v1.0.3.0: Alliance frames fixes, PvP support, shared hotbar persistence, config save on teleport
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -247,6 +247,16 @@ namespace HSUI.Interface
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_hudElements.Add(partyFramesConfig, partyFramesHud);
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_hudElementsWithPreview.Add(partyFramesHud);
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var allianceFrames1Config = ConfigurationManager.Instance.GetConfigObject<AllianceFrames1Config>();
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var allianceFrames1Hud = new AllianceFramesHud(allianceFrames1Config, "Alliance Frames 1");
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_hudElements.Add(allianceFrames1Config, allianceFrames1Hud);
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_hudElementsWithPreview.Add(allianceFrames1Hud);
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var allianceFrames2Config = ConfigurationManager.Instance.GetConfigObject<AllianceFrames2Config>();
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var allianceFrames2Hud = new AllianceFramesHud(allianceFrames2Config, "Alliance Frames 2");
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_hudElements.Add(allianceFrames2Config, allianceFrames2Hud);
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_hudElementsWithPreview.Add(allianceFrames2Hud);
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var enemyListConfig = ConfigurationManager.Instance.GetConfigObject<EnemyListConfig>();
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var enemyListHud = new EnemyListHud(enemyListConfig, "Enemy List");
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_hudElements.Add(enemyListConfig, enemyListHud);
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