# 1.0.8.19
- **Hotbars**: Visibility settings moved from Visibility → Hotbars to each Hotbar 1–10 menu. The Visibility → Hotbars tab has been removed.

# 1.0.8.18
- **Visibility**: "Hide unless hovered" — per-element option in Visibility to hide any UI element unless the cursor is over it (requires HUD locked).

# 1.0.8.17
- **Controller Hotbars**: Add 8 cross bars (L2/R2 style) separate from normal hotbars 1-8. Controller bar slot data stored in config (not game StandardHotbars) so layouts can differ per mode. Drag-and-drop on controller bars: from game, shift+drag rearrange, release outside to clear. Independent keybinds with modifier+trigger combinations (e.g. L2+South). Optional sync bar mode with game client (Character Config Mouse/Gamepad toggle). Clone/copy actions: normal hotbars ↔ controller bars. Restore controller bar layout button.

# 1.0.8.16
- **HUD Options**: "Show HUD during dialogue and interaction" — when enabled, hotbars and the rest of HSUI stay visible when talking to NPCs or interacting with objects (default on). When disabled, only the castbar is shown during dialogue after a short delay.

# 1.0.8.15
- **Tooltips**: Game-style formatting with section labels, tail alignment, and config options. TooltipSegment and colored formatting (section labels green, status names yellow). Sections: Additional Effect, Duration, Maximum Charges, Blood Gauge Cost, Combo, role labels. Tail text left-aligned on own line; section values stay on same line as labels. Config: Use Game-style formatting, Section/Status/Secondary colors, Tooltip Max Width, Line Spacing, Font Scale, Icon Scale, Height Buffer slider.

# 1.0.8.14
- **Mouse GCD Indicator**: New HUD element (Other Elements → Mouse GCD Indicator) — circular GCD ring drawn around the cursor. Configurable radius, thickness, colors, queue indicator, and cursor center offset so the ring aligns with the cursor graphic.

# 1.0.8.13
- **Hotbars**: Fixed item tooltips not showing — use TryGetRow for Item sheet and base item ID so tooltip no longer fails for some items.

# 1.0.8.12
- **Hotbars**: Fixed item icons not drawing on hotbar — game encodes HQ items as iconId + 1000000; now use iconId % 1000000 and itemHq flag so item icons (including HQ) display correctly.

# 1.0.8.11
- **Hotbars**: Fixed tooltip crash — Lumina GetRow can throw for invalid/transitional row IDs (e.g. during inventory drag-drop); GetSlotTooltip now catches and returns empty instead of crashing.

# 1.0.8.10
- **Hotbars**: Fixed crash when dragging items from inventory to hotbar — GetFromGameIcon can throw for invalid/unsupported icon IDs; now handled gracefully.
- **Build**: Release builds no longer emit PDBs to avoid local path leakage in user crash logs.

# 1.0.8.9
- **Hotbars**: Gearset on slot now persists — do not treat slot as empty when CommandType is GearSet (gearset index 0 uses CommandId 0). Use CommandType/CommandId for GearSet display and resolve icon when IconId is still 0.

# 1.0.8.8
- **Hotbars**: Only refresh icon via LoadIconId() for GearSet slots so drag-and-drop of gearsets onto the bar works again.
- **Hotbars**: Allow gearset index 0 (top-most gearset in list) — drop validation and icon lookup now accept id 0 for GearSet type.

# 1.0.8.7
- **Hotbars**: Fixed Gearset/Job Gear Set icon clearing when the first equipment slot in the gearset changes — call LoadIconId() before reading slot IconId so the game populates the icon from the gearset (e.g. job icon).

# 1.0.8.6
- **Hotbars**: Fixed crafting action tooltips showing the action name instead of the full description — use CraftAction.Description directly instead of ActionTransient, which returns the name for crafting actions.

# 1.0.8.5
- **Hotbars**: Fixed other HSUI elements disappearing when hovering over hotbar icons — overlay is now a child of the main HUD window instead of a separate window.

# 1.0.8.4
- **Alliance Frames**: Fixed frames 1 and 2 not showing in alliance raids — populate other alliances via flat GetAllianceMemberByIndex (indices 0–7, 8–15) instead of GetAllianceMemberByGroupAndIndex which returns empty in-instance.
- **Alliance Frames**: Visibility "Hide in duty" no longer hides alliance frames (they are only relevant in duty).
- **Hotbars**: Crafting job action tooltips now display — fallback Action sheet lookup when hotbar stores CraftAction row ID.

# 1.0.8.3
- **Fix**: Left-click no longer sometimes stays broken after disabling HSUI. WndProc is restored at the very start of plugin teardown so the game window gets normal input back even if disposal fails later.

# 1.0.8.2
- **Action bars**: Charge icons stay lit until all charges are spent — uses the slot’s recast charge count and ActionManager so abilities with charges remaining no longer grey out incorrectly.

# 1.0.8.1
- **Action bars**: Do not grey out action icons until all charges are spent (initial fix for multi-charge abilities).

# 1.0.8.0
- **Action Chat Link**: Shift+click an action in the Actions & Traits menu to insert "You should check out {ActionName}" into chat (or clipboard if chat not focused). Enable in Misc → World Tooltip. Restricted to Actions & Traits only — hotbar shift+click unaffected.
- **Fix**: Job-specific hotbar actions now persist when changing jobs. Explicitly write to the current class job ID so saves survive job/role switches.

# 1.0.7.1
- **UI**: Removed Discord and Ko-fi links from in-game config.

# 1.0.7.0
- **Hotbars**: Charge count on slots — abilities with charges (e.g. 2-stack) show the current charge number in the top-left of the slot; keybind stays in the bottom-right. Toggle in Hotbars → Show Charge Count.
- **Fix**: Left-click no longer stays broken after disabling HSUI. WndProc is restored first on plugin unload so the game window gets normal input back even when disposal order changes (e.g. after a patch).

# 1.0.6.0
- **Tooltips**: Icons in tooltips — action bars, status effects, and party cooldowns now show the item's icon next to the tooltip text when available.
- **World Object Tooltip**: Quest/NPC icons — hovering over NPCs or objects displays their quest or state icon (e.g., exclamation marks, turn-in checks) in the tooltip. Toggle in Misc → World Tooltip → Show Icon.

# 1.0.5.0
- **World Object Tooltip**: Hover over players, NPCs, or objects in the world to see a tooltip with name, level, HP, job (players), FC tag (optional), distance, and object ID. Enable in Misc → World Tooltip; optional detach-from-cursor with fixed position.

# 1.0.4.0
- **PvP nameplates**: Grand Company icons on enemy nameplates (Maelstrom, Twin Adder, Immortal Flames — icon IDs 62601, 62602, 62603). Configurable icon IDs in Nameplates → Enemies → Company Icon (PvP) if you need to override.
- **PvP nameplates**: Role/Job icon on enemy player nameplates — enable in Nameplates → Enemies → Role/Job Icon (enemy players); supports job or role style like player nameplates.
- **Hotbars**: Main Actions and Extra Commands now show correct tooltip name and description from the MainCommand sheet (fixes "Main Action" / "Main Action" generic text).
- **Alliance Frames**: Further label fixes and debug output for alliance letter mapping.

# 1.0.3.0
- **Alliance Frames**: Fixed alliance letter labels (A/B/C) — correct display when player is in any alliance (A, B, or C); EntityId matching for proper letter resolution when GroupManager and CrossRealm use different orderings; improved PlayerAllianceIndex detection.
- **Alliance Frames**: PvP support — frames now display in Frontlines and Rival Wings.
- **Config**: Save on territory change — config persists when teleporting or changing zones so hotbar layout and other changes aren't lost during loading screens.
- **Hotbars**: Shared hotbar persistence — explicitly write to classJobId 0 (shared storage) so changes to shared bars persist across teleports and job changes.
- **Debug**: Added `/hsui_alliance_debug` command — dumps alliance detection and letter-mapping info to the log when run in an alliance raid.

# 1.0.2.9
- **Hotbars**: Fixed false second cooldown — some 60s actions were showing another cooldown after the real one finished; now correctly returns ready when ActionManager says cooldown is complete.

# 1.0.2.8
- **Cast bar**: Default progress bar is now hidden when HSUI cast bar is enabled (with "Hide Default HUD When Replaced" on).

# 1.0.2.7
- **Hotbars**: Fixed Mount/Companion/Emote tooltips — now show actual mount name and description instead of generic "Mount".

# 1.0.2.6
- **Hotbars**: Fixed cooldown overlay direction — icon now greys out when used and lights back up as it cools down (was reversed).

# 1.0.2.5
- **Hotbars**: More accurate cooldown tracking using ActionManager recast API (fixes actions like Continuation, Egi Assaults).
- **Tooltips**: Fixed cast/recast display (60s was showing as 6.0s; correct Cast100ms/Recast100ms divisor).

# 1.0.2.4
- **HUD Layout**: Switched to proper HUD Layout config (AddonConfig) instead of memory reads. Uses authoritative ElementKind hashes from HUDManager for hiding default elements. Job gauges now use layout hashes.

# 1.0.2.3
- **Hotbars**: Keypress flash indicator — slots flash when you press their keybind (or click). Toggle in Hotbars → per-hotbar "Show Keypress Flash".

# 1.0.2.2
- **Critical fix**: ColorUtils.GetColorByScale was throwing (corrupted config or divide-by-zero), causing Party Frames to crash the draw loop and preventing Hotbars and later elements from rendering. Added null checks, divide-by-zero guard, and try-catch fallback.

# 1.0.2.1
- **Release fix**: Include all required files in release zip (Assets, Colourful, Newtonsoft.Json, SixLabors.ImageSharp). Fixes hotbars and other features not working when installed from release vs dev plugin.

# 1.0.2.0
- **Hotbars**: Restore Hotbar Layout button (Hotbars → General) to recover hotbars after updates. Game hotbars shown as fallback when all HSUI hotbars disabled.
- **Config**: Fixed right-click Export/Reset context menu so it works on all sections and tabs (not just Unit Frames).

# 1.0.1.0
- **Combo highlight**: Configurable color, glow, line style (solid/dashed/dotted), and border thickness.
- **Tooltips**: Font selection, scaling slider, improved text wrap and cramping.
- **Nameplates**: Custom quest icons (configurable size/position), position smoothing fix for jitter, restore default on plugin disable.
- **Hotbars**: Hide keybinds on empty slots, combo highlight drawn within icon bounds.
- **HudHelper**: Restore default nameplates when plugin is disabled.

# 1.0.0.0
- Initial release. HSUI recreation of DelvUI using KamiToolKit, FFXIVClientStructs, and Dalamud.
- Full HUD replacement: unit frames, castbars, job gauges, nameplates, party frames, status effects, enemy list, and more.
- Profiles, config import/export, and /hsui, /hui commands.
- Configurable hotbars: drag-and-drop from game UI (Actions, Macros, Inventory), multiple bar layouts (12×1, 6×2, 4×3, 3×4, 2×6, 1×12), Shift+drag to rearrange, release outside to clear.
- Hotbar tooltips with correct display for GeneralActions (e.g. Teleport), macros, and combat actions.
