Files
HSMappy/Mappy/MapRenderer/MapRenderer.MovementTrail.cs

42 lines
1.4 KiB
C#

using System;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Mappy.Classes;
using Mappy.Data;
namespace Mappy.MapRenderer;
public partial class MapRenderer
{
private unsafe void DrawMovementTrail()
{
if (!System.SystemConfig.ShowMovementTrail) return;
var agent = AgentMap.Instance();
var territoryId = agent->SelectedTerritoryId;
var mapId = agent->SelectedMapId;
var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
var fadeTime = System.SystemConfig.MovementTrailFadeTimeSeconds;
foreach (var pt in System.MovementTrailConfig.GetVisiblePoints(territoryId, mapId).ToList()) {
var age = now - pt.TimeStamp;
var alpha = (float)((fadeTime - age) / fadeTime * 0.9);
if (alpha <= 0f) continue;
// Same coordinate space as map notes: world X,Z
var pos = new Vector2(pt.X, pt.Y) * Scale * DrawHelpers.GetMapScaleFactor() + DrawHelpers.GetCombinedOffsetVector() * Scale;
var size = Math.Clamp(4 * Scale, 3f, 25f);
var screenPos = ImGui.GetWindowPos() + DrawPosition + pos;
var color = System.MovementTrailConfig.TrailColor with { W = alpha };
var drawList = ImGui.GetWindowDrawList();
drawList.AddCircleFilled(screenPos, size, ImGui.GetColorU32(color));
}
}
}