Alliance frames, crafting tooltips, visibility: fix display and tooltips
- Alliance Frames: Populate other alliances (A/B) via GetAllianceMemberByIndex flat indices (0-7, 8-15) instead of GetAllianceMemberByGroupAndIndex which returns empty in-instance; keep own party from GetPartyMemberByIndex. - Alliance Frames: Visibility: do not apply HideInDuty to Alliance Frames so they show in alliance raids when visibility rules are enabled. - Hotbars: Crafting action tooltips: fallback Action sheet lookup with +100000 offset when hotbar stores CraftAction row ID. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -280,34 +280,18 @@ namespace HSUI.Interface.Party
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bool anyChanged = false;
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ref var mainGroup = ref gm->MainGroup;
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// GroupManager layout: _allianceMembers flat array (indices 0-19) has groups 0 and 1.
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// Group 2 (our party) is stored in _partyMembers. GetAllianceMemberByGroupAndIndex(0/1, slot)
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// returns empty in-instance for some game versions; use GetAllianceMemberByIndex with flat
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// indices: group 0 = indices 0-7, group 1 = indices 8-15.
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for (int allianceIdx = 0; allianceIdx < 3; allianceIdx++)
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{
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int count = 0;
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var list = new List<IPartyFramesMember>();
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for (int slot = 0; slot < 8; slot++)
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{
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var pm = mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot);
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if (pm == null || pm->EntityId == 0) continue;
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var pfMember = new PartyFramesMember(
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pm->EntityId,
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count,
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count,
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EnmityLevel.Last,
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PartyMemberStatus.None,
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ReadyCheckStatus.None,
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false,
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false
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);
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pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob);
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list.Add(pfMember);
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count++;
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}
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// GroupManager stores our party in _partyMembers, not GetAllianceMemberByGroupAndIndex.
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// When group 2 is empty, it's our alliance—populate from GetPartyMemberByIndex.
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if (count == 0 && allianceIdx == 2)
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if (allianceIdx == 2)
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{
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// Our party: _partyMembers via GetPartyMemberByIndex
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for (int slot = 0; slot < 8; slot++)
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{
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var pm = mainGroup.GetPartyMemberByIndex(slot);
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@@ -327,6 +311,29 @@ namespace HSUI.Interface.Party
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count++;
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}
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}
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else
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{
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// Other alliances: _allianceMembers flat indices. Group 0 = 0-7, group 1 = 8-15.
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int baseIdx = allianceIdx * 8;
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for (int slot = 0; slot < 8; slot++)
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{
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var pm = mainGroup.GetAllianceMemberByIndex(baseIdx + slot);
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if (pm == null || pm->EntityId == 0) continue;
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var pfMember = new PartyFramesMember(
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pm->EntityId,
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count,
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count,
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EnmityLevel.Last,
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PartyMemberStatus.None,
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ReadyCheckStatus.None,
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false,
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false
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);
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pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob);
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list.Add(pfMember);
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count++;
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}
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}
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if (count != _lastMemberCounts[allianceIdx])
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{
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@@ -340,9 +347,11 @@ namespace HSUI.Interface.Party
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int ourIdx = 0;
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for (int slot = 0; slot < 8 && ourIdx < _allianceMembers[allianceIdx].Count; slot++)
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{
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PartyMember* pm = allianceIdx == 2
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? mainGroup.GetPartyMemberByIndex(slot)
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: mainGroup.GetAllianceMemberByGroupAndIndex(allianceIdx, slot);
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PartyMember* pm;
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if (allianceIdx == 2)
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pm = mainGroup.GetPartyMemberByIndex(slot);
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else
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pm = mainGroup.GetAllianceMemberByIndex(allianceIdx * 8 + slot);
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if (pm == null || pm->EntityId == 0) continue;
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if (_allianceMembers[allianceIdx][ourIdx] is PartyFramesMember pfMember)
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pfMember.Update(EnmityLevel.Last, PartyMemberStatus.None, ReadyCheckStatus.None, false, pm->ClassJob);
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