2 Commits

7 changed files with 468 additions and 4 deletions
+5 -1
View File
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Hooking; using Dalamud.Hooking;
using Dalamud.Plugin.Services; using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game;
@@ -538,7 +539,10 @@ public unsafe class IntegrationsController : IDisposable
if (System.SystemConfig.HideInCombat && Service.Condition.IsInCombat()) return false; if (System.SystemConfig.HideInCombat && Service.Condition.IsInCombat()) return false;
if (System.SystemConfig.HideBetweenAreas && Service.Condition.IsBetweenAreas()) return false; if (System.SystemConfig.HideBetweenAreas && Service.Condition.IsBetweenAreas()) return false;
if (!System.SystemConfig.MinimapHideWithGameGui) return true; if (!System.SystemConfig.MinimapHideWithGameGui) return true;
// Same as main map // Don't hide during dialogue (Occupied = NPC dialogue, OccupiedInQuestEvent = quest dialogue)
if (Service.Condition[ConditionFlag.Occupied] || Service.Condition[ConditionFlag.OccupiedInQuestEvent])
return true;
// Same as main map for non-dialogue cases
if (System.SystemConfig.HideWithGameGui && !IsNamePlateAddonVisible()) return false; if (System.SystemConfig.HideWithGameGui && !IsNamePlateAddonVisible()) return false;
if (System.SystemConfig.HideWithGameGui && Control.Instance()->TargetSystem.TargetModeIndex is 1) return false; if (System.SystemConfig.HideWithGameGui && Control.Instance()->TargetSystem.TargetModeIndex is 1) return false;
return true; return true;
+2
View File
@@ -154,6 +154,8 @@ public class SystemConfig : CharacterConfiguration
public int MinimapCoordBarFontType = 0; public int MinimapCoordBarFontType = 0;
/// <summary>Background color (RGBA) for coordinate bar. Alpha = opacity.</summary> /// <summary>Background color (RGBA) for coordinate bar. Alpha = opacity.</summary>
public Vector4 MinimapCoordBarBackground = new(0f, 0f, 0f, 0.2f); public Vector4 MinimapCoordBarBackground = new(0f, 0f, 0f, 0.2f);
/// <summary>Show the ">>" action menu button in the top-right corner of the minimap (Desynth, Extract, Repair, Equip, Open Coffers).</summary>
public bool MinimapShowActionMenuButton = true;
// Movement Trail (Carbonite-style: show where you've been) // Movement Trail (Carbonite-style: show where you've been)
/// <summary>Draw a red trail of dots on the map showing where you've been.</summary> /// <summary>Draw a red trail of dots on the map showing where you've been.</summary>
+384
View File
@@ -0,0 +1,384 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Lumina.Excel.Sheets;
using AtkValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
namespace Mappy.Helpers;
/// <summary>
/// Automation actions ported from AutoDuty for the minimap pop-out menu:
/// Desynth all, Extract Materia, Repair (self), Equip Gear, Open Coffers.
/// </summary>
internal static class MinimapActions
{
private static IFramework.OnUpdateDelegate? _updateHandler;
private static long _lastThrottleMs;
private static string _activeAction = string.Empty;
private static Vector3? _anchorPosition;
private const int ThrottleMs = 250;
private const float MovementEpsilon = 0.5f;
private static bool CheckPlayerMoved()
{
if (_anchorPosition is not { } anchor) return false;
var current = Service.ObjectTable?.LocalPlayer?.Position;
if (!current.HasValue) return false;
return Vector3.Distance(anchor, current.Value) > MovementEpsilon;
}
private static bool Throttle(string key)
{
var now = Environment.TickCount64;
if (now - _lastThrottleMs < ThrottleMs) return false;
_lastThrottleMs = now;
return true;
}
private static unsafe bool TryGetAddon(string name, out AtkUnitBase* addon)
{
var handle = Service.GameGui.GetAddonByName(name);
addon = handle.Address != nint.Zero ? (AtkUnitBase*)handle.Address : null;
return addon != null;
}
private static unsafe bool IsAddonReady(AtkUnitBase* addon) =>
addon != null && addon->IsVisible && addon->UldManager.LoadedState == AtkLoadState.Loaded;
private static unsafe void FireCallback(AtkUnitBase* addon, params object[] args)
{
if (addon == null || args.Length == 0) return;
var atkValues = CreateAtkValueArray(args);
if (atkValues == null) return;
try { addon->FireCallback((uint)args.Length, atkValues); }
finally { FreeAtkValueArray(atkValues, args.Length); }
}
private static unsafe AtkValue* CreateAtkValueArray(object[] values)
{
var ptr = (AtkValue*)Marshal.AllocHGlobal(values.Length * sizeof(AtkValue));
for (var i = 0; i < values.Length; i++)
{
switch (values[i])
{
case int n: ptr[i].Type = AtkValueType.Int; ptr[i].Int = n; break;
case uint u: ptr[i].Type = AtkValueType.UInt; ptr[i].UInt = u; break;
case bool b: ptr[i].Type = AtkValueType.Bool; ptr[i].Byte = (byte)(b ? 1 : 0); break;
default: ptr[i].Type = AtkValueType.Int; ptr[i].Int = 0; break;
}
}
return ptr;
}
private static unsafe void FreeAtkValueArray(AtkValue* ptr, int count)
{
Marshal.FreeHGlobal(new IntPtr(ptr));
}
public static void InvokeDesynth() => StartRunner(RunDesynth);
public static void InvokeExtract() => StartRunner(RunExtract);
public static void InvokeRepair() => StartRunner(RunRepair);
public static void InvokeEquip() => StartRunner(RunEquip);
public static void InvokeCoffers() => StartRunner(RunCoffers);
private static void StartRunner(Action<IFramework> runner)
{
if (_updateHandler != null) return;
_anchorPosition = Service.ObjectTable?.LocalPlayer?.Position;
_updateHandler = framework =>
{
try { runner(framework); }
catch (Exception ex) { Service.Log.Warning(ex, "MinimapActions error"); StopRunner(); }
};
Service.Framework.Update += _updateHandler;
}
private static void StopRunner()
{
if (_updateHandler == null) return;
Service.Framework.Update -= _updateHandler;
_updateHandler = null;
_activeAction = string.Empty;
_anchorPosition = null;
}
// --- Desynth (ported from AutoDuty DesynthHelper) ---
private static AgentSalvage.SalvageItemCategory _desynthCategory;
private static bool _desynthInitialized;
private static unsafe void RunDesynth(IFramework framework)
{
if (CheckPlayerMoved()) { StopRunner(); return; }
if (!Throttle("Desynth")) return;
if (Service.ClientState is not { IsLoggedIn: true } || Service.Condition[ConditionFlag.InCombat]) { StopRunner(); return; }
_activeAction = "Desynth";
if (Conditions.Instance()->Mounted) { ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23); return; }
if (InventoryManager.Instance()->GetEmptySlotsInBag() < 1) { StopRunner(); return; }
if (GenericHelpersIsOccupied()) return;
if (TryGetAddon("SalvageResult", out var salvageResult) && IsAddonReady(salvageResult))
{
salvageResult->Close(true);
return;
}
if (TryGetAddon("SalvageDialog", out var salvageDialog) && IsAddonReady(salvageDialog))
{
FireCallback(salvageDialog, true, 15, false); // NQ only = false
FireCallback(salvageDialog, true, 0, false);
return;
}
if (!TryGetAddon("SalvageItemSelector", out var selectorBase))
{
AgentSalvage.Instance()->AgentInterface.Show();
return;
}
var selector = (AddonSalvageItemSelector*)selectorBase;
if (!IsAddonReady(selectorBase) || !selector->IsReady) return;
AgentSalvage.Instance()->ItemListRefresh(true);
if (!_desynthInitialized) { var cats = Enum.GetValues<AgentSalvage.SalvageItemCategory>(); _desynthCategory = cats.Length > 0 ? cats[0] : 0; _desynthInitialized = true; }
if (AgentSalvage.Instance()->SelectedCategory != _desynthCategory)
{
AgentSalvage.Instance()->SelectedCategory = _desynthCategory;
return;
}
if (selector->ItemCount > 0)
{
var agent = AgentSalvage.Instance();
for (var i = 0; i < agent->ItemCount; i++)
{
var item = agent->ItemList[i];
var invItem = InventoryManager.Instance()->GetInventorySlot(item.InventoryType, (int)item.InventorySlot);
if (invItem->ItemId == 10146) continue;
var itemSheet = Service.DataManager.GetExcelSheet<Item>()?.GetRow(invItem->ItemId);
if (itemSheet == null) continue;
FireCallback((AtkUnitBase*)selector, true, 12, i);
return;
}
}
if (!NextDesynthCategory()) { selector->Close(true); StopRunner(); _desynthInitialized = false; }
}
private static bool NextDesynthCategory()
{
var cats = Enum.GetValues<AgentSalvage.SalvageItemCategory>();
var idx = Array.IndexOf(cats, _desynthCategory) + 1;
for (; idx < cats.Length; idx++) { _desynthCategory = cats[idx]; return true; }
return false;
}
// --- Extract (ported from AutoDuty ExtractHelper) ---
private static int _extractCategory;
private static bool _extractSwitched;
private static unsafe void RunExtract(IFramework framework)
{
if (CheckPlayerMoved()) { StopRunner(); return; }
if (!Throttle("Extract")) return;
if (Service.ClientState is not { IsLoggedIn: true }) { StopRunner(); return; }
_activeAction = "Extract";
if (Conditions.Instance()->Mounted) { ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23); return; }
if (InventoryManager.Instance()->GetEmptySlotsInBag() < 1) { StopRunner(); return; }
if (GenericHelpersIsOccupied()) return;
if (!QuestManager.IsQuestComplete(66174)) { Service.Log.Info("Materia Extraction requires quest: Forging the Spirit"); StopRunner(); return; }
if (TryGetAddon("MaterializeDialog", out var matDialog) && IsAddonReady(matDialog))
{
FireCallback(matDialog, true, 2, 0);
return;
}
if (!TryGetAddon("Materialize", out var materialize))
{
ActionManager.Instance()->UseAction(ActionType.GeneralAction, 14);
return;
}
if (!IsAddonReady(materialize)) return;
if (_extractCategory <= 6)
{
var listNode = materialize->GetNodeById(12);
if (listNode == null) return;
var list = listNode->GetAsAtkComponentList();
if (list == null || list->UldManager.NodeListCount < 3) return;
var textNode = list->UldManager.NodeList[2]->GetComponent()->GetTextNodeById(5);
if (textNode == null) return;
var spiritbond = textNode->NodeText.ToString();
if (!_extractSwitched)
{
FireCallback(materialize, false, 1, _extractCategory);
_extractSwitched = true;
return;
}
if (spiritbond?.Replace(" ", "") == "100%")
{
FireCallback(materialize, true, 2, 0);
return;
}
_extractCategory++;
_extractSwitched = false;
}
else { materialize->Close(true); StopRunner(); }
}
// --- Repair (self-repair only, ported from AutoDuty RepairHelper) ---
private static bool _repairSeenAddon;
private static unsafe void RunRepair(IFramework framework)
{
if (CheckPlayerMoved()) { StopRunner(); return; }
if (!Throttle("Repair")) return;
if (Service.ClientState is not { IsLoggedIn: true }) { StopRunner(); return; }
_activeAction = "Repair";
if (Conditions.Instance()->Mounted) { ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23); return; }
if (Service.Condition[Dalamud.Game.ClientState.Conditions.ConditionFlag.Occupied39]) { StopRunner(); return; }
if (!TryGetAddon("Repair", out var repair) && !TryGetAddon("SelectYesno", out var yesno))
{
ActionManager.Instance()->UseAction(ActionType.GeneralAction, 6);
return;
}
if (!_repairSeenAddon && (!TryGetAddon("SelectYesno", out yesno) || !IsAddonReady(yesno)))
{
if (TryGetAddon("Repair", out repair) && IsAddonReady(repair))
{
// Repair All: fire callback (same pattern as AddonMaster.Repair.RepairAll)
FireCallback(repair, true, 0);
_repairSeenAddon = true;
}
return;
}
if (TryGetAddon("SelectYesno", out yesno) && IsAddonReady(yesno))
{
yesno->FireCallbackInt(0);
_repairSeenAddon = true;
return;
}
if (_repairSeenAddon && (!TryGetAddon("SelectYesno", out _) || !IsAddonReady(yesno)))
StopRunner();
}
// --- Equip (vanilla RecommendEquipModule, ported from AutoDuty AutoEquipHelper) ---
private static int _equipState;
private static unsafe void RunEquip(IFramework framework)
{
if (CheckPlayerMoved()) { StopRunner(); return; }
if (!Throttle("Equip")) return;
if (Service.ClientState is not { IsLoggedIn: true } || Service.ObjectTable?.LocalPlayer == null) { StopRunner(); return; }
_activeAction = "Equip";
if (RecommendEquipModule.Instance()->IsUpdating) return;
if (_equipState == 0)
{
var job = Service.ObjectTable.LocalPlayer.ClassJob;
var jobId = (byte)job.RowId;
RecommendEquipModule.Instance()->SetupForClassJob(jobId);
_equipState = 1;
return;
}
RecommendEquipModule.Instance()->EquipRecommendedGear();
StopRunner();
_equipState = 0;
}
// --- Coffers (ported from AutoDuty CofferHelper) ---
private static readonly Dictionary<uint, int> _cofferDone = new();
private static int _cofferInitialGearset = -1;
private static unsafe void RunCoffers(IFramework framework)
{
if (CheckPlayerMoved()) { StopRunner(); return; }
if (!Throttle("Coffer")) return;
if (Service.ClientState is not { IsLoggedIn: true }) { StopRunner(); return; }
_activeAction = "Coffer";
if (Conditions.Instance()->Mounted) { ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23); return; }
if (InventoryManager.Instance()->GetEmptySlotsInBag() < 1) { StopRunner(); return; }
if (GenericHelpersIsOccupied() || Service.ObjectTable?.LocalPlayer?.IsCasting == true) return;
if (_cofferInitialGearset < 0) _cofferInitialGearset = RaptureGearsetModule.Instance()->CurrentGearsetIndex;
var items = GetCofferItems();
var module = RaptureGearsetModule.Instance();
if (items.Count > 0)
{
var (itemId, invType, slot, qty) = items[0];
if (!_cofferDone.TryGetValue(itemId, out var prevQty) || prevQty != qty)
{
UseItem(invType, (ushort)slot);
if (Service.ObjectTable?.LocalPlayer?.IsCasting == true)
_cofferDone[itemId] = qty;
}
}
else if (_cofferInitialGearset >= 0 && module->CurrentGearsetIndex != _cofferInitialGearset)
{
module->EquipGearset(_cofferInitialGearset);
}
else { StopRunner(); _cofferDone.Clear(); _cofferInitialGearset = -1; }
}
private static List<(uint ItemId, InventoryType InvType, int Slot, int Qty)> GetCofferItems()
{
var result = new List<(uint, InventoryType, int, int)>();
var sheet = Service.DataManager.GetExcelSheet<Item>();
if (sheet == null) return result;
unsafe
{
var container = InventoryManager.Instance()->GetInventoryContainer(InventoryType.Inventory1);
if (container == null) return result;
for (var i = 0; i < container->Size; i++)
{
var slot = container->Items[i];
if (slot.ItemId == 0) continue;
var itemRow = sheet.GetRow(slot.ItemId);
if (itemRow.RowId == 0 || !ValidCoffer(itemRow)) continue;
if (_cofferDone.TryGetValue(slot.ItemId, out var prev) && prev == slot.Quantity) continue;
result.Add((slot.ItemId, InventoryType.Inventory1, i, slot.Quantity));
}
container = InventoryManager.Instance()->GetInventoryContainer(InventoryType.Inventory2);
if (container == null) return result;
for (var i = 0; i < container->Size; i++)
{
var slot = container->Items[i];
if (slot.ItemId == 0) continue;
var itemRow = sheet.GetRow(slot.ItemId);
if (itemRow.RowId == 0 || !ValidCoffer(itemRow)) continue;
if (_cofferDone.TryGetValue(slot.ItemId, out var prev) && prev == slot.Quantity) continue;
result.Add((slot.ItemId, InventoryType.Inventory2, i, slot.Quantity));
}
}
return result;
}
private static bool ValidCoffer(Item item) =>
item.ItemAction.RowId is 1085 or 388 or 367 && item.ItemUICategory.RowId == 61;
private static unsafe void UseItem(InventoryType invType, ushort slot)
{
var container = InventoryManager.Instance()->GetInventoryContainer(invType);
if (container == null) return;
var item = container->Items[slot];
if (item.ItemId == 0) return;
ActionManager.Instance()->UseAction(ActionType.Item, item.ItemId, 65535);
}
private static bool GenericHelpersIsOccupied()
{
if (Service.ObjectTable?.LocalPlayer == null) return true;
var player = Service.ObjectTable.LocalPlayer;
return player.IsCasting;
}
}
+1 -1
View File
@@ -4,7 +4,7 @@
<Name>HSMappy</Name> <Name>HSMappy</Name>
<InternalName>HSMappy</InternalName> <InternalName>HSMappy</InternalName>
<Author>Knack117</Author> <Author>Knack117</Author>
<Version>1.0.0.16</Version> <Version>1.0.0.18</Version>
<Punchline>A more versatile in-game map.</Punchline> <Punchline>A more versatile in-game map.</Punchline>
<Description>Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, and more.</Description> <Description>Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, and more.</Description>
<RepoUrl>http://brassnet.ddns.net:33983/KnackAtNite/HSMappy</RepoUrl> <RepoUrl>http://brassnet.ddns.net:33983/KnackAtNite/HSMappy</RepoUrl>
+3
View File
@@ -312,6 +312,9 @@ public class MinimapOptionsTab : ITabItem
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled)) if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("When enabled, the minimap hides during NPC dialogue, object interaction, and when the game hides nameplates (same as the main map). When disabled, the minimap stays visible in those situations."); ImGui.SetTooltip("When enabled, the minimap hides during NPC dialogue, object interaction, and when the game hides nameplates (same as the main map). When disabled, the minimap stays visible in those situations.");
configChanged |= ImGui.Checkbox("Lock Position", ref System.SystemConfig.MinimapLockPosition); configChanged |= ImGui.Checkbox("Lock Position", ref System.SystemConfig.MinimapLockPosition);
configChanged |= ImGui.Checkbox("Show action menu button (>>)", ref System.SystemConfig.MinimapShowActionMenuButton);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Show the >> button at top-right of minimap to quickly access: Desynth all items, Extract Materia, Repair, Equip Gear, Open Coffers.");
configChanged |= ImGui.Checkbox("Draw Under Other UI", ref System.SystemConfig.MinimapDrawUnderOtherUI); configChanged |= ImGui.Checkbox("Draw Under Other UI", ref System.SystemConfig.MinimapDrawUnderOtherUI);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled)) if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("When enabled, the minimap draws underneath other plugin UI (e.g. HSUI). Disable to draw the minimap on top."); ImGui.SetTooltip("When enabled, the minimap draws underneath other plugin UI (e.g. HSUI). Disable to draw the minimap on top.");
+72 -1
View File
@@ -9,6 +9,7 @@ using KamiLib.Window;
using Lumina.Excel.Sheets; using Lumina.Excel.Sheets;
using Mappy.Controllers; using Mappy.Controllers;
using Mappy.Data; using Mappy.Data;
using Mappy.Helpers;
using FFXIVClientStructs.FFXIV.Client.Game.UI; using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent; using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Map = Lumina.Excel.Sheets.Map; using Map = Lumina.Excel.Sheets.Map;
@@ -47,7 +48,17 @@ public class MinimapWindow : Window
protected override unsafe void DrawContents() protected override unsafe void DrawContents()
{ {
if (System.SystemConfig.MinimapDrawUnderOtherUI) if (System.SystemConfig.MinimapDrawUnderOtherUI)
ImGuiP.BringWindowToDisplayBack(ImGuiP.GetCurrentWindow()); {
var win = ImGuiP.GetCurrentWindow();
var pos = ImGui.GetWindowPos();
var size = ImGui.GetWindowSize();
var mouse = ImGui.GetMousePos();
var cursorOverMinimap = mouse.X >= pos.X && mouse.X <= pos.X + size.X && mouse.Y >= pos.Y && mouse.Y <= pos.Y + size.Y;
if (cursorOverMinimap)
ImGuiP.BringWindowToDisplayFront(win);
else
ImGuiP.BringWindowToDisplayBack(win);
}
var agent = AgentMap.Instance(); var agent = AgentMap.Instance();
// Try loading from Lumina first so minimap can show without ever opening the area map // Try loading from Lumina first so minimap can show without ever opening the area map
@@ -129,6 +140,11 @@ public class MinimapWindow : Window
DrawCoordinateBar(totalWidth, bottomBarHeight, scale); DrawCoordinateBar(totalWidth, bottomBarHeight, scale);
} }
// Action menu ">>" button at top-right of minimap
if (System.SystemConfig.MinimapShowActionMenuButton) {
DrawActionMenuButton(totalWidth, topBarHeight, minimapSide);
}
// Restore default padding for the next window is done in plugin Draw callback (PopStyleVar after all windows). // Restore default padding for the next window is done in plugin Draw callback (PopStyleVar after all windows).
} }
@@ -320,6 +336,61 @@ public class MinimapWindow : Window
} }
} }
private void DrawActionMenuButton(float totalWidth, float topBarHeight, float _)
{
const string buttonLabel = ">>";
var pad = 6f * ImGuiHelpers.GlobalScale;
var textSize = ImGui.CalcTextSize(buttonLabel);
var buttonSize = textSize + new Vector2(pad * 2, pad);
var windowPos = ImGui.GetWindowPos();
var screenPos = new Vector2(
windowPos.X + totalWidth - buttonSize.X - pad,
windowPos.Y + topBarHeight + pad);
var buttonMin = screenPos;
var buttonMax = screenPos + buttonSize;
var drawList = ImGui.GetForegroundDrawList();
var isHovered = ImGui.IsMouseHoveringRect(buttonMin, buttonMax);
var isClicked = isHovered && ImGui.IsMouseClicked(ImGuiMouseButton.Left);
if (isClicked)
ImGui.OpenPopup("minimap_action_popup");
var bgColor = isHovered ? new Vector4(0.25f, 0.25f, 0.3f, 0.98f) : new Vector4(0.12f, 0.12f, 0.18f, 0.98f);
var borderColor = new Vector4(1f, 1f, 1f, 0.9f);
var textColor = new Vector4(1f, 1f, 1f, 1f);
drawList.AddRectFilled(buttonMin, buttonMax, ImGui.GetColorU32(bgColor), 3f);
drawList.AddRect(buttonMin, buttonMax, ImGui.GetColorU32(borderColor), 3f, ImDrawFlags.None, 1.5f);
var textPos = screenPos + new Vector2((buttonSize.X - textSize.X) * 0.5f, (buttonSize.Y - textSize.Y) * 0.5f);
drawList.AddText(textPos, ImGui.GetColorU32(textColor), buttonLabel);
if (isHovered)
{
ImGui.SetNextWindowBgAlpha(1f);
using var tooltip = ImRaii.Tooltip();
ImGui.Text("Automations");
}
var popupX = windowPos.X + totalWidth + pad;
var popupY = windowPos.Y + topBarHeight;
ImGui.SetNextWindowPos(new Vector2(popupX, popupY), ImGuiCond.Appearing);
if (ImGui.BeginPopup("minimap_action_popup", ImGuiWindowFlags.NoMove))
{
if (ImGui.MenuItem("Desynth all items in inventory"))
MinimapActions.InvokeDesynth();
if (ImGui.MenuItem("Extract Materia"))
MinimapActions.InvokeExtract();
if (ImGui.MenuItem("Repair"))
MinimapActions.InvokeRepair();
if (ImGui.MenuItem("Equip Gear"))
MinimapActions.InvokeEquip();
if (ImGui.MenuItem("Open Coffers"))
MinimapActions.InvokeCoffers();
ImGui.EndPopup();
}
}
private void UpdateStyle() private void UpdateStyle()
{ {
if (System.SystemConfig.MinimapLockPosition) if (System.SystemConfig.MinimapLockPosition)
+1 -1
View File
@@ -1 +1 @@
[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.16: Draw minimap underneath other UI (HSUI etc); Draw Under Other UI config option. 1.0.0.15: Top/Bottom Info Bars: renamed from Map Info/Coordinate; configurable order for both; Repair % (most damaged item); font, size, color, background for both bars; right-align last bottom bar element. 1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.16","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.16/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.16/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.16/latest.zip","LastUpdate":"1772366577"}] [{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.18: Minimap automations (Desynth, Extract, Repair, Equip, Coffers); player movement cancels automation; >> button with tooltip. 1.0.0.17: Minimap stays visible during dialogue (NPC/quest); rest of hide behavior unchanged. 1.0.0.16: Draw minimap underneath other UI (HSUI etc); Draw Under Other UI config option. 1.0.0.15: Top/Bottom Info Bars: renamed from Map Info/Coordinate; configurable order for both; Repair % (most damaged item); font, size, color, background for both bars; right-align last bottom bar element. 1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.18","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.18/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.18/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.18/latest.zip","LastUpdate":"1772372275"}]