14 Commits

Author SHA1 Message Date
KnackAtNite 851b450a17 v1.0.0.17: Minimap stays visible during dialogue
Made-with: Cursor
2026-03-01 12:08:23 -05:00
KnackAtNite 340030f826 v1.0.0.16: Draw minimap under other UI (HSUI); Draw Under Other UI config
Made-with: Cursor
2026-03-01 12:03:14 -05:00
KnackAtNite e160af2ab5 v1.0.0.15: Top/Bottom Info Bars, Repair %, order, fonts, colors
Made-with: Cursor
2026-03-01 11:49:46 -05:00
KnackAtNite b4638eb60b v1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been
Made-with: Cursor
2026-03-01 00:57:18 -05:00
KnackAtNite 542da3a71b v1.0.0.13: User-placed map notes with Title/Description; custom icon; notes on minimap
Made-with: Cursor
2026-03-01 00:12:37 -05:00
KnackAtNite b1c833ebcf v1.0.0.12: Other players on minimap use distinct icon (60403) from party markers
Made-with: Cursor
2026-02-28 22:30:26 -05:00
KnackAtNite 3afa7af645 v1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle
Made-with: Cursor
2026-02-28 21:11:40 -05:00
KnackAtNite 1cccf8967a v1.0.0.10: Release build - silent refresh fix, Duty List fixes, remove debug logging
Made-with: Cursor
2026-02-28 00:12:22 -05:00
KnackAtNite f1864f4cac v1.0.0.9: Duty List quest click - don't Hide() when viewing quest map (SelectedMapId != CurrentMapId)
Made-with: Cursor
2026-02-27 23:07:02 -05:00
KnackAtNite d8457e8d87 v1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close
Made-with: Cursor
2026-02-27 23:03:45 -05:00
KnackAtNite daaac71c83 v1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it
Made-with: Cursor
2026-02-27 23:00:49 -05:00
KnackAtNite d10a550136 v1.0.0.6: Minimap stays open after client restart (restore on login)
Made-with: Cursor
2026-02-27 21:43:37 -05:00
KnackAtNite c9b50f8f72 v1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash)
Made-with: Cursor
2026-02-26 22:40:34 -05:00
KnackAtNite 015d7ee191 v1.0.0.4: Temp marker circle refreshes when quest objective is progressed
Made-with: Cursor
2026-02-26 22:30:53 -05:00
21 changed files with 1150 additions and 57 deletions
+58 -6
View File
@@ -38,6 +38,9 @@ public static class DrawHelpers
public const uint QuestionMarkIcon = 60071;
/// <summary>Sentinel IconId for user-placed map notes (custom-drawn white page with writing).</summary>
public const uint MapNoteIconId = 65000;
/// <summary>
/// Offset Vector of SelectedX, SelectedY, scaled with SelectedSizeFactor
/// </summary>
@@ -143,9 +146,7 @@ public static class DrawHelpers
private static void DrawIcon(MarkerInfo markerInfo)
{
var texture = Service.TextureProvider.GetFromGameIcon(markerInfo.IconId).GetWrapOrEmpty();
var scale = System.SystemConfig.ScaleWithZoom ? markerInfo.Scale : 1.0f;
var iconScale = System.SystemConfig.IconScale;
if (markerInfo.IconId is 60401 or 60402) {
@@ -158,11 +159,27 @@ public static class DrawHelpers
iconScale = 0.42f;
}
ImGui.SetCursorPos(markerInfo.Position + markerInfo.Offset - texture.Size * iconScale / 2.0f * scale * System.IconConfig.IconSettingMap[markerInfo.IconId].Scale);
var cursorScreenPos = ImGui.GetCursorScreenPos();
var iconSize = texture.Size * scale * iconScale * System.IconConfig.IconSettingMap[markerInfo.IconId].Scale;
var setting = System.IconConfig.IconSettingMap[markerInfo.IconId];
var sizeMultiplier = scale * iconScale * setting.Scale;
ImGui.Image(texture.Handle, iconSize, Vector2.Zero, Vector2.One, System.IconConfig.IconSettingMap[markerInfo.IconId].Color);
Vector2 iconSize;
Vector2 cursorScreenPos;
if (markerInfo.IconId == MapNoteIconId) {
// Custom-drawn white page with writing icon (roughly 24x30 aspect)
iconSize = new Vector2(20f, 26f) * sizeMultiplier;
ImGui.SetCursorPos(markerInfo.Position + markerInfo.Offset - iconSize / 2f);
cursorScreenPos = ImGui.GetCursorScreenPos();
ImGui.InvisibleButton($"mapnote_{markerInfo.Position.X}_{markerInfo.Position.Y}", iconSize);
DrawMapNoteIcon(cursorScreenPos, iconSize, setting.Color);
}
else {
var texture = Service.TextureProvider.GetFromGameIcon(markerInfo.IconId).GetWrapOrEmpty();
iconSize = texture.Size * sizeMultiplier;
ImGui.SetCursorPos(markerInfo.Position + markerInfo.Offset - iconSize / 2f);
cursorScreenPos = ImGui.GetCursorScreenPos();
ImGui.Image(texture.Handle, iconSize, Vector2.Zero, Vector2.One, setting.Color);
}
if (DebugMode) {
foreach (var x in Enumerable.Range(-1, 3)) {
@@ -241,7 +258,14 @@ public static class DrawHelpers
if (markerInfo.PrimaryText?.Invoke() is { Length: > 0 } primaryText) {
using var tooltip = ImRaii.Tooltip();
if (markerInfo.IconId == MapNoteIconId) {
var iconSize = ImGuiHelpers.ScaledVector2(24f, 31f);
DrawMapNoteIcon(ImGui.GetCursorScreenPos(), iconSize, Vector4.One);
ImGui.Dummy(iconSize);
}
else {
ImGui.Image(Service.TextureProvider.GetFromGameIcon(markerInfo.IconId).GetWrapOrEmpty().Handle, ImGuiHelpers.ScaledVector2(32.0f, 32.0f));
}
ImGui.SameLine();
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 7.5f * ImGuiHelpers.GlobalScale);
@@ -257,6 +281,34 @@ public static class DrawHelpers
}
}
/// <summary>Draw a custom "white page with writing" icon for map notes, centered at the given position.</summary>
public static void DrawMapNoteIconCentered(Vector2 center, Vector2 size, Vector4 tint) =>
DrawMapNoteIcon(center - size * 0.5f, size, tint);
/// <summary>Draw a custom "white page with writing" icon for map notes.</summary>
private static void DrawMapNoteIcon(Vector2 topLeft, Vector2 size, Vector4 tint)
{
var drawList = ImGui.GetWindowDrawList();
var p1 = topLeft;
var p2 = topLeft + size;
var rounding = MathF.Min(size.X * 0.15f, size.Y * 0.12f);
var white = ImGui.GetColorU32(new Vector4(0.98f, 0.98f, 0.96f, tint.W));
var border = ImGui.GetColorU32(new Vector4(0.7f, 0.7f, 0.65f, tint.W));
var writing = ImGui.GetColorU32(new Vector4(0.25f, 0.22f, 0.2f, tint.W));
var padding = size * 0.12f;
var lineHeight = (size.Y - padding.Y * 2f) / 4f;
var lineLeft = p1.X + padding.X;
var lineRight = p2.X - padding.X;
drawList.AddRectFilled(p1, p2, white, rounding);
drawList.AddRect(p1, p2, border, rounding, 0, 1.2f);
for (var i = 0; i < 3; i++) {
var y = p1.Y + padding.Y + lineHeight * (i + 0.5f);
var w = (i == 1 ? 0.9f : 0.7f) * (lineRight - lineLeft);
drawList.AddLine(new Vector2(lineLeft, y), new Vector2(lineLeft + w, y), writing, 1.5f);
}
}
public static bool IsDisallowedIcon(uint iconId) =>
iconId switch
{
@@ -1,4 +1,4 @@
using System.Numerics;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
@@ -17,14 +17,30 @@ public unsafe class MapContextMenu
if (!contextMenu) return;
if (ImGui.MenuItem("Place Flag")) {
var cursorPosition = ImGui.GetMousePosOnOpeningCurrentPopup(); // Get initial cursor position (screen relative)
var mapChildOffset = mapDrawOffset; // Get the screen position we started drawing the map at
var mapDrawPositionOffset = System.MapRenderer.DrawPosition; // Get the map texture top left offset vector
var textureClickLocation = (cursorPosition - mapChildOffset - mapDrawPositionOffset) / MapRenderer.MapRenderer.Scale; // Math
var result = textureClickLocation - new Vector2(1024.0f, 1024.0f); // One of our vectors made the map centered, undo it.
var scaledResult = result / DrawHelpers.GetMapScaleFactor() + DrawHelpers.GetRawMapOffsetVector(); // Apply offset x/y and scalefactor
var cursorPosition = ImGui.GetMousePosOnOpeningCurrentPopup();
var textureClickLocation = (cursorPosition - mapDrawOffset - System.MapRenderer.DrawPosition) / MapRenderer.MapRenderer.Scale;
var result = textureClickLocation - new Vector2(1024.0f, 1024.0f);
var scaledResult = result / DrawHelpers.GetMapScaleFactor() + DrawHelpers.GetRawMapOffsetVector();
var noteAtCursor = System.MapNoteConfig.FindNoteAt(
AgentMap.Instance()->SelectedTerritoryId, AgentMap.Instance()->SelectedMapId, scaledResult.X, scaledResult.Y);
if (ImGui.MenuItem("Place Note")) {
MapWindow.PendingMapNotePosition = (AgentMap.Instance()->SelectedTerritoryId, AgentMap.Instance()->SelectedMapId, scaledResult.X, scaledResult.Y);
MapWindow.RequestOpenAddNotePopup();
}
if (ImGui.MenuItem("Remove Note", false, noteAtCursor is not null)) {
if (noteAtCursor is { } note) {
System.MapNoteConfig.Notes.Remove(note);
System.MapNoteConfig.Save();
}
}
if (ImGui.MenuItem("Clear Movement Trail")) {
System.MovementTrailConfig.Clear();
}
if (ImGui.MenuItem("Place Flag")) {
AgentMap.Instance()->FlagMarkerCount = 0;
AgentMap.Instance()->SetFlagMapMarker(AgentMap.Instance()->SelectedTerritoryId, AgentMap.Instance()->SelectedMapId, scaledResult.X, scaledResult.Y);
AgentChatLog.Instance()->InsertTextCommandParam(1048, false);
@@ -65,5 +81,9 @@ public unsafe class MapContextMenu
if (ImGui.MenuItem("Open Flag List", false, System.WindowManager.GetWindow<FlagHistoryWindow>() is null)) {
System.WindowManager.AddWindow(new FlagHistoryWindow(), WindowFlags.OpenImmediately | WindowFlags.RequireLoggedIn);
}
if (ImGui.MenuItem("Open Note List", false, System.WindowManager.GetWindow<MapNoteListWindow>() is null)) {
System.WindowManager.AddWindow(new MapNoteListWindow(), WindowFlags.OpenImmediately | WindowFlags.RequireLoggedIn);
}
}
}
@@ -102,7 +102,6 @@ public unsafe class AddonAreaMapController : IDisposable
return;
}
// If the window actually considered closed by the agent.
if (AgentMap.Instance()->AddonId is 0)
{
System.WindowManager.GetWindow<MapWindow>()?.Close();
+57 -16
View File
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Hooking;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
@@ -35,6 +36,8 @@ public unsafe class IntegrationsController : IDisposable
private int _silentRefreshHideFramesRemaining;
/// <summary>Frames to skip quest/temp-marker-triggered silent refresh after user opened map via Duty List (quest/gathering/flag/teleport).</summary>
private int _suppressSilentRefreshFramesRemaining;
/// <summary>Frames after user opened map via Duty List; OnShowHook should not Hide() during this window (ProcessingCommand is cleared when MapWindow opens).</summary>
private int _userOpenedMapFramesRemaining;
/// <summary>True while we're doing a silent refresh; OnAreaMapPreShow should not open the MapWindow.</summary>
public static bool SilentRefreshInProgress { get; private set; }
@@ -142,6 +145,9 @@ public unsafe class IntegrationsController : IDisposable
if (_suppressSilentRefreshFramesRemaining > 0) {
_suppressSilentRefreshFramesRemaining--;
}
if (_userOpenedMapFramesRemaining > 0) {
_userOpenedMapFramesRemaining--;
}
var skipQuestTempRefresh = _suppressSilentRefreshFramesRemaining > 0;
var questCount = GetActiveQuestCount();
@@ -163,11 +169,22 @@ public unsafe class IntegrationsController : IDisposable
_lastTempMarkerCount = tempCount;
_lastQuestSequenceSnapshot = sequenceSnapshot;
} else {
// During suppression: only update temp/sequence baseline so we don't false-trigger
// when suppression ends (e.g. Duty List click repopulates markers). Keep _lastQuestCount
// so quest turn-in during suppression still triggers refresh when suppression ends.
// During suppression: only update temp baseline so we don't false-trigger when suppression
// ends (e.g. Duty List click repopulates markers). Keep _lastQuestCount and _lastQuestSequenceSnapshot
// so quest turn-in and objective progression during suppression still trigger refresh when suppression ends.
_lastTempMarkerCount = tempCount;
_lastQuestSequenceSnapshot = sequenceSnapshot;
}
// Movement trail: record player position when enabled (Carbonite-style)
if (System.SystemConfig.ShowMovementTrail && Service.ObjectTable.LocalPlayer is { } localPlayer) {
try {
var agent = AgentMap.Instance();
System.MovementTrailConfig.TryAddPoint(
agent->CurrentTerritoryId,
agent->CurrentMapId,
localPlayer.Position.X,
localPlayer.Position.Z);
} catch { /* ignore */ }
}
}
@@ -190,9 +207,11 @@ public unsafe class IntegrationsController : IDisposable
}
}
/// <summary>Call when user opens map via Duty List (quest/gathering/flag/teleport). Suppresses quest/temp-marker-triggered silent refresh for ~1s so we don't close the map.</summary>
/// <summary>Call when user opens map via Duty List (quest/gathering/flag/teleport). Cancels any in-progress silent refresh so we never Hide() the map. Suppresses new quest/temp-marker-triggered refresh for ~1s. Must be called BEFORE openMapHook.Original so OnFrameworkUpdate cannot call Hide() first.</summary>
private void SuppressSilentRefreshForUserMapOpen()
{
_silentRefreshHideFramesRemaining = 0; // Cancel in-progress silent refresh so we never Hide() the map the user just opened
SilentRefreshInProgress = false;
_suppressSilentRefreshFramesRemaining = 30; // ~1 second at typical framerate
}
@@ -260,8 +279,19 @@ public unsafe class IntegrationsController : IDisposable
{
Service.Log.Verbose("[OnShow] Beginning Show");
// If you managed to open the window while the agent says it should be closed
if (System.MapWindow.IsOpen && AgentMap.Instance()->AddonId is 0)
// When user just opened via Duty List / gathering / flag / teleport, pass through immediately.
var userRequestedMap = System.MapWindow.ProcessingCommand || _userOpenedMapFramesRemaining > 0;
if (userRequestedMap)
{
showMapHook!.Original(agent, a1, a2);
return;
}
var addonId = AgentMap.Instance()->AddonId;
var currentMapId = AgentMap.Instance()->CurrentMapId;
var selectedMapId = AgentMap.Instance()->SelectedMapId;
if (System.MapWindow.IsOpen && addonId is 0)
{
Service.Log.Debug("[OnShow] MapWindow can not be open now.");
System.MapWindow.Close();
@@ -273,15 +303,10 @@ public unsafe class IntegrationsController : IDisposable
return;
}
if (AgentMap.Instance()->AddonId is not 0 &&
AgentMap.Instance()->CurrentMapId != AgentMap.Instance()->SelectedMapId)
// CurrentMapId != SelectedMapId = viewing quest map in different zone; pass through, don't Hide()
if (addonId is not 0 && currentMapId != selectedMapId)
{
if (!System.SystemConfig.KeepOpen)
{
AgentMap.Instance()->Hide();
}
Service.Log.Verbose("[OnShow] Vanilla tried to return to current map, aborted.");
showMapHook!.Original(agent, a1, a2);
return;
}
@@ -294,9 +319,22 @@ public unsafe class IntegrationsController : IDisposable
showMapHook!.Original(agent, a1, a2);
}, Service.Log, "Exception during OnShowHook");
private static bool IsUserInitiatedMapOpen(MapType type) =>
type is MapType.QuestLog or MapType.GatheringLog or MapType.FlagMarker or MapType.Bozja
or MapType.MobHunt or MapType.SharedFate or MapType.Teleport or MapType.Treasure;
private void OnOpenMapHook(AgentMap* agent, OpenMapInfo* mapInfo) =>
HookSafety.ExecuteSafe(() =>
{
// MUST run before Original: cancel any in-progress silent refresh so OnFrameworkUpdate won't call Hide()
// after the game opens the map. Also set flags for OnShowHook pass-through.
if (IsUserInitiatedMapOpen(mapInfo->Type))
{
SuppressSilentRefreshForUserMapOpen();
System.MapWindow.ProcessingCommand = true;
_userOpenedMapFramesRemaining = 30; // Persists after ProcessingCommand cleared by MapWindow.OnOpen
}
openMapHook!.Original(agent, mapInfo);
switch (mapInfo->Type)
@@ -501,7 +539,10 @@ public unsafe class IntegrationsController : IDisposable
if (System.SystemConfig.HideInCombat && Service.Condition.IsInCombat()) return false;
if (System.SystemConfig.HideBetweenAreas && Service.Condition.IsBetweenAreas()) return false;
if (!System.SystemConfig.MinimapHideWithGameGui) return true;
// Same as main map
// Don't hide during dialogue (Occupied = NPC dialogue, OccupiedInQuestEvent = quest dialogue)
if (Service.Condition[ConditionFlag.Occupied] || Service.Condition[ConditionFlag.OccupiedInQuestEvent])
return true;
// Same as main map for non-dialogue cases
if (System.SystemConfig.HideWithGameGui && !IsNamePlateAddonVisible()) return false;
if (System.SystemConfig.HideWithGameGui && Control.Instance()->TargetSystem.TargetModeIndex is 1) return false;
return true;
+43
View File
@@ -0,0 +1,43 @@
using System;
using FFXIVClientStructs.FFXIV.Client.Game;
namespace Mappy.Data;
/// <summary>
/// Returns the condition percentage of the player's most damaged equipped item.
/// Uses the same logic as RepairMe (chalkos/RepairMe): raw condition / 300.
/// </summary>
public static class EquipmentConditionHelper
{
private const uint EquipmentContainerSize = 13;
/// <summary>
/// Gets the lowest condition percent among equipped items (0100+).
/// Returns 100 if no gear or unavailable (e.g. not logged in).
/// </summary>
public static unsafe float GetLowestConditionPercent()
{
var inventoryManager = InventoryManager.Instance();
if (inventoryManager == null) return 100f;
var equipmentContainer = inventoryManager->GetInventoryContainer(InventoryType.EquippedItems);
if (equipmentContainer == null) return 100f;
var inventoryItem = equipmentContainer->GetInventorySlot(0);
if (inventoryItem == null) return 100f;
ushort lowestCondition = 60000; // max raw condition is 30000
var foundAny = false;
for (var i = 0; i < EquipmentContainerSize; i++, inventoryItem++)
{
if (inventoryItem->ItemId == 0) continue;
foundAny = true;
if (lowestCondition > inventoryItem->Condition)
lowestCondition = inventoryItem->Condition;
}
return foundAny ? lowestCondition / 300f : 100f;
}
}
+70
View File
@@ -0,0 +1,70 @@
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Interface.Textures.TextureWraps;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using KamiLib.Configuration;
using Lumina.Excel.Sheets;
using Mappy.Classes.SelectionWindowComponents;
namespace Mappy.Data;
public unsafe record MapNote(uint Territory, uint Map, float X, float Y, string Title, string Description)
{
public IDalamudTextureWrap? GetMapTexture() => MapDrawableOption.GetMapTexture(Map);
public Map GetMap() => Service.DataManager.GetExcelSheet<Map>().GetRow(Map);
public TerritoryType GetTerritoryType() => Service.DataManager.GetExcelSheet<TerritoryType>().GetRow(Territory);
public string GetIdString() => $"{Territory}_{Map}_{X}_{Y}_{Title.GetHashCode()}";
/// <summary>Tooltip text for map/minimap: Title with Description on second line if present.</summary>
public string GetTooltipText()
{
var t = Title ?? "";
var d = Description ?? "";
return string.IsNullOrWhiteSpace(d) ? t : $"{t}\n{d}";
}
public Vector2 GetCoordinate() => new(X, Y);
/// <summary>Returns the stored map coordinates for display (same space as Place Note/Flag).</summary>
public Vector2 GetMapCoordinate() => new(X, Y);
public void Focus()
{
System.SystemConfig.FollowPlayer = false;
System.IntegrationsController.OpenMap(Map);
System.MapRenderer.CenterOnCoordinate(GetCoordinate());
}
}
public class MapNoteConfig
{
public List<MapNote> Notes { get; set; } = [];
public int MaxNotes { get; set; } = 100;
public static MapNoteConfig Load() => Service.PluginInterface.LoadConfigFile<MapNoteConfig>("MapNotes.data.json");
public void Save() => Service.PluginInterface.SaveConfigFile("MapNotes.data.json", System.MapNoteConfig);
/// <summary>Finds a note at or near the given map coordinates (same space as Place Note).</summary>
/// <param name="threshold">Distance in map coordinate space; typical icon is ~200500 units, so 500 covers right-clicks on the icon.</param>
public MapNote? FindNoteAt(uint territoryId, uint mapId, float x, float y, float threshold = 500f)
{
MapNote? closest = null;
var minDistSq = threshold * threshold;
foreach (var n in Notes.Where(n => n.Territory == territoryId && n.Map == mapId)) {
var dx = x - n.X;
var dy = y - n.Y;
var distSq = dx * dx + dy * dy;
if (distSq < minDistSq) {
minDistSq = distSq;
closest = n;
}
}
return closest;
}
}
+82
View File
@@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Mappy.Data;
/// <summary>Single point on the movement trail (Carbonite-style).</summary>
public record MovementTrailPoint(uint Territory, uint Map, float X, float Y, double TimeStamp);
/// <summary>Config and storage for the movement trail (where you've been on the map).</summary>
public class MovementTrailConfig
{
private readonly List<MovementTrailPoint> _points = [];
private int _nextIndex;
private float _lastX = float.MinValue;
private float _lastY = float.MinValue;
private uint _lastTerritory;
public int MaxPoints { get; set; } = 100;
public float MinDistance { get; set; } = 2f;
public float FadeTimeSeconds { get; set; } = 60f;
public Vector4 TrailColor { get; set; } = new(1f, 0f, 0f, 0.9f); // Red like Carbonite
public IReadOnlyList<MovementTrailPoint> Points => _points;
private float EffectiveMinDistance => Mappy.System.SystemConfig?.MovementTrailMinDistance ?? MinDistance;
private float EffectiveFadeTime => Mappy.System.SystemConfig?.MovementTrailFadeTimeSeconds ?? FadeTimeSeconds;
private int EffectiveMaxPoints => Mappy.System.SystemConfig?.MovementTrailMaxPoints ?? MaxPoints;
public void Clear()
{
_points.Clear();
_nextIndex = 0;
_lastX = float.MinValue;
_lastY = float.MinValue;
}
/// <summary>Record a new trail point if the player has moved enough. Call from Framework.Update.</summary>
public void TryAddPoint(uint territory, uint map, float x, float y)
{
// Reset when changing territory
if (territory != _lastTerritory)
{
Clear();
_lastTerritory = territory;
}
var dx = x - _lastX;
var dy = y - _lastY;
var moveDist = MathF.Sqrt(dx * dx + dy * dy);
if (moveDist < EffectiveMinDistance && _lastX > float.MinValue)
return;
_lastX = x;
_lastY = y;
var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
var max = EffectiveMaxPoints;
if (_points.Count < max)
{
_points.Add(new MovementTrailPoint(territory, map, x, y, now));
}
else
{
_points[_nextIndex] = new MovementTrailPoint(territory, map, x, y, now);
_nextIndex = (_nextIndex + 1) % max;
}
}
/// <summary>Get points for the current map that haven't faded yet.</summary>
public IEnumerable<MovementTrailPoint> GetVisiblePoints(uint territoryId, uint mapId)
{
var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
var fade = EffectiveFadeTime;
return _points
.Where(p => p.Territory == territoryId && p.Map == mapId && (now - p.TimeStamp) < fade)
.ToList();
}
}
+46
View File
@@ -118,6 +118,52 @@ public class SystemConfig : CharacterConfiguration
public bool MinimapShowQuestAreaRadius = true;
/// <summary>When true, minimap hides with the game GUI (dialogue, interaction, nameplates off). When false, minimap stays visible during dialogue and object interaction.</summary>
public bool MinimapHideWithGameGui = false;
/// <summary>Show Player/NPC tracking (other players, enemies, bosses, etc.) on the minimap, matching the main map display.</summary>
public bool MinimapShowPlayersAndNpcs = true;
/// <summary>Icon ID for other players on the minimap (default 60403, distinct from party 60421). Override if you prefer a different look.</summary>
public uint MinimapOtherPlayerIconId = 60403;
/// <summary>Draw minimap underneath other plugin UI (e.g. HSUI). Uses ImGui BringWindowToDisplayBack.</summary>
public bool MinimapDrawUnderOtherUI = true;
/// <summary>Show current map info (region, map, area, sub-area) at the top of the minimap.</summary>
public bool MinimapShowMapInfoBar = true;
/// <summary>Order of map info: 0=Region, 1=Map, 2=Area, 3=SubArea. e.g. {0,1,2,3} = Region, Map, Area, SubArea.</summary>
public int[] MinimapMapInfoOrder = [0, 1, 2, 3];
/// <summary>Font scale multiplier for map info bar (0.5-2.0).</summary>
public float MinimapMapInfoFontScale = 1.0f;
/// <summary>Text color for map info bar.</summary>
public Vector4 MinimapMapInfoColor = KnownColor.White.Vector();
/// <summary>Font type for map info: 0=Default, 1=Axis12, 2=Axis18.</summary>
public int MinimapMapInfoFontType = 0;
/// <summary>Background color (RGBA) for map info bar. Alpha = opacity.</summary>
public Vector4 MinimapMapInfoBarBackground = new(0f, 0f, 0f, 0.2f);
/// <summary>Show player coordinates at the bottom of the minimap.</summary>
public bool MinimapShowCoordinateBar = true;
/// <summary>Show coordinates in the bottom bar.</summary>
public bool MinimapCoordBarShowCoordinates = true;
/// <summary>Show local time in the bottom bar.</summary>
public bool MinimapCoordBarShowTime = true;
/// <summary>Show repair % (lowest equipped item condition) in the bottom bar.</summary>
public bool MinimapCoordBarShowRepairPercent = true;
/// <summary>Order of bottom bar elements: 0=Coordinates, 1=Repair %, 2=Local Time.</summary>
public int[] MinimapBottomBarOrder = [0, 1, 2];
/// <summary>Font scale multiplier for coordinate bar (0.5-2.0).</summary>
public float MinimapCoordBarFontScale = 1.0f;
/// <summary>Text color for coordinate bar.</summary>
public Vector4 MinimapCoordBarColor = KnownColor.White.Vector();
/// <summary>Font type for coord bar: 0=Default, 1=Axis12, 2=Axis18.</summary>
public int MinimapCoordBarFontType = 0;
/// <summary>Background color (RGBA) for coordinate bar. Alpha = opacity.</summary>
public Vector4 MinimapCoordBarBackground = new(0f, 0f, 0f, 0.2f);
// Movement Trail (Carbonite-style: show where you've been)
/// <summary>Draw a red trail of dots on the map showing where you've been.</summary>
public bool ShowMovementTrail = false;
/// <summary>Minimum distance (world units) before adding a new trail point.</summary>
public float MovementTrailMinDistance = 2f;
/// <summary>How long (seconds) trail points stay visible before fading out.</summary>
public float MovementTrailFadeTimeSeconds = 60f;
/// <summary>Maximum number of trail points to keep.</summary>
public int MovementTrailMaxPoints = 100;
// Do not persist this setting
[JsonIgnore]
+30 -3
View File
@@ -145,6 +145,21 @@ public unsafe partial class MapRenderer : IDisposable
/// </summary>
public bool HasMinimapCacheFor(uint mapId) => _minimapCache.ContainsKey(mapId);
/// <summary>
/// Returns the map transform (offsetX, offsetY, sizeFactor) for the current minimap map, for coordinate display.
/// Returns null if no cache exists for CurrentMapId.
/// </summary>
public (int offsetX, int offsetY, uint sizeFactor)? GetCurrentMinimapTransform()
{
var agent = AgentMap.Instance();
var currentMapId = agent->CurrentMapId;
if (currentMapId == 0 || !_minimapCache.TryGetValue(currentMapId, out var entry))
return null;
var sizeFactor = (uint)Math.Round(entry.ScaleFactor * 100f);
if (sizeFactor == 0) sizeFactor = 100;
return ((int)entry.OffsetX, (int)entry.OffsetY, sizeFactor);
}
/// <summary>
/// Try to load map texture and transform from Lumina (Map sheet) so the minimap can draw without opening the area map.
/// Uses game map path conventions (ui/map/...) and Map.SizeFactor, Map.OffsetX/Y. On success, fills the cache for this map.
@@ -214,7 +229,7 @@ public unsafe partial class MapRenderer : IDisposable
// Markers are drawn from whatever the game has already populated (e.g. after opening the map once).
// When the game has the current map loaded (area map open or just closed), update our cache for this map.
if (agent->SelectedMapId == currentMapId && agent->SelectedMapPath.Length > 0) {
if (agent->SelectedMapId == currentMapId && agent->SelectedMapPath.Length > 0 && agent->SelectedMapBgPath.Length > 0) {
var bgPath = $"{agent->SelectedMapBgPath}.tex";
var fgPath = $"{agent->SelectedMapPath}.tex";
var pathKey = bgPath + "|" + fgPath;
@@ -346,13 +361,23 @@ public unsafe partial class MapRenderer : IDisposable
private static TexFile? GetTexFile(string rawPath)
{
var path = Service.TextureSubstitutionProvider.GetSubstitutedPath(rawPath);
if (string.IsNullOrWhiteSpace(rawPath)) return null;
string path;
try {
path = Service.TextureSubstitutionProvider.GetSubstitutedPath(rawPath);
} catch {
return null;
}
if (string.IsNullOrWhiteSpace(path)) return null;
try {
if (Path.IsPathRooted(path)) {
return Service.DataManager.GameData.GetFileFromDisk<TexFile>(path);
}
return Service.DataManager.GetFile<TexFile>(path);
} catch {
return null;
}
}
private void DrawMapMarkers()
@@ -366,6 +391,8 @@ public unsafe partial class MapRenderer : IDisposable
DrawFieldMarkers();
DrawPlayer();
DrawStaticTextMarkers();
DrawMapNotes();
DrawMovementTrail();
DrawFlag();
}
}
+48 -1
View File
@@ -1,4 +1,5 @@
using System.Linq;
using System;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.Objects.SubKinds;
@@ -18,6 +19,52 @@ namespace Mappy.MapRenderer;
public partial class MapRenderer
{
private unsafe void DrawMinimapGameObjects(
Vector2 contentTopLeft,
Func<float, float, Vector2> texToContent,
Vector2 size,
float scaleFactor,
float offsetX,
float offsetY)
{
if (!System.SystemConfig.MinimapShowPlayersAndNpcs) return;
if (Service.ObjectTable is not { LocalPlayer: { } player }) return;
foreach (var obj in Service.ObjectTable.Reverse())
{
if (!obj.IsTargetable) continue;
if (GroupManager.Instance()->MainGroup.IsEntityIdInParty(obj.EntityId)) continue;
if (GroupManager.Instance()->MainGroup.IsEntityIdInAlliance(obj.EntityId)) continue;
if (Vector3.Distance(obj.Position, player.Position) >= 150.0f) continue;
var iconId = obj.ObjectKind switch
{
ObjectKind.Player when System.SystemConfig.ShowPlayers => System.SystemConfig.MinimapOtherPlayerIconId,
ObjectKind.BattleNpc when IsBoss(obj) && obj.TargetObject is null => 60402u,
ObjectKind.BattleNpc when IsBoss(obj) && obj.TargetObject is not null => 60401u,
ObjectKind.BattleNpc when obj is { SubKind: (int)BattleNpcSubKind.Enemy, TargetObject: not null } => 60422u,
ObjectKind.BattleNpc when obj is { SubKind: (int)BattleNpcSubKind.Enemy, TargetObject: null } => 60424u,
ObjectKind.BattleNpc when obj.SubKind == (int)BattleNpcSubKind.Pet => 60961u,
ObjectKind.Treasure => 60003u,
ObjectKind.GatheringPoint => System.GatheringPointIconCache.GetValue(obj.BaseId),
ObjectKind.EventObj when IsAetherCurrent(obj) => 60653u,
_ => 0u
};
if (iconId is 0) continue;
if (System.IconConfig.IconSettingMap.TryGetValue(iconId, out var setting) && setting.Hide) continue;
var pos = new Vector2(obj.Position.X, obj.Position.Z);
var tx = 1024.0f + (pos.X - offsetX) * scaleFactor;
var ty = 1024.0f + (pos.Y - offsetY) * scaleFactor;
var contentPos = texToContent(tx, ty);
if (!IsInMinimapBounds(contentPos, size, MinimapBoundsMargin)) continue;
var tooltip = GetTooltipForGameObject(obj);
DrawMinimapIcon(iconId, contentPos + contentTopLeft, sizeScale: 1.5f, tooltip);
}
}
private unsafe void DrawGameObjects()
{
if (AgentMap.Instance()->SelectedMapId != AgentMap.Instance()->CurrentMapId) return;
+35
View File
@@ -0,0 +1,35 @@
using System.Linq;
using System.Numerics;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Mappy.Classes;
using Mappy.Data;
namespace Mappy.MapRenderer;
public partial class MapRenderer
{
private unsafe void DrawMapNotes()
{
var agent = AgentMap.Instance();
var territoryId = agent->SelectedTerritoryId;
var mapId = agent->SelectedMapId;
foreach (var note in System.MapNoteConfig.Notes.Where(n => n.Territory == territoryId && n.Map == mapId).ToList()) {
var pos = new Vector2(note.X, note.Y) * Scale * DrawHelpers.GetMapScaleFactor() + DrawHelpers.GetCombinedOffsetVector() * Scale;
DrawHelpers.DrawMapMarker(new MarkerInfo
{
Position = pos,
Offset = DrawPosition,
Scale = Scale,
IconId = DrawHelpers.MapNoteIconId,
PrimaryText = () => note.Title ?? "",
SecondaryText = () => string.IsNullOrWhiteSpace(note.Description)
? note.GetTerritoryType().PlaceNameZone.Value.Name.ExtractText()
: $"{note.Description}\n{note.GetTerritoryType().PlaceNameZone.Value.Name.ExtractText()}",
OnLeftClicked = () => note.Focus(),
});
}
}
}
@@ -16,6 +16,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.Interop;
using Lumina.Excel.Sheets;
using Mappy.Classes;
using Mappy.Data;
using Mappy.Extensions;
using KamiLib.Extensions;
using FieldMarkerSheet = Lumina.Excel.Sheets.FieldMarker;
@@ -55,8 +56,14 @@ public partial class MapRenderer
DrawMinimapGatheringMarkers(contentTopLeft, TexToContent, size);
// Party / alliance members (same marker as main map)
DrawMinimapGroupMembers(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
// Player / NPC tracking (other players, enemies, bosses, etc.)
DrawMinimapGameObjects(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
// User flag
DrawMinimapFlag(contentTopLeft, TexToContent, scaleFactor, offsetX, offsetY);
// User map notes
DrawMinimapMapNotes(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
// Movement trail
DrawMinimapMovementTrail(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
// Temporary (quest objectives, etc.)
DrawMinimapTempMarkers(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY, scale);
// Field markers (waymarks)
@@ -724,6 +731,57 @@ public partial class MapRenderer
}
}
private unsafe void DrawMinimapMovementTrail(Vector2 contentTopLeft, Func<float, float, Vector2> texToContent, Vector2 size, float scaleFactor, float offsetX, float offsetY)
{
if (!System.SystemConfig.ShowMovementTrail) return;
var agent = AgentMap.Instance();
var territoryId = agent->CurrentTerritoryId;
var mapId = agent->CurrentMapId;
var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
var fadeTime = System.SystemConfig.MovementTrailFadeTimeSeconds;
foreach (var pt in System.MovementTrailConfig.GetVisiblePoints(territoryId, mapId).ToList()) {
var age = now - pt.TimeStamp;
var alpha = (float)((fadeTime - age) / fadeTime * 0.9);
if (alpha <= 0f) continue;
var tx = 1024.0f + (pt.X - offsetX) * scaleFactor;
var ty = 1024.0f + (pt.Y - offsetY) * scaleFactor;
var contentPos = texToContent(tx, ty);
if (!IsInMinimapBounds(contentPos, size, MinimapBoundsMargin)) continue;
var centerScreen = contentPos + contentTopLeft;
var trailSize = 4f * 0.75f;
var color = System.MovementTrailConfig.TrailColor with { W = alpha };
ImGui.GetWindowDrawList().AddCircleFilled(centerScreen, trailSize, ImGui.GetColorU32(color));
}
}
private unsafe void DrawMinimapMapNotes(Vector2 contentTopLeft, Func<float, float, Vector2> texToContent, Vector2 size, float scaleFactor, float offsetX, float offsetY)
{
var agent = AgentMap.Instance();
var territoryId = agent->CurrentTerritoryId;
var mapId = agent->CurrentMapId;
foreach (var note in System.MapNoteConfig.Notes.Where(n => n.Territory == territoryId && n.Map == mapId)) {
if (System.IconConfig.IconSettingMap.TryGetValue(DrawHelpers.MapNoteIconId, out var setting) && setting.Hide) continue;
var tx = 1024.0f + (note.X - offsetX) * scaleFactor;
var ty = 1024.0f + (note.Y - offsetY) * scaleFactor;
var contentPos = texToContent(tx, ty);
if (!IsInMinimapBounds(contentPos, size, MinimapBoundsMargin)) continue;
var centerScreen = contentPos + contentTopLeft;
var iconSize = new Vector2(22f, 28f) * (MinimapIconScaleFromConfig * 0.75f);
var col = setting?.Color ?? Vector4.One;
DrawHelpers.DrawMapNoteIconCentered(centerScreen, iconSize, col);
if (!string.IsNullOrEmpty(note.GetTooltipText()) && ImGui.IsMouseHoveringRect(centerScreen - iconSize / 2f, centerScreen + iconSize / 2f))
ImGui.SetTooltip(note.GetTooltipText());
}
}
private unsafe void DrawMinimapFlag(Vector2 contentTopLeft, Func<float, float, Vector2> texToContent, float scaleFactor, float offsetX, float offsetY)
{
var agent = AgentMap.Instance();
@@ -0,0 +1,41 @@
using System;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Mappy.Classes;
using Mappy.Data;
namespace Mappy.MapRenderer;
public partial class MapRenderer
{
private unsafe void DrawMovementTrail()
{
if (!System.SystemConfig.ShowMovementTrail) return;
var agent = AgentMap.Instance();
var territoryId = agent->SelectedTerritoryId;
var mapId = agent->SelectedMapId;
var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
var fadeTime = System.SystemConfig.MovementTrailFadeTimeSeconds;
foreach (var pt in System.MovementTrailConfig.GetVisiblePoints(territoryId, mapId).ToList()) {
var age = now - pt.TimeStamp;
var alpha = (float)((fadeTime - age) / fadeTime * 0.9);
if (alpha <= 0f) continue;
// Same coordinate space as map notes: world X,Z
var pos = new Vector2(pt.X, pt.Y) * Scale * DrawHelpers.GetMapScaleFactor() + DrawHelpers.GetCombinedOffsetVector() * Scale;
var size = Math.Clamp(4 * Scale, 3f, 25f);
var screenPos = ImGui.GetWindowPos() + DrawPosition + pos;
var color = System.MovementTrailConfig.TrailColor with { W = alpha };
var drawList = ImGui.GetWindowDrawList();
drawList.AddCircleFilled(screenPos, size, ImGui.GetColorU32(color));
}
}
}
+1 -1
View File
@@ -4,7 +4,7 @@
<Name>HSMappy</Name>
<InternalName>HSMappy</InternalName>
<Author>Knack117</Author>
<Version>1.0.0.3</Version>
<Version>1.0.0.17</Version>
<Punchline>A more versatile in-game map.</Punchline>
<Description>Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, and more.</Description>
<RepoUrl>http://brassnet.ddns.net:33983/KnackAtNite/HSMappy</RepoUrl>
+13
View File
@@ -28,9 +28,14 @@ public sealed class MappyPlugin : IDalamudPlugin
BaseSkewStrength = 16f,
});
System.MinimapAxis12FontHandle = Service.PluginInterface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamilyAndSize.Axis12));
System.MinimapAxis18FontHandle = Service.PluginInterface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamilyAndSize.Axis18));
System.SystemConfig = SystemConfig.Load();
System.IconConfig = IconConfig.Load();
System.FlagConfig = FlagConfig.Load();
System.MapNoteConfig = MapNoteConfig.Load();
System.MovementTrailConfig = new MovementTrailConfig();
System.Teleporter = new Teleporter(Service.PluginInterface);
@@ -86,6 +91,14 @@ public sealed class MappyPlugin : IDalamudPlugin
DisableDelegate = _ => System.WindowManager.GetWindow<FlagHistoryWindow>()?.Close(),
ToggleDelegate = _ => System.WindowManager.GetWindow<FlagHistoryWindow>()?.UnCollapseOrToggle(),
});
System.CommandManager.RegisterCommand(new ToggleCommandHandler
{
BaseActivationPath = "/notelist",
EnableDelegate = _ => System.WindowManager.OpenOrCreateUnique<MapNoteListWindow>(WindowFlags.OpenImmediately | WindowFlags.RequireLoggedIn),
DisableDelegate = _ => System.WindowManager.GetWindow<MapNoteListWindow>()?.Close(),
ToggleDelegate = _ => System.WindowManager.GetWindow<MapNoteListWindow>()?.UnCollapseOrToggle(),
});
}
private unsafe void OpenMapWindow() => AgentMap.Instance()->Show();
+4
View File
@@ -17,6 +17,8 @@ public static class System
public static SystemConfig SystemConfig { get; set; }
public static IconConfig IconConfig { get; set; }
public static FlagConfig FlagConfig { get; set; }
public static MapNoteConfig MapNoteConfig { get; set; }
public static MovementTrailConfig MovementTrailConfig { get; set; }
public static WindowManager WindowManager { get; set; }
public static MapWindow MapWindow { get; set; }
public static MinimapWindow MinimapWindow { get; set; }
@@ -43,4 +45,6 @@ public static class System
public static AetheryteAethernetCache AetheryteAethernetCache { get; set; } = new();
public static IFontHandle LargeAxisFontHandle { get; set; }
public static IFontHandle MinimapAxis12FontHandle { get; set; }
public static IFontHandle MinimapAxis18FontHandle { get; set; }
}
+124 -1
View File
@@ -80,6 +80,18 @@ public class MapFunctionsTab : ITabItem
configChanged |= ImGui.Checkbox("Center on Quest", ref System.SystemConfig.CenterOnQuest);
}
ImGuiTweaks.Header("Movement Trail (Carbonite-style)");
using (ImRaii.PushIndent()) {
configChanged |= ImGui.Checkbox("Show Movement Trail", ref System.SystemConfig.ShowMovementTrail);
ImGui.TextDisabled("Draw a trail of red dots showing where you've been on the map.");
if (System.SystemConfig.ShowMovementTrail) {
configChanged |= ImGui.SliderFloat("Min Distance (world units)", ref System.SystemConfig.MovementTrailMinDistance, 0.5f, 10f);
configChanged |= ImGui.SliderFloat("Fade Time (seconds)", ref System.SystemConfig.MovementTrailFadeTimeSeconds, 10f, 300f);
configChanged |= ImGui.SliderInt("Max Points", ref System.SystemConfig.MovementTrailMaxPoints, 20, 500);
}
ImGuiHelpers.ScaledDummy(5.0f);
}
ImGuiTweaks.Header("Misc Options");
using (ImRaii.PushIndent()) {
configChanged |= ImGui.Checkbox("Show Misc Tooltips", ref System.SystemConfig.ShowMiscTooltips);
@@ -266,7 +278,7 @@ public class MinimapOptionsTab : ITabItem
ImGuiHelpers.ScaledDummy(5.0f);
configChanged |= ImGui.DragFloat("Size", ref System.SystemConfig.MinimapSize, 5.0f, 80.0f, 400.0f, "%.0f");
configChanged |= ImGui.DragFloat("Size", ref System.SystemConfig.MinimapSize, 5.0f, 200.0f, 400.0f, "%.0f");
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Minimap size. Resize only via this setting (no corner grip).");
configChanged |= ImGui.DragFloat2("Position", ref System.SystemConfig.MinimapPosition);
@@ -286,16 +298,127 @@ public class MinimapOptionsTab : ITabItem
configChanged |= ImGui.Checkbox("Show Quest Area Radius", ref System.SystemConfig.MinimapShowQuestAreaRadius);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Show quest objective area circles on the minimap (same as on the Area Map).");
configChanged |= ImGui.Checkbox("Show Players and NPCs", ref System.SystemConfig.MinimapShowPlayersAndNpcs);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Show Player/NPC tracking on the minimap (other players, enemies, bosses, etc.), matching the main map display.");
var otherPlayerIcon = (int)System.SystemConfig.MinimapOtherPlayerIconId;
if (ImGui.DragInt("Other Player Icon (minimap)", ref otherPlayerIcon, 1.0f, 60000, 61000, "%d")) {
System.SystemConfig.MinimapOtherPlayerIconId = (uint)Math.Clamp(otherPlayerIcon, 60000, 61000);
configChanged = true;
}
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Icon ID for other players on the minimap (default 60403). Must be distinct from party marker (60421).");
configChanged |= ImGui.Checkbox("Hide Minimap With Game GUI", ref System.SystemConfig.MinimapHideWithGameGui);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("When enabled, the minimap hides during NPC dialogue, object interaction, and when the game hides nameplates (same as the main map). When disabled, the minimap stays visible in those situations.");
configChanged |= ImGui.Checkbox("Lock Position", ref System.SystemConfig.MinimapLockPosition);
configChanged |= ImGui.Checkbox("Draw Under Other UI", ref System.SystemConfig.MinimapDrawUnderOtherUI);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("When enabled, the minimap draws underneath other plugin UI (e.g. HSUI). Disable to draw the minimap on top.");
configChanged |= ImGui.Checkbox("Show Top Info Bar", ref System.SystemConfig.MinimapShowMapInfoBar);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Show current map info (region, map, area, sub-area) at the top of the minimap. Respects the main map label settings (Show Region/Map/Area/Sub-Area Text).");
if (System.SystemConfig.MinimapShowMapInfoBar) {
using (ImRaii.PushIndent()) {
configChanged |= DrawMapInfoOrderControls();
configChanged |= ImGuiTweaks.ColorEditWithDefault("Top Info Bar Text Color", ref System.SystemConfig.MinimapMapInfoColor, KnownColor.White.Vector());
configChanged |= ImGui.DragFloat("Top Info Bar Font Scale", ref System.SystemConfig.MinimapMapInfoFontScale, 0.05f, 0.5f, 2.0f, "%.2f");
configChanged |= ImGuiTweaks.ColorEditWithDefault("Top Info Bar Background", ref System.SystemConfig.MinimapMapInfoBarBackground, new Vector4(0f, 0f, 0f, 0.2f));
var mapInfoFont = System.SystemConfig.MinimapMapInfoFontType;
if (ImGui.Combo("Top Info Bar Font", ref mapInfoFont, "Default\0Game Font (Axis 12pt)\0Game Font (Axis 18pt)\0")) {
System.SystemConfig.MinimapMapInfoFontType = mapInfoFont;
configChanged = true;
}
}
}
configChanged |= ImGui.Checkbox("Show Bottom Info Bar", ref System.SystemConfig.MinimapShowCoordinateBar);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Show player coordinates, repair % (most damaged item condition), and local time at the bottom of the minimap.");
if (System.SystemConfig.MinimapShowCoordinateBar) {
using (ImRaii.PushIndent()) {
configChanged |= DrawBottomBarOrderControls();
configChanged |= ImGui.Checkbox("Show Coordinates", ref System.SystemConfig.MinimapCoordBarShowCoordinates);
configChanged |= ImGui.Checkbox("Show Local Time", ref System.SystemConfig.MinimapCoordBarShowTime);
configChanged |= ImGui.Checkbox("Show Repair %", ref System.SystemConfig.MinimapCoordBarShowRepairPercent);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Show condition % of your most damaged equipped item.");
configChanged |= ImGuiTweaks.ColorEditWithDefault("Bottom Info Bar Text Color", ref System.SystemConfig.MinimapCoordBarColor, KnownColor.White.Vector());
configChanged |= ImGuiTweaks.ColorEditWithDefault("Bottom Info Bar Background", ref System.SystemConfig.MinimapCoordBarBackground, new Vector4(0f, 0f, 0f, 0.2f));
configChanged |= ImGui.DragFloat("Bottom Info Bar Font Scale", ref System.SystemConfig.MinimapCoordBarFontScale, 0.05f, 0.5f, 2.0f, "%.2f");
var coordFont = System.SystemConfig.MinimapCoordBarFontType;
if (ImGui.Combo("Bottom Info Bar Font", ref coordFont, "Default\0Game Font (Axis 12pt)\0Game Font (Axis 18pt)\0")) {
System.SystemConfig.MinimapCoordBarFontType = coordFont;
configChanged = true;
}
}
}
}
if (configChanged) {
SystemConfig.Save();
}
}
private static bool DrawMapInfoOrderControls()
{
var configChanged = false;
var order = System.SystemConfig.MinimapMapInfoOrder;
if (order.Length != 4) {
System.SystemConfig.MinimapMapInfoOrder = [0, 1, 2, 3];
order = System.SystemConfig.MinimapMapInfoOrder;
}
var labels = new[] { "Region", "Map", "Area", "SubArea" };
if (ImGui.TreeNode("Top Info Bar Order (line 1: first two, line 2: next two)")) {
for (var i = 0; i < 4; i++) {
var idx = Math.Clamp(order[i], 0, 3);
ImGui.Text($"{(i + 1)}. {labels[idx]}");
ImGui.SameLine(120f * ImGuiHelpers.GlobalScale);
if (ImGui.Button($"↑##up{i}") && i > 0) {
(order[i], order[i - 1]) = (order[i - 1], order[i]);
configChanged = true;
}
ImGui.SameLine();
if (ImGui.Button($"↓##down{i}") && i < 3) {
(order[i], order[i + 1]) = (order[i + 1], order[i]);
configChanged = true;
}
}
ImGui.TreePop();
}
return configChanged;
}
private static bool DrawBottomBarOrderControls()
{
var configChanged = false;
var order = System.SystemConfig.MinimapBottomBarOrder;
if (order.Length != 3) {
System.SystemConfig.MinimapBottomBarOrder = [0, 1, 2];
order = System.SystemConfig.MinimapBottomBarOrder;
}
var labels = new[] { "Coordinates", "Repair %", "Local Time" };
if (ImGui.TreeNode("Bottom Info Bar Order")) {
for (var i = 0; i < 3; i++) {
var idx = Math.Clamp(order[i], 0, 2);
ImGui.Text($"{(i + 1)}. {labels[idx]}");
ImGui.SameLine(140f * ImGuiHelpers.GlobalScale);
if (ImGui.Button($"↑##bottomup{i}") && i > 0) {
(order[i], order[i - 1]) = (order[i - 1], order[i]);
configChanged = true;
}
ImGui.SameLine();
if (ImGui.Button($"↓##bottomdown{i}") && i < 2) {
(order[i], order[i + 1]) = (order[i + 1], order[i]);
configChanged = true;
}
}
ImGui.TreePop();
}
return configChanged;
}
}
public class PlayerOptionsTab : ITabItem
+105
View File
@@ -0,0 +1,105 @@
using System.Collections.Immutable;
using System.Drawing;
using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using KamiLib.Window;
using Mappy.Data;
namespace Mappy.Windows;
public class MapNoteListWindow : Window
{
private static float NoteElementHeight => 95.0f * ImGuiHelpers.GlobalScale;
public MapNoteListWindow() : base("HSMappy Note List Window", new Vector2(400.0f, 400.0f))
{
AdditionalInfoTooltip = "Shows user-placed map notes for the current map";
}
protected override unsafe void DrawContents()
{
var agent = AgentMap.Instance();
var territoryId = agent->SelectedTerritoryId;
var mapId = agent->SelectedMapId;
var notesForMap = System.MapNoteConfig.Notes
.Where(n => n.Territory == territoryId && n.Map == mapId)
.ToImmutableList();
ImGuiClip.ClippedDraw(notesForMap, DrawNote, NoteElementHeight);
}
private void DrawNote(MapNote note)
{
using var id = ImRaii.PushId(note.GetIdString());
using (ImRaii.Child("note_container", new Vector2(ImGui.GetContentRegionAvail().X, NoteElementHeight - ImGui.GetStyle().FramePadding.Y * 2.0f))) {
using (ImRaii.Child("note_image_container", new Vector2(155.0f * ImGuiHelpers.GlobalScale, ImGui.GetContentRegionAvail().Y))) {
DrawNoteImage(note);
}
ImGui.SameLine();
using (ImRaii.Child("note_contents_container", ImGui.GetContentRegionAvail())) {
var buttonHeight = 28f * ImGuiHelpers.GlobalScale;
var textHeight = ImGui.GetContentRegionAvail().Y - buttonHeight;
using (ImRaii.Child("note_text_area", new Vector2(ImGui.GetContentRegionAvail().X, textHeight))) {
DrawNoteData(note);
}
DrawButtons(note);
}
}
ImGui.Spacing();
}
private void DrawNoteImage(MapNote note)
{
var texture = note.GetMapTexture();
if (texture is not null) {
ImGui.Image(texture.Handle, ImGui.GetContentRegionAvail(), new Vector2(0.15f, 0.15f), new Vector2(0.85f, 0.85f));
}
else {
ImGuiHelpers.ScaledDummy(ImGui.GetContentRegionAvail());
}
}
private void DrawNoteData(MapNote note)
{
ImGui.TextUnformatted(note.Title ?? "");
if (!string.IsNullOrWhiteSpace(note.Description)) {
ImGui.TextColored(KnownColor.Gray.Vector().Lighten(0.20f), note.Description);
}
ImGui.TextColored(KnownColor.Gray.Vector().Lighten(0.20f), note.GetMap().PlaceName.Value.Name.ExtractText());
var coord = note.GetMapCoordinate();
var zoneName = note.GetTerritoryType().PlaceNameZone.Value.Name.ExtractText();
ImGui.TextColored(KnownColor.Gray.Vector(), $"{zoneName} • {coord.X:F1}, {coord.Y:F1}");
}
private void DrawButtons(MapNote note)
{
var buttonSize = ImGuiHelpers.ScaledVector2(80.0f, 24.0f);
ImGui.SetCursorPos(new Vector2(0.0f, ImGui.GetContentRegionMax().Y - buttonSize.Y));
if (ImGui.Button("Focus", buttonSize)) {
note.Focus();
}
ImGui.SameLine();
if (ImGui.Button("Remove", buttonSize)) {
System.MapNoteConfig.Notes.Remove(note);
System.MapNoteConfig.Save();
}
}
public override void OnClose()
{
System.WindowManager.RemoveWindow(this);
}
}
+50 -1
View File
@@ -22,6 +22,13 @@ namespace Mappy.Windows;
public class MapWindow : Window
{
public static (uint Territory, uint Map, float X, float Y)? PendingMapNotePosition;
private static string _pendingNoteTitle = string.Empty;
private static string _pendingNoteDescription = string.Empty;
private static bool _requestOpenAddNotePopup;
public static void RequestOpenAddNotePopup() => _requestOpenAddNotePopup = true;
public Vector2 MapDrawOffset { get; private set; }
public HoverFlags HoveredFlags { get; private set; }
public bool ProcessingCommand { get; set; }
@@ -48,7 +55,6 @@ public class MapWindow : Window
public override unsafe void PreOpenCheck()
{
// If you managed to open the window while the agent says it should be closed
if (System.MapWindow.IsOpen && AgentMap.Instance()->AddonId is 0)
{
Service.Log.Debug("[OnShow] MapWindow can not be open now.");
@@ -244,6 +250,49 @@ public class MapWindow : Window
// Draw Context Menu
mapContextMenu.Draw(MapDrawOffset);
DrawAddMapNotePopup();
}
private static void DrawAddMapNotePopup()
{
if (_requestOpenAddNotePopup) {
ImGui.OpenPopup("AddMapNote");
_requestOpenAddNotePopup = false;
}
if (!ImGui.BeginPopup("AddMapNote")) return;
ImGui.Text("Note Title:");
ImGui.SetNextItemWidth(250f * ImGuiHelpers.GlobalScale);
ImGui.InputText("##notetitle", ref _pendingNoteTitle, 256);
ImGui.Text("Note Description:");
ImGui.SetNextItemWidth(250f * ImGuiHelpers.GlobalScale);
ImGui.InputText("##notedesc", ref _pendingNoteDescription, 512);
if (ImGui.Button("Cancel")) {
PendingMapNotePosition = null;
_pendingNoteTitle = string.Empty;
_pendingNoteDescription = string.Empty;
ImGui.CloseCurrentPopup();
}
ImGui.SameLine();
if (ImGui.Button("Add")) {
if (PendingMapNotePosition is { } pos && !string.IsNullOrWhiteSpace(_pendingNoteTitle)) {
System.MapNoteConfig.Notes.Add(new MapNote(pos.Territory, pos.Map, pos.X, pos.Y, _pendingNoteTitle.Trim(), _pendingNoteDescription?.Trim() ?? ""));
if (System.MapNoteConfig.Notes.Count > System.MapNoteConfig.MaxNotes) {
System.MapNoteConfig.Notes.RemoveAt(0);
}
System.MapNoteConfig.Save();
}
PendingMapNotePosition = null;
_pendingNoteTitle = string.Empty;
_pendingNoteDescription = string.Empty;
ImGui.CloseCurrentPopup();
}
ImGui.EndPopup();
}
private unsafe void UpdateStyle()
+252 -14
View File
@@ -1,16 +1,24 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Utility;
using KamiLib.Window;
using Lumina.Excel.Sheets;
using Mappy.Controllers;
using Mappy.Data;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Map = Lumina.Excel.Sheets.Map;
namespace Mappy.Windows;
public class MinimapWindow : Window
{
private bool _wasLoggedIn;
public MinimapWindow() : base("HSMappy Minimap###HSMappyMinimap", new Vector2(200.0f, 200.0f))
{
DisableWindowSounds = true;
@@ -22,12 +30,25 @@ public class MinimapWindow : Window
public override void PreOpenCheck()
{
if (Service.ClientState is { IsLoggedIn: false } or { IsPvP: true })
var isLoggedIn = Service.ClientState is { IsLoggedIn: true, IsPvP: false };
if (!isLoggedIn)
{
IsOpen = false;
_wasLoggedIn = false;
return;
}
// Restore minimap when transitioning from login screen to in-game (ShowMinimap persists in config)
if (!_wasLoggedIn && System.SystemConfig.ShowMinimap)
UnCollapseOrShow();
_wasLoggedIn = true;
}
protected override unsafe void DrawContents()
{
if (System.SystemConfig.MinimapDrawUnderOtherUI)
ImGuiP.BringWindowToDisplayBack(ImGuiP.GetCurrentWindow());
var agent = AgentMap.Instance();
// Try loading from Lumina first so minimap can show without ever opening the area map
if (!System.MapRenderer.HasMinimapCacheFor(agent->CurrentMapId) && agent->SelectedMapId != agent->CurrentMapId)
@@ -51,46 +72,252 @@ public class MinimapWindow : Window
UpdateStyle();
UpdateSizePosition();
// Compensate for window padding: draw the minimap child so it fills the full window (no black bands).
// Compensate for window padding (minimap gets zero padding from plugin)
var padding = ImGui.GetStyle().WindowPadding;
var winSize = ImGui.GetWindowSize();
ImGui.SetCursorPos(new Vector2(-padding.X, -padding.Y));
var contentSize = winSize;
// Use actual window size so content scales when resized
var contentSize = ImGui.GetContentRegionAvail();
if (contentSize.X <= 0 || contentSize.Y <= 0) return;
var totalWidth = contentSize.X;
var totalHeight = contentSize.Y;
// Compute bar heights: top bar fits server info on one line; bottom bar = coord text + 2px
float topBarHeight = 0f;
float bottomBarHeight = 0f;
if (System.SystemConfig.MinimapShowMapInfoBar)
topBarHeight = ComputeMapInfoBarHeight(totalWidth);
if (System.SystemConfig.MinimapShowCoordinateBar)
bottomBarHeight = ComputeCoordinateBarHeight(totalWidth, totalHeight, topBarHeight);
var minimapSide = Math.Min(totalWidth, totalHeight - topBarHeight - bottomBarHeight);
minimapSide = Math.Max(1f, minimapSide);
var scale = minimapSide / 200f;
// Top bar (outside edge, above minimap)
if (System.SystemConfig.MinimapShowMapInfoBar && topBarHeight > 0) {
DrawMapInfoBar(totalWidth, topBarHeight, scale);
}
// Minimap (square, sized to fit available space)
var minimapSize = new Vector2(minimapSide, minimapSide);
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, System.SystemConfig.MinimapOpacity))
using (ImRaii.PushStyle(ImGuiStyleVar.ChildBorderSize, 0f))
using (ImRaii.PushStyle(ImGuiStyleVar.WindowPadding, Vector2.Zero))
using (var child = ImRaii.Child("minimap_render", contentSize, false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
using (var child = ImRaii.Child("minimap_render", minimapSize, false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
{
if (child) {
// Use window size so map fills the full window; renderer clamps draw position so map always covers the view.
System.MapRenderer.DrawMinimapContents(contentSize);
// Mouse wheel over minimap: zoom in/out, and consume wheel so the window doesn't scroll
System.MapRenderer.DrawMinimapContents(minimapSize);
if (ImGui.IsItemHovered()) {
var io = ImGui.GetIO();
var wheel = io.MouseWheel;
if (wheel != 0) {
var zoom = System.SystemConfig.MinimapZoom;
zoom -= wheel * 0.012f; // Small step so zoom is incremental between max out (0.1) and max in (0.03)
zoom -= wheel * 0.012f;
System.SystemConfig.MinimapZoom = Math.Clamp(zoom, 0.03f, 0.112f);
SystemConfig.Save();
}
// Consume wheel so the window doesn't scroll when at min/max zoom or when we handled it
io.MouseWheel = 0f;
io.MouseWheelH = 0f;
}
}
}
// Bottom bar (outside edge, below minimap)
if (System.SystemConfig.MinimapShowCoordinateBar && bottomBarHeight > 0) {
DrawCoordinateBar(totalWidth, bottomBarHeight, scale);
}
// Restore default padding for the next window is done in plugin Draw callback (PopStyleVar after all windows).
}
public override void OnOpen()
{
ImGui.SetWindowPos(System.SystemConfig.MinimapPosition);
ImGui.SetWindowSize(new Vector2(System.SystemConfig.MinimapSize, System.SystemConfig.MinimapSize));
var size = GetMinimapWindowSize();
ImGui.SetWindowSize(size);
}
private unsafe float ComputeMapInfoBarHeight(float width)
{
var (line1, line2) = GetMapInfoLines();
if (string.IsNullOrEmpty(line1) && string.IsNullOrEmpty(line2)) return 0f;
var fontScale = ComputeMapInfoFontScale(width, line1, line2);
ImGui.SetWindowFontScale(fontScale);
var h1 = string.IsNullOrEmpty(line1) ? 0f : ImGui.CalcTextSize(line1).Y;
var h2 = string.IsNullOrEmpty(line2) ? 0f : ImGui.CalcTextSize(line2).Y;
var lineSpacing = line1.Length > 0 && line2.Length > 0 ? 2f : 0f;
ImGui.SetWindowFontScale(1f);
return h1 + h2 + lineSpacing + 6f * ImGuiHelpers.GlobalScale;
}
private static float ComputeMapInfoFontScale(float width, string line1, string line2)
{
var horzPad = 8f * ImGuiHelpers.GlobalScale;
var maxWidth = Math.Max(1f, width - horzPad);
ImGui.SetWindowFontScale(1f);
var w1 = string.IsNullOrEmpty(line1) ? 0f : ImGui.CalcTextSize(line1).X;
var w2 = string.IsNullOrEmpty(line2) ? 0f : ImGui.CalcTextSize(line2).X;
var maxLineWidth = Math.Max(w1, w2);
if (maxLineWidth <= 0) return 1f;
var autoScale = Math.Clamp(maxWidth / maxLineWidth, 0.5f, 1f);
var mult = Math.Clamp(System.SystemConfig.MinimapMapInfoFontScale, 0.5f, 2f);
return Math.Clamp(autoScale * mult, 0.3f, 1.5f);
}
private unsafe (string line1, string line2) GetMapInfoLines()
{
var agent = AgentMap.Instance();
var currentMapId = agent->CurrentMapId;
if (currentMapId == 0) return (string.Empty, string.Empty);
var mapData = Service.DataManager.GetExcelSheet<Map>().GetRow(currentMapId);
if (mapData.RowId == 0) return (string.Empty, string.Empty);
var rawParts = new string?[4];
if (System.SystemConfig.ShowRegionLabel)
rawParts[0] = mapData.PlaceNameRegion.Value.Name.ExtractText();
if (System.SystemConfig.ShowMapLabel)
rawParts[1] = mapData.PlaceName.Value.Name.ExtractText();
if (agent->CurrentMapId == currentMapId) {
if (TerritoryInfo.Instance()->AreaPlaceNameId is not 0 && System.SystemConfig.ShowAreaLabel) {
var areaLabel = Service.DataManager.GetExcelSheet<PlaceName>().GetRow(TerritoryInfo.Instance()->AreaPlaceNameId);
rawParts[2] = areaLabel.Name.ExtractText();
}
if (TerritoryInfo.Instance()->SubAreaPlaceNameId is not 0 && System.SystemConfig.ShowSubAreaLabel) {
var subAreaLabel = Service.DataManager.GetExcelSheet<PlaceName>().GetRow(TerritoryInfo.Instance()->SubAreaPlaceNameId);
rawParts[3] = subAreaLabel.Name.ExtractText();
}
}
var order = System.SystemConfig.MinimapMapInfoOrder;
if (order.Length != 4) order = [0, 1, 2, 3];
var ordered = new List<string>();
foreach (var idx in order) {
var i = Math.Clamp(idx, 0, 3);
if (rawParts[i] is { } s)
ordered.Add(s);
}
var line1 = ordered.Count >= 2 ? string.Join(" - ", ordered[0], ordered[1]) : (ordered.Count == 1 ? ordered[0] : string.Empty);
var line2 = ordered.Count >= 4 ? string.Join(" - ", ordered[2], ordered[3]) : (ordered.Count == 3 ? ordered[2] : string.Empty);
return (line1, line2);
}
private static IDisposable? PushMinimapFont(int fontType)
{
return fontType switch {
1 when System.MinimapAxis12FontHandle != null => System.MinimapAxis12FontHandle.Push(),
2 when System.MinimapAxis18FontHandle != null => System.MinimapAxis18FontHandle.Push(),
_ => null
};
}
private unsafe void DrawMapInfoBar(float width, float height, float _)
{
using var childBg = ImRaii.PushColor(ImGuiCol.ChildBg, System.SystemConfig.MinimapMapInfoBarBackground);
using var child = ImRaii.Child("minimap_mapinfo_bar", new Vector2(width, height), false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse);
if (!child) return;
var (line1, line2) = GetMapInfoLines();
if (string.IsNullOrEmpty(line1) && string.IsNullOrEmpty(line2)) return;
using var _font = PushMinimapFont(System.SystemConfig.MinimapMapInfoFontType);
var fontScale = ComputeMapInfoFontScale(width, line1, line2);
ImGui.SetWindowFontScale(fontScale);
try {
var color = System.SystemConfig.MinimapMapInfoColor;
var totalHeight = 0f;
if (line1.Length > 0) totalHeight += ImGui.CalcTextSize(line1).Y;
if (line2.Length > 0) totalHeight += (line1.Length > 0 ? 2f : 0f) + ImGui.CalcTextSize(line2).Y;
var y = (height - totalHeight) * 0.5f;
if (line1.Length > 0) {
var sz = ImGui.CalcTextSize(line1);
ImGui.SetCursorPos(new Vector2((width - sz.X) * 0.5f, y));
ImGui.TextColored(color, line1);
y += sz.Y + 2f;
}
if (line2.Length > 0) {
var sz = ImGui.CalcTextSize(line2);
ImGui.SetCursorPos(new Vector2((width - sz.X) * 0.5f, y));
ImGui.TextColored(color, line2);
}
} finally {
ImGui.SetWindowFontScale(1f);
}
}
private float ComputeCoordinateBarHeight(float totalWidth, float totalHeight, float topBarHeight)
{
var showCoords = System.SystemConfig.MinimapCoordBarShowCoordinates;
var showTime = System.SystemConfig.MinimapCoordBarShowTime;
var showRepair = System.SystemConfig.MinimapCoordBarShowRepairPercent;
if (!showCoords && !showTime && !showRepair) return 0f;
var minimapSide = Math.Min(totalWidth, totalHeight - topBarHeight - 20f);
minimapSide = Math.Max(1f, minimapSide);
var baseScale = Math.Clamp(minimapSide / 200f, 0.15f, 1f);
var mult = Math.Clamp(System.SystemConfig.MinimapCoordBarFontScale, 0.5f, 2f);
var fontScale = Math.Clamp(baseScale * mult, 0.15f, 1.5f);
ImGui.SetWindowFontScale(fontScale);
var h = 0f;
if (showCoords) h = Math.Max(h, ImGui.CalcTextSize(" 99.9 99.9 ").Y);
if (showTime) h = Math.Max(h, ImGui.CalcTextSize(DateTime.Now.ToString("h:mm tt")).Y);
if (showRepair) h = Math.Max(h, ImGui.CalcTextSize("100%").Y);
ImGui.SetWindowFontScale(1f);
return h + 8f * ImGuiHelpers.GlobalScale;
}
private void DrawCoordinateBar(float width, float height, float scale)
{
var showCoords = System.SystemConfig.MinimapCoordBarShowCoordinates;
var showTime = System.SystemConfig.MinimapCoordBarShowTime;
var showRepair = System.SystemConfig.MinimapCoordBarShowRepairPercent;
if (!showCoords && !showTime && !showRepair) return;
using var childBg = ImRaii.PushColor(ImGuiCol.ChildBg, System.SystemConfig.MinimapCoordBarBackground);
using var child = ImRaii.Child("minimap_coord_bar", new Vector2(width, height), false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse);
if (!child) return;
var mult = Math.Clamp(System.SystemConfig.MinimapCoordBarFontScale, 0.5f, 2f);
var fontScale = Math.Clamp(scale * mult, 0.15f, 1.5f);
ImGui.SetWindowFontScale(fontScale);
using var _font = PushMinimapFont(System.SystemConfig.MinimapCoordBarFontType);
try {
var color = System.SystemConfig.MinimapCoordBarColor;
var horzPad = 6f * ImGuiHelpers.GlobalScale;
var lineHeight = ImGui.GetTextLineHeight();
var yPos = Math.Max(0f, (height - lineHeight) * 0.5f - 2f);
var gap = 8f * ImGuiHelpers.GlobalScale;
var order = System.SystemConfig.MinimapBottomBarOrder;
if (order.Length != 3) order = [0, 1, 2];
var texts = new Dictionary<int, string>();
if (showCoords && System.MapRenderer.GetCurrentMinimapTransform() is { } transform) {
var pos = Service.ObjectTable.LocalPlayer?.Position ?? Vector3.Zero;
var mapCoord = MapUtil.WorldToMap(new Vector2(pos.X, pos.Z), transform.Item1, transform.Item2, transform.Item3);
texts[0] = $"{mapCoord.X:F1} {mapCoord.Y:F1}";
}
if (showRepair) texts[1] = $"{EquipmentConditionHelper.GetLowestConditionPercent():F0}%";
if (showTime) texts[2] = DateTime.Now.ToString("h:mm tt");
var visibleOrder = new List<string>();
foreach (var idx in order) {
var i = Math.Clamp(idx, 0, 2);
if (texts.TryGetValue(i, out var t)) visibleOrder.Add(t);
}
var cursorX = horzPad;
for (var j = 0; j < visibleOrder.Count; j++) {
var text = visibleOrder[j];
var sz = ImGui.CalcTextSize(text);
var isLast = j == visibleOrder.Count - 1;
var x = isLast ? width - horzPad - sz.X : cursorX;
ImGui.SetCursorPos(new Vector2(x, yPos));
ImGui.TextColored(color, text);
if (!isLast) cursorX += sz.X + gap;
}
} finally {
ImGui.SetWindowFontScale(1f);
}
}
private void UpdateStyle()
@@ -101,16 +328,27 @@ public class MinimapWindow : Window
Flags &= ~ImGuiWindowFlags.NoMove;
}
private unsafe Vector2 GetMinimapWindowSize()
{
var minimapSizePx = System.SystemConfig.MinimapSize;
var topBarHeight = System.SystemConfig.MinimapShowMapInfoBar ? ComputeMapInfoBarHeight(minimapSizePx) : 0f;
var bottomBarHeight = System.SystemConfig.MinimapShowCoordinateBar
? ComputeCoordinateBarHeight(minimapSizePx, minimapSizePx + topBarHeight + 24f, topBarHeight)
: 0f;
var totalHeight = minimapSizePx + topBarHeight + bottomBarHeight;
return new Vector2(minimapSizePx, totalHeight);
}
private void UpdateSizePosition()
{
var config = System.SystemConfig;
var windowPosition = ImGui.GetWindowPos();
var windowSize = ImGui.GetWindowSize();
var configSize = config.MinimapSize;
var expectedSize = GetMinimapWindowSize();
// Size is config-only (set in Mappy settings); always apply config size to window.
if (Math.Abs(windowSize.X - configSize) > 0.1f || Math.Abs(windowSize.Y - configSize) > 0.1f)
ImGui.SetWindowSize(new Vector2(configSize, configSize));
if (Math.Abs(windowSize.X - expectedSize.X) > 0.1f || Math.Abs(windowSize.Y - expectedSize.Y) > 0.1f)
ImGui.SetWindowSize(expectedSize);
if (!ImGui.IsWindowFocused(ImGuiFocusedFlags.RootAndChildWindows)) {
// Not focused: apply config position to window
+1 -1
View File
@@ -1 +1 @@
[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.3","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.3/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.3/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.3/latest.zip","LastUpdate":"1772142707"}]
[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.17: Minimap stays visible during dialogue (NPC/quest); rest of hide behavior unchanged. 1.0.0.16: Draw minimap underneath other UI (HSUI etc); Draw Under Other UI config option. 1.0.0.15: Top/Bottom Info Bars: renamed from Map Info/Coordinate; configurable order for both; Repair % (most damaged item); font, size, color, background for both bars; right-align last bottom bar element. 1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.17","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.17/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.17/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.17/latest.zip","LastUpdate":"1772366888"}]