v1.0.0.15: Top/Bottom Info Bars, Repair %, order, fonts, colors
Made-with: Cursor
This commit is contained in:
@@ -0,0 +1,43 @@
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using System;
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using FFXIVClientStructs.FFXIV.Client.Game;
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namespace Mappy.Data;
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/// <summary>
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/// Returns the condition percentage of the player's most damaged equipped item.
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/// Uses the same logic as RepairMe (chalkos/RepairMe): raw condition / 300.
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/// </summary>
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public static class EquipmentConditionHelper
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{
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private const uint EquipmentContainerSize = 13;
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/// <summary>
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/// Gets the lowest condition percent among equipped items (0–100+).
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/// Returns 100 if no gear or unavailable (e.g. not logged in).
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/// </summary>
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public static unsafe float GetLowestConditionPercent()
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{
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var inventoryManager = InventoryManager.Instance();
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if (inventoryManager == null) return 100f;
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var equipmentContainer = inventoryManager->GetInventoryContainer(InventoryType.EquippedItems);
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if (equipmentContainer == null) return 100f;
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var inventoryItem = equipmentContainer->GetInventorySlot(0);
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if (inventoryItem == null) return 100f;
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ushort lowestCondition = 60000; // max raw condition is 30000
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var foundAny = false;
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for (var i = 0; i < EquipmentContainerSize; i++, inventoryItem++)
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{
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if (inventoryItem->ItemId == 0) continue;
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foundAny = true;
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if (lowestCondition > inventoryItem->Condition)
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lowestCondition = inventoryItem->Condition;
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}
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return foundAny ? lowestCondition / 300f : 100f;
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}
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}
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@@ -122,6 +122,36 @@ public class SystemConfig : CharacterConfiguration
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public bool MinimapShowPlayersAndNpcs = true;
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public bool MinimapShowPlayersAndNpcs = true;
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/// <summary>Icon ID for other players on the minimap (default 60403, distinct from party 60421). Override if you prefer a different look.</summary>
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/// <summary>Icon ID for other players on the minimap (default 60403, distinct from party 60421). Override if you prefer a different look.</summary>
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public uint MinimapOtherPlayerIconId = 60403;
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public uint MinimapOtherPlayerIconId = 60403;
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/// <summary>Show current map info (region, map, area, sub-area) at the top of the minimap.</summary>
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public bool MinimapShowMapInfoBar = true;
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/// <summary>Order of map info: 0=Region, 1=Map, 2=Area, 3=SubArea. e.g. {0,1,2,3} = Region, Map, Area, SubArea.</summary>
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public int[] MinimapMapInfoOrder = [0, 1, 2, 3];
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/// <summary>Font scale multiplier for map info bar (0.5-2.0).</summary>
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public float MinimapMapInfoFontScale = 1.0f;
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/// <summary>Text color for map info bar.</summary>
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public Vector4 MinimapMapInfoColor = KnownColor.White.Vector();
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/// <summary>Font type for map info: 0=Default, 1=Axis12, 2=Axis18.</summary>
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public int MinimapMapInfoFontType = 0;
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/// <summary>Background color (RGBA) for map info bar. Alpha = opacity.</summary>
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public Vector4 MinimapMapInfoBarBackground = new(0f, 0f, 0f, 0.2f);
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/// <summary>Show player coordinates at the bottom of the minimap.</summary>
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public bool MinimapShowCoordinateBar = true;
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/// <summary>Show coordinates in the bottom bar.</summary>
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public bool MinimapCoordBarShowCoordinates = true;
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/// <summary>Show local time in the bottom bar.</summary>
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public bool MinimapCoordBarShowTime = true;
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/// <summary>Show repair % (lowest equipped item condition) in the bottom bar.</summary>
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public bool MinimapCoordBarShowRepairPercent = true;
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/// <summary>Order of bottom bar elements: 0=Coordinates, 1=Repair %, 2=Local Time.</summary>
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public int[] MinimapBottomBarOrder = [0, 1, 2];
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/// <summary>Font scale multiplier for coordinate bar (0.5-2.0).</summary>
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public float MinimapCoordBarFontScale = 1.0f;
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/// <summary>Text color for coordinate bar.</summary>
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public Vector4 MinimapCoordBarColor = KnownColor.White.Vector();
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/// <summary>Font type for coord bar: 0=Default, 1=Axis12, 2=Axis18.</summary>
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public int MinimapCoordBarFontType = 0;
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/// <summary>Background color (RGBA) for coordinate bar. Alpha = opacity.</summary>
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public Vector4 MinimapCoordBarBackground = new(0f, 0f, 0f, 0.2f);
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// Movement Trail (Carbonite-style: show where you've been)
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// Movement Trail (Carbonite-style: show where you've been)
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/// <summary>Draw a red trail of dots on the map showing where you've been.</summary>
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/// <summary>Draw a red trail of dots on the map showing where you've been.</summary>
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@@ -145,6 +145,21 @@ public unsafe partial class MapRenderer : IDisposable
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/// </summary>
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/// </summary>
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public bool HasMinimapCacheFor(uint mapId) => _minimapCache.ContainsKey(mapId);
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public bool HasMinimapCacheFor(uint mapId) => _minimapCache.ContainsKey(mapId);
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/// <summary>
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/// Returns the map transform (offsetX, offsetY, sizeFactor) for the current minimap map, for coordinate display.
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/// Returns null if no cache exists for CurrentMapId.
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/// </summary>
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public (int offsetX, int offsetY, uint sizeFactor)? GetCurrentMinimapTransform()
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{
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var agent = AgentMap.Instance();
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var currentMapId = agent->CurrentMapId;
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if (currentMapId == 0 || !_minimapCache.TryGetValue(currentMapId, out var entry))
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return null;
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var sizeFactor = (uint)Math.Round(entry.ScaleFactor * 100f);
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if (sizeFactor == 0) sizeFactor = 100;
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return ((int)entry.OffsetX, (int)entry.OffsetY, sizeFactor);
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}
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/// <summary>
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/// <summary>
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/// Try to load map texture and transform from Lumina (Map sheet) so the minimap can draw without opening the area map.
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/// Try to load map texture and transform from Lumina (Map sheet) so the minimap can draw without opening the area map.
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/// Uses game map path conventions (ui/map/...) and Map.SizeFactor, Map.OffsetX/Y. On success, fills the cache for this map.
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/// Uses game map path conventions (ui/map/...) and Map.SizeFactor, Map.OffsetX/Y. On success, fills the cache for this map.
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+1
-1
@@ -4,7 +4,7 @@
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<Name>HSMappy</Name>
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<Name>HSMappy</Name>
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<InternalName>HSMappy</InternalName>
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<InternalName>HSMappy</InternalName>
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<Author>Knack117</Author>
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<Author>Knack117</Author>
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<Version>1.0.0.14</Version>
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<Version>1.0.0.15</Version>
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<Punchline>A more versatile in-game map.</Punchline>
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<Punchline>A more versatile in-game map.</Punchline>
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<Description>Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, and more.</Description>
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<Description>Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, and more.</Description>
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<RepoUrl>http://brassnet.ddns.net:33983/KnackAtNite/HSMappy</RepoUrl>
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<RepoUrl>http://brassnet.ddns.net:33983/KnackAtNite/HSMappy</RepoUrl>
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@@ -28,6 +28,9 @@ public sealed class MappyPlugin : IDalamudPlugin
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BaseSkewStrength = 16f,
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BaseSkewStrength = 16f,
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});
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});
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System.MinimapAxis12FontHandle = Service.PluginInterface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamilyAndSize.Axis12));
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System.MinimapAxis18FontHandle = Service.PluginInterface.UiBuilder.FontAtlas.NewGameFontHandle(new GameFontStyle(GameFontFamilyAndSize.Axis18));
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System.SystemConfig = SystemConfig.Load();
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System.SystemConfig = SystemConfig.Load();
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System.IconConfig = IconConfig.Load();
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System.IconConfig = IconConfig.Load();
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System.FlagConfig = FlagConfig.Load();
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System.FlagConfig = FlagConfig.Load();
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@@ -45,4 +45,6 @@ public static class System
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public static AetheryteAethernetCache AetheryteAethernetCache { get; set; } = new();
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public static AetheryteAethernetCache AetheryteAethernetCache { get; set; } = new();
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public static IFontHandle LargeAxisFontHandle { get; set; }
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public static IFontHandle LargeAxisFontHandle { get; set; }
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public static IFontHandle MinimapAxis12FontHandle { get; set; }
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public static IFontHandle MinimapAxis18FontHandle { get; set; }
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}
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}
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@@ -278,7 +278,7 @@ public class MinimapOptionsTab : ITabItem
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ImGuiHelpers.ScaledDummy(5.0f);
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ImGuiHelpers.ScaledDummy(5.0f);
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configChanged |= ImGui.DragFloat("Size", ref System.SystemConfig.MinimapSize, 5.0f, 80.0f, 400.0f, "%.0f");
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configChanged |= ImGui.DragFloat("Size", ref System.SystemConfig.MinimapSize, 5.0f, 200.0f, 400.0f, "%.0f");
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("Minimap size. Resize only via this setting (no corner grip).");
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ImGui.SetTooltip("Minimap size. Resize only via this setting (no corner grip).");
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configChanged |= ImGui.DragFloat2("Position", ref System.SystemConfig.MinimapPosition);
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configChanged |= ImGui.DragFloat2("Position", ref System.SystemConfig.MinimapPosition);
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@@ -312,12 +312,110 @@ public class MinimapOptionsTab : ITabItem
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("When enabled, the minimap hides during NPC dialogue, object interaction, and when the game hides nameplates (same as the main map). When disabled, the minimap stays visible in those situations.");
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ImGui.SetTooltip("When enabled, the minimap hides during NPC dialogue, object interaction, and when the game hides nameplates (same as the main map). When disabled, the minimap stays visible in those situations.");
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configChanged |= ImGui.Checkbox("Lock Position", ref System.SystemConfig.MinimapLockPosition);
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configChanged |= ImGui.Checkbox("Lock Position", ref System.SystemConfig.MinimapLockPosition);
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configChanged |= ImGui.Checkbox("Show Top Info Bar", ref System.SystemConfig.MinimapShowMapInfoBar);
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("Show current map info (region, map, area, sub-area) at the top of the minimap. Respects the main map label settings (Show Region/Map/Area/Sub-Area Text).");
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if (System.SystemConfig.MinimapShowMapInfoBar) {
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using (ImRaii.PushIndent()) {
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configChanged |= DrawMapInfoOrderControls();
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configChanged |= ImGuiTweaks.ColorEditWithDefault("Top Info Bar Text Color", ref System.SystemConfig.MinimapMapInfoColor, KnownColor.White.Vector());
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configChanged |= ImGui.DragFloat("Top Info Bar Font Scale", ref System.SystemConfig.MinimapMapInfoFontScale, 0.05f, 0.5f, 2.0f, "%.2f");
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configChanged |= ImGuiTweaks.ColorEditWithDefault("Top Info Bar Background", ref System.SystemConfig.MinimapMapInfoBarBackground, new Vector4(0f, 0f, 0f, 0.2f));
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var mapInfoFont = System.SystemConfig.MinimapMapInfoFontType;
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if (ImGui.Combo("Top Info Bar Font", ref mapInfoFont, "Default\0Game Font (Axis 12pt)\0Game Font (Axis 18pt)\0")) {
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System.SystemConfig.MinimapMapInfoFontType = mapInfoFont;
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configChanged = true;
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}
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}
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}
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configChanged |= ImGui.Checkbox("Show Bottom Info Bar", ref System.SystemConfig.MinimapShowCoordinateBar);
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("Show player coordinates, repair % (most damaged item condition), and local time at the bottom of the minimap.");
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if (System.SystemConfig.MinimapShowCoordinateBar) {
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using (ImRaii.PushIndent()) {
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configChanged |= DrawBottomBarOrderControls();
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configChanged |= ImGui.Checkbox("Show Coordinates", ref System.SystemConfig.MinimapCoordBarShowCoordinates);
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configChanged |= ImGui.Checkbox("Show Local Time", ref System.SystemConfig.MinimapCoordBarShowTime);
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configChanged |= ImGui.Checkbox("Show Repair %", ref System.SystemConfig.MinimapCoordBarShowRepairPercent);
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("Show condition % of your most damaged equipped item.");
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configChanged |= ImGuiTweaks.ColorEditWithDefault("Bottom Info Bar Text Color", ref System.SystemConfig.MinimapCoordBarColor, KnownColor.White.Vector());
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configChanged |= ImGuiTweaks.ColorEditWithDefault("Bottom Info Bar Background", ref System.SystemConfig.MinimapCoordBarBackground, new Vector4(0f, 0f, 0f, 0.2f));
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configChanged |= ImGui.DragFloat("Bottom Info Bar Font Scale", ref System.SystemConfig.MinimapCoordBarFontScale, 0.05f, 0.5f, 2.0f, "%.2f");
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var coordFont = System.SystemConfig.MinimapCoordBarFontType;
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if (ImGui.Combo("Bottom Info Bar Font", ref coordFont, "Default\0Game Font (Axis 12pt)\0Game Font (Axis 18pt)\0")) {
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System.SystemConfig.MinimapCoordBarFontType = coordFont;
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configChanged = true;
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}
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}
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}
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}
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}
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if (configChanged) {
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if (configChanged) {
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SystemConfig.Save();
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SystemConfig.Save();
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}
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}
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}
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}
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private static bool DrawMapInfoOrderControls()
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{
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var configChanged = false;
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var order = System.SystemConfig.MinimapMapInfoOrder;
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if (order.Length != 4) {
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System.SystemConfig.MinimapMapInfoOrder = [0, 1, 2, 3];
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order = System.SystemConfig.MinimapMapInfoOrder;
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}
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var labels = new[] { "Region", "Map", "Area", "SubArea" };
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if (ImGui.TreeNode("Top Info Bar Order (line 1: first two, line 2: next two)")) {
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for (var i = 0; i < 4; i++) {
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var idx = Math.Clamp(order[i], 0, 3);
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ImGui.Text($"{(i + 1)}. {labels[idx]}");
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ImGui.SameLine(120f * ImGuiHelpers.GlobalScale);
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if (ImGui.Button($"↑##up{i}") && i > 0) {
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(order[i], order[i - 1]) = (order[i - 1], order[i]);
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configChanged = true;
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}
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ImGui.SameLine();
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if (ImGui.Button($"↓##down{i}") && i < 3) {
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(order[i], order[i + 1]) = (order[i + 1], order[i]);
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configChanged = true;
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}
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}
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ImGui.TreePop();
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}
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return configChanged;
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}
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private static bool DrawBottomBarOrderControls()
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{
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var configChanged = false;
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var order = System.SystemConfig.MinimapBottomBarOrder;
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if (order.Length != 3) {
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System.SystemConfig.MinimapBottomBarOrder = [0, 1, 2];
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order = System.SystemConfig.MinimapBottomBarOrder;
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}
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var labels = new[] { "Coordinates", "Repair %", "Local Time" };
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if (ImGui.TreeNode("Bottom Info Bar Order")) {
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for (var i = 0; i < 3; i++) {
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var idx = Math.Clamp(order[i], 0, 2);
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ImGui.Text($"{(i + 1)}. {labels[idx]}");
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ImGui.SameLine(140f * ImGuiHelpers.GlobalScale);
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if (ImGui.Button($"↑##bottomup{i}") && i > 0) {
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(order[i], order[i - 1]) = (order[i - 1], order[i]);
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configChanged = true;
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}
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ImGui.SameLine();
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if (ImGui.Button($"↓##bottomdown{i}") && i < 2) {
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(order[i], order[i + 1]) = (order[i + 1], order[i]);
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configChanged = true;
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}
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}
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ImGui.TreePop();
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}
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return configChanged;
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}
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}
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}
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public class PlayerOptionsTab : ITabItem
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public class PlayerOptionsTab : ITabItem
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+236
-13
@@ -1,11 +1,17 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Numerics;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Interface.Utility;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Utility;
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using KamiLib.Window;
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using KamiLib.Window;
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using Lumina.Excel.Sheets;
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using Mappy.Controllers;
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using Mappy.Controllers;
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using Mappy.Data;
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using Mappy.Data;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using Map = Lumina.Excel.Sheets.Map;
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namespace Mappy.Windows;
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namespace Mappy.Windows;
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@@ -63,46 +69,252 @@ public class MinimapWindow : Window
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UpdateStyle();
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UpdateStyle();
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UpdateSizePosition();
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UpdateSizePosition();
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// Compensate for window padding: draw the minimap child so it fills the full window (no black bands).
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// Compensate for window padding (minimap gets zero padding from plugin)
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var padding = ImGui.GetStyle().WindowPadding;
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var padding = ImGui.GetStyle().WindowPadding;
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var winSize = ImGui.GetWindowSize();
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ImGui.SetCursorPos(new Vector2(-padding.X, -padding.Y));
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ImGui.SetCursorPos(new Vector2(-padding.X, -padding.Y));
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var contentSize = winSize;
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// Use actual window size so content scales when resized
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var contentSize = ImGui.GetContentRegionAvail();
|
||||||
if (contentSize.X <= 0 || contentSize.Y <= 0) return;
|
if (contentSize.X <= 0 || contentSize.Y <= 0) return;
|
||||||
|
|
||||||
|
var totalWidth = contentSize.X;
|
||||||
|
var totalHeight = contentSize.Y;
|
||||||
|
|
||||||
|
// Compute bar heights: top bar fits server info on one line; bottom bar = coord text + 2px
|
||||||
|
float topBarHeight = 0f;
|
||||||
|
float bottomBarHeight = 0f;
|
||||||
|
if (System.SystemConfig.MinimapShowMapInfoBar)
|
||||||
|
topBarHeight = ComputeMapInfoBarHeight(totalWidth);
|
||||||
|
if (System.SystemConfig.MinimapShowCoordinateBar)
|
||||||
|
bottomBarHeight = ComputeCoordinateBarHeight(totalWidth, totalHeight, topBarHeight);
|
||||||
|
|
||||||
|
var minimapSide = Math.Min(totalWidth, totalHeight - topBarHeight - bottomBarHeight);
|
||||||
|
minimapSide = Math.Max(1f, minimapSide);
|
||||||
|
var scale = minimapSide / 200f;
|
||||||
|
|
||||||
|
// Top bar (outside edge, above minimap)
|
||||||
|
if (System.SystemConfig.MinimapShowMapInfoBar && topBarHeight > 0) {
|
||||||
|
DrawMapInfoBar(totalWidth, topBarHeight, scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Minimap (square, sized to fit available space)
|
||||||
|
var minimapSize = new Vector2(minimapSide, minimapSide);
|
||||||
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, System.SystemConfig.MinimapOpacity))
|
using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, System.SystemConfig.MinimapOpacity))
|
||||||
using (ImRaii.PushStyle(ImGuiStyleVar.ChildBorderSize, 0f))
|
using (ImRaii.PushStyle(ImGuiStyleVar.ChildBorderSize, 0f))
|
||||||
using (ImRaii.PushStyle(ImGuiStyleVar.WindowPadding, Vector2.Zero))
|
using (ImRaii.PushStyle(ImGuiStyleVar.WindowPadding, Vector2.Zero))
|
||||||
using (var child = ImRaii.Child("minimap_render", contentSize, false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
|
using (var child = ImRaii.Child("minimap_render", minimapSize, false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
|
||||||
{
|
{
|
||||||
if (child) {
|
if (child) {
|
||||||
// Use window size so map fills the full window; renderer clamps draw position so map always covers the view.
|
System.MapRenderer.DrawMinimapContents(minimapSize);
|
||||||
System.MapRenderer.DrawMinimapContents(contentSize);
|
|
||||||
// Mouse wheel over minimap: zoom in/out, and consume wheel so the window doesn't scroll
|
|
||||||
if (ImGui.IsItemHovered()) {
|
if (ImGui.IsItemHovered()) {
|
||||||
var io = ImGui.GetIO();
|
var io = ImGui.GetIO();
|
||||||
var wheel = io.MouseWheel;
|
var wheel = io.MouseWheel;
|
||||||
if (wheel != 0) {
|
if (wheel != 0) {
|
||||||
var zoom = System.SystemConfig.MinimapZoom;
|
var zoom = System.SystemConfig.MinimapZoom;
|
||||||
zoom -= wheel * 0.012f; // Small step so zoom is incremental between max out (0.1) and max in (0.03)
|
zoom -= wheel * 0.012f;
|
||||||
System.SystemConfig.MinimapZoom = Math.Clamp(zoom, 0.03f, 0.112f);
|
System.SystemConfig.MinimapZoom = Math.Clamp(zoom, 0.03f, 0.112f);
|
||||||
SystemConfig.Save();
|
SystemConfig.Save();
|
||||||
}
|
}
|
||||||
// Consume wheel so the window doesn't scroll when at min/max zoom or when we handled it
|
|
||||||
io.MouseWheel = 0f;
|
io.MouseWheel = 0f;
|
||||||
io.MouseWheelH = 0f;
|
io.MouseWheelH = 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Bottom bar (outside edge, below minimap)
|
||||||
|
if (System.SystemConfig.MinimapShowCoordinateBar && bottomBarHeight > 0) {
|
||||||
|
DrawCoordinateBar(totalWidth, bottomBarHeight, scale);
|
||||||
|
}
|
||||||
|
|
||||||
// Restore default padding for the next window is done in plugin Draw callback (PopStyleVar after all windows).
|
// Restore default padding for the next window is done in plugin Draw callback (PopStyleVar after all windows).
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnOpen()
|
public override void OnOpen()
|
||||||
{
|
{
|
||||||
ImGui.SetWindowPos(System.SystemConfig.MinimapPosition);
|
ImGui.SetWindowPos(System.SystemConfig.MinimapPosition);
|
||||||
ImGui.SetWindowSize(new Vector2(System.SystemConfig.MinimapSize, System.SystemConfig.MinimapSize));
|
var size = GetMinimapWindowSize();
|
||||||
|
ImGui.SetWindowSize(size);
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe float ComputeMapInfoBarHeight(float width)
|
||||||
|
{
|
||||||
|
var (line1, line2) = GetMapInfoLines();
|
||||||
|
if (string.IsNullOrEmpty(line1) && string.IsNullOrEmpty(line2)) return 0f;
|
||||||
|
var fontScale = ComputeMapInfoFontScale(width, line1, line2);
|
||||||
|
ImGui.SetWindowFontScale(fontScale);
|
||||||
|
var h1 = string.IsNullOrEmpty(line1) ? 0f : ImGui.CalcTextSize(line1).Y;
|
||||||
|
var h2 = string.IsNullOrEmpty(line2) ? 0f : ImGui.CalcTextSize(line2).Y;
|
||||||
|
var lineSpacing = line1.Length > 0 && line2.Length > 0 ? 2f : 0f;
|
||||||
|
ImGui.SetWindowFontScale(1f);
|
||||||
|
return h1 + h2 + lineSpacing + 6f * ImGuiHelpers.GlobalScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float ComputeMapInfoFontScale(float width, string line1, string line2)
|
||||||
|
{
|
||||||
|
var horzPad = 8f * ImGuiHelpers.GlobalScale;
|
||||||
|
var maxWidth = Math.Max(1f, width - horzPad);
|
||||||
|
ImGui.SetWindowFontScale(1f);
|
||||||
|
var w1 = string.IsNullOrEmpty(line1) ? 0f : ImGui.CalcTextSize(line1).X;
|
||||||
|
var w2 = string.IsNullOrEmpty(line2) ? 0f : ImGui.CalcTextSize(line2).X;
|
||||||
|
var maxLineWidth = Math.Max(w1, w2);
|
||||||
|
if (maxLineWidth <= 0) return 1f;
|
||||||
|
var autoScale = Math.Clamp(maxWidth / maxLineWidth, 0.5f, 1f);
|
||||||
|
var mult = Math.Clamp(System.SystemConfig.MinimapMapInfoFontScale, 0.5f, 2f);
|
||||||
|
return Math.Clamp(autoScale * mult, 0.3f, 1.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe (string line1, string line2) GetMapInfoLines()
|
||||||
|
{
|
||||||
|
var agent = AgentMap.Instance();
|
||||||
|
var currentMapId = agent->CurrentMapId;
|
||||||
|
if (currentMapId == 0) return (string.Empty, string.Empty);
|
||||||
|
var mapData = Service.DataManager.GetExcelSheet<Map>().GetRow(currentMapId);
|
||||||
|
if (mapData.RowId == 0) return (string.Empty, string.Empty);
|
||||||
|
var rawParts = new string?[4];
|
||||||
|
if (System.SystemConfig.ShowRegionLabel)
|
||||||
|
rawParts[0] = mapData.PlaceNameRegion.Value.Name.ExtractText();
|
||||||
|
if (System.SystemConfig.ShowMapLabel)
|
||||||
|
rawParts[1] = mapData.PlaceName.Value.Name.ExtractText();
|
||||||
|
if (agent->CurrentMapId == currentMapId) {
|
||||||
|
if (TerritoryInfo.Instance()->AreaPlaceNameId is not 0 && System.SystemConfig.ShowAreaLabel) {
|
||||||
|
var areaLabel = Service.DataManager.GetExcelSheet<PlaceName>().GetRow(TerritoryInfo.Instance()->AreaPlaceNameId);
|
||||||
|
rawParts[2] = areaLabel.Name.ExtractText();
|
||||||
|
}
|
||||||
|
if (TerritoryInfo.Instance()->SubAreaPlaceNameId is not 0 && System.SystemConfig.ShowSubAreaLabel) {
|
||||||
|
var subAreaLabel = Service.DataManager.GetExcelSheet<PlaceName>().GetRow(TerritoryInfo.Instance()->SubAreaPlaceNameId);
|
||||||
|
rawParts[3] = subAreaLabel.Name.ExtractText();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var order = System.SystemConfig.MinimapMapInfoOrder;
|
||||||
|
if (order.Length != 4) order = [0, 1, 2, 3];
|
||||||
|
var ordered = new List<string>();
|
||||||
|
foreach (var idx in order) {
|
||||||
|
var i = Math.Clamp(idx, 0, 3);
|
||||||
|
if (rawParts[i] is { } s)
|
||||||
|
ordered.Add(s);
|
||||||
|
}
|
||||||
|
var line1 = ordered.Count >= 2 ? string.Join(" - ", ordered[0], ordered[1]) : (ordered.Count == 1 ? ordered[0] : string.Empty);
|
||||||
|
var line2 = ordered.Count >= 4 ? string.Join(" - ", ordered[2], ordered[3]) : (ordered.Count == 3 ? ordered[2] : string.Empty);
|
||||||
|
return (line1, line2);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IDisposable? PushMinimapFont(int fontType)
|
||||||
|
{
|
||||||
|
return fontType switch {
|
||||||
|
1 when System.MinimapAxis12FontHandle != null => System.MinimapAxis12FontHandle.Push(),
|
||||||
|
2 when System.MinimapAxis18FontHandle != null => System.MinimapAxis18FontHandle.Push(),
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe void DrawMapInfoBar(float width, float height, float _)
|
||||||
|
{
|
||||||
|
using var childBg = ImRaii.PushColor(ImGuiCol.ChildBg, System.SystemConfig.MinimapMapInfoBarBackground);
|
||||||
|
using var child = ImRaii.Child("minimap_mapinfo_bar", new Vector2(width, height), false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse);
|
||||||
|
if (!child) return;
|
||||||
|
|
||||||
|
var (line1, line2) = GetMapInfoLines();
|
||||||
|
if (string.IsNullOrEmpty(line1) && string.IsNullOrEmpty(line2)) return;
|
||||||
|
|
||||||
|
using var _font = PushMinimapFont(System.SystemConfig.MinimapMapInfoFontType);
|
||||||
|
var fontScale = ComputeMapInfoFontScale(width, line1, line2);
|
||||||
|
ImGui.SetWindowFontScale(fontScale);
|
||||||
|
try {
|
||||||
|
var color = System.SystemConfig.MinimapMapInfoColor;
|
||||||
|
var totalHeight = 0f;
|
||||||
|
if (line1.Length > 0) totalHeight += ImGui.CalcTextSize(line1).Y;
|
||||||
|
if (line2.Length > 0) totalHeight += (line1.Length > 0 ? 2f : 0f) + ImGui.CalcTextSize(line2).Y;
|
||||||
|
var y = (height - totalHeight) * 0.5f;
|
||||||
|
if (line1.Length > 0) {
|
||||||
|
var sz = ImGui.CalcTextSize(line1);
|
||||||
|
ImGui.SetCursorPos(new Vector2((width - sz.X) * 0.5f, y));
|
||||||
|
ImGui.TextColored(color, line1);
|
||||||
|
y += sz.Y + 2f;
|
||||||
|
}
|
||||||
|
if (line2.Length > 0) {
|
||||||
|
var sz = ImGui.CalcTextSize(line2);
|
||||||
|
ImGui.SetCursorPos(new Vector2((width - sz.X) * 0.5f, y));
|
||||||
|
ImGui.TextColored(color, line2);
|
||||||
|
}
|
||||||
|
} finally {
|
||||||
|
ImGui.SetWindowFontScale(1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float ComputeCoordinateBarHeight(float totalWidth, float totalHeight, float topBarHeight)
|
||||||
|
{
|
||||||
|
var showCoords = System.SystemConfig.MinimapCoordBarShowCoordinates;
|
||||||
|
var showTime = System.SystemConfig.MinimapCoordBarShowTime;
|
||||||
|
var showRepair = System.SystemConfig.MinimapCoordBarShowRepairPercent;
|
||||||
|
if (!showCoords && !showTime && !showRepair) return 0f;
|
||||||
|
|
||||||
|
var minimapSide = Math.Min(totalWidth, totalHeight - topBarHeight - 20f);
|
||||||
|
minimapSide = Math.Max(1f, minimapSide);
|
||||||
|
var baseScale = Math.Clamp(minimapSide / 200f, 0.15f, 1f);
|
||||||
|
var mult = Math.Clamp(System.SystemConfig.MinimapCoordBarFontScale, 0.5f, 2f);
|
||||||
|
var fontScale = Math.Clamp(baseScale * mult, 0.15f, 1.5f);
|
||||||
|
ImGui.SetWindowFontScale(fontScale);
|
||||||
|
var h = 0f;
|
||||||
|
if (showCoords) h = Math.Max(h, ImGui.CalcTextSize(" 99.9 99.9 ").Y);
|
||||||
|
if (showTime) h = Math.Max(h, ImGui.CalcTextSize(DateTime.Now.ToString("h:mm tt")).Y);
|
||||||
|
if (showRepair) h = Math.Max(h, ImGui.CalcTextSize("100%").Y);
|
||||||
|
ImGui.SetWindowFontScale(1f);
|
||||||
|
return h + 8f * ImGuiHelpers.GlobalScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawCoordinateBar(float width, float height, float scale)
|
||||||
|
{
|
||||||
|
var showCoords = System.SystemConfig.MinimapCoordBarShowCoordinates;
|
||||||
|
var showTime = System.SystemConfig.MinimapCoordBarShowTime;
|
||||||
|
var showRepair = System.SystemConfig.MinimapCoordBarShowRepairPercent;
|
||||||
|
if (!showCoords && !showTime && !showRepair) return;
|
||||||
|
|
||||||
|
using var childBg = ImRaii.PushColor(ImGuiCol.ChildBg, System.SystemConfig.MinimapCoordBarBackground);
|
||||||
|
using var child = ImRaii.Child("minimap_coord_bar", new Vector2(width, height), false, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse);
|
||||||
|
if (!child) return;
|
||||||
|
|
||||||
|
var mult = Math.Clamp(System.SystemConfig.MinimapCoordBarFontScale, 0.5f, 2f);
|
||||||
|
var fontScale = Math.Clamp(scale * mult, 0.15f, 1.5f);
|
||||||
|
ImGui.SetWindowFontScale(fontScale);
|
||||||
|
using var _font = PushMinimapFont(System.SystemConfig.MinimapCoordBarFontType);
|
||||||
|
try {
|
||||||
|
var color = System.SystemConfig.MinimapCoordBarColor;
|
||||||
|
var horzPad = 6f * ImGuiHelpers.GlobalScale;
|
||||||
|
var lineHeight = ImGui.GetTextLineHeight();
|
||||||
|
var yPos = Math.Max(0f, (height - lineHeight) * 0.5f - 2f);
|
||||||
|
var gap = 8f * ImGuiHelpers.GlobalScale;
|
||||||
|
|
||||||
|
var order = System.SystemConfig.MinimapBottomBarOrder;
|
||||||
|
if (order.Length != 3) order = [0, 1, 2];
|
||||||
|
|
||||||
|
var texts = new Dictionary<int, string>();
|
||||||
|
if (showCoords && System.MapRenderer.GetCurrentMinimapTransform() is { } transform) {
|
||||||
|
var pos = Service.ObjectTable.LocalPlayer?.Position ?? Vector3.Zero;
|
||||||
|
var mapCoord = MapUtil.WorldToMap(new Vector2(pos.X, pos.Z), transform.Item1, transform.Item2, transform.Item3);
|
||||||
|
texts[0] = $"{mapCoord.X:F1} {mapCoord.Y:F1}";
|
||||||
|
}
|
||||||
|
if (showRepair) texts[1] = $"{EquipmentConditionHelper.GetLowestConditionPercent():F0}%";
|
||||||
|
if (showTime) texts[2] = DateTime.Now.ToString("h:mm tt");
|
||||||
|
|
||||||
|
var visibleOrder = new List<string>();
|
||||||
|
foreach (var idx in order) {
|
||||||
|
var i = Math.Clamp(idx, 0, 2);
|
||||||
|
if (texts.TryGetValue(i, out var t)) visibleOrder.Add(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
var cursorX = horzPad;
|
||||||
|
for (var j = 0; j < visibleOrder.Count; j++) {
|
||||||
|
var text = visibleOrder[j];
|
||||||
|
var sz = ImGui.CalcTextSize(text);
|
||||||
|
var isLast = j == visibleOrder.Count - 1;
|
||||||
|
var x = isLast ? width - horzPad - sz.X : cursorX;
|
||||||
|
ImGui.SetCursorPos(new Vector2(x, yPos));
|
||||||
|
ImGui.TextColored(color, text);
|
||||||
|
if (!isLast) cursorX += sz.X + gap;
|
||||||
|
}
|
||||||
|
} finally {
|
||||||
|
ImGui.SetWindowFontScale(1f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateStyle()
|
private void UpdateStyle()
|
||||||
@@ -113,16 +325,27 @@ public class MinimapWindow : Window
|
|||||||
Flags &= ~ImGuiWindowFlags.NoMove;
|
Flags &= ~ImGuiWindowFlags.NoMove;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private unsafe Vector2 GetMinimapWindowSize()
|
||||||
|
{
|
||||||
|
var minimapSizePx = System.SystemConfig.MinimapSize;
|
||||||
|
var topBarHeight = System.SystemConfig.MinimapShowMapInfoBar ? ComputeMapInfoBarHeight(minimapSizePx) : 0f;
|
||||||
|
var bottomBarHeight = System.SystemConfig.MinimapShowCoordinateBar
|
||||||
|
? ComputeCoordinateBarHeight(minimapSizePx, minimapSizePx + topBarHeight + 24f, topBarHeight)
|
||||||
|
: 0f;
|
||||||
|
var totalHeight = minimapSizePx + topBarHeight + bottomBarHeight;
|
||||||
|
return new Vector2(minimapSizePx, totalHeight);
|
||||||
|
}
|
||||||
|
|
||||||
private void UpdateSizePosition()
|
private void UpdateSizePosition()
|
||||||
{
|
{
|
||||||
var config = System.SystemConfig;
|
var config = System.SystemConfig;
|
||||||
var windowPosition = ImGui.GetWindowPos();
|
var windowPosition = ImGui.GetWindowPos();
|
||||||
var windowSize = ImGui.GetWindowSize();
|
var windowSize = ImGui.GetWindowSize();
|
||||||
var configSize = config.MinimapSize;
|
var expectedSize = GetMinimapWindowSize();
|
||||||
|
|
||||||
// Size is config-only (set in Mappy settings); always apply config size to window.
|
// Size is config-only (set in Mappy settings); always apply config size to window.
|
||||||
if (Math.Abs(windowSize.X - configSize) > 0.1f || Math.Abs(windowSize.Y - configSize) > 0.1f)
|
if (Math.Abs(windowSize.X - expectedSize.X) > 0.1f || Math.Abs(windowSize.Y - expectedSize.Y) > 0.1f)
|
||||||
ImGui.SetWindowSize(new Vector2(configSize, configSize));
|
ImGui.SetWindowSize(expectedSize);
|
||||||
|
|
||||||
if (!ImGui.IsWindowFocused(ImGuiFocusedFlags.RootAndChildWindows)) {
|
if (!ImGui.IsWindowFocused(ImGuiFocusedFlags.RootAndChildWindows)) {
|
||||||
// Not focused: apply config position to window
|
// Not focused: apply config position to window
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.14","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.14/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.14/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.14/latest.zip","LastUpdate":"1772326614"}]
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[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.15: Top/Bottom Info Bars: renamed from Map Info/Coordinate; configurable order for both; Repair % (most damaged item); font, size, color, background for both bars; right-align last bottom bar element. 1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.15","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.15/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.15/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.15/latest.zip","LastUpdate":"1772365750"}]
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Reference in New Issue
Block a user