly configurable HUD replacement for FFXIV, recreated from DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud. Features unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, configurable hotbars with drag-and-drop, and profiles.","Changelog":"1.0.8.24: Context menu keeps element visible; Duty List objectives fixed (match by quest name). 1.0.8.23: Main Menu bar; Duty List & Scenario Guide transparent background. 1.0.8.22: Duty List hide-unless-hovered fix; tooltips job gauge costs. 1.0.8.21: Duty List in-duty info. 1.0.8.20: Fixed cooldown overlays showing through game UI (dialogue box) when Show HUD during dialogue enabled. 1.0.8.19: Hotbar visibility moved to per-hotbar menus; removed Visibility Hotbars tab. 1.0.8.18: Visibility \"Hide unless hovered\" option. 1.0.8.17: Controller hotbars (cross layout, separate storage, sync with game). 1.0.8.16: Show HUD during dialogue and interaction. 1.0.8.15: Tooltips game-style formatting. 1.0.8.14: Mouse GCD Indicator. 1.0.8.13: Item tooltips now show. 1.0.8.12: Item/HQ icons now draw on hotbar. 1.0.8.11: Hotbar tooltip crash fix. 1.0.8.10: Hotbar crash fix when dragging inventory items. 1.0.8.9: Gearset persists on slot. 1.0.8.8: Gearset drag-drop fix. 1.0.8.7: Fixed Gearset icon clearing. 1.0.8.6: Crafting action tooltips full description. 1.0.8.4: Alliance Frames 1 and 2 fix; Hide in duty no longer hides alliance frames. 1.0.8.3: Fix left-click staying broken after disable. 1.0.8.2: Charge icons stay lit until all charges spent.","InternalName":"HSUI","AssemblyVersion":"1.0.8.24","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI","ApplicableVersion":"any","Tags":["UI","HUD","Unit Frames","Nameplates","Party Frames","Hotbars"],"CategoryTags":["UI"],"DalamudApiLevel":14,"IconUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/raw/branch/main/Media/Images/icon.png","ImageUrls":[],"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.24/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.24/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSUI/releases/download/v1.0.8.24/latest.zip","LastUpdate":"1772673600"}]
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