v1.0.0.15: Top/Bottom Info Bars, Repair %, order, fonts, colors
Made-with: Cursor
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@@ -122,6 +122,36 @@ public class SystemConfig : CharacterConfiguration
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public bool MinimapShowPlayersAndNpcs = true;
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/// <summary>Icon ID for other players on the minimap (default 60403, distinct from party 60421). Override if you prefer a different look.</summary>
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public uint MinimapOtherPlayerIconId = 60403;
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/// <summary>Show current map info (region, map, area, sub-area) at the top of the minimap.</summary>
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public bool MinimapShowMapInfoBar = true;
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/// <summary>Order of map info: 0=Region, 1=Map, 2=Area, 3=SubArea. e.g. {0,1,2,3} = Region, Map, Area, SubArea.</summary>
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public int[] MinimapMapInfoOrder = [0, 1, 2, 3];
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/// <summary>Font scale multiplier for map info bar (0.5-2.0).</summary>
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public float MinimapMapInfoFontScale = 1.0f;
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/// <summary>Text color for map info bar.</summary>
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public Vector4 MinimapMapInfoColor = KnownColor.White.Vector();
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/// <summary>Font type for map info: 0=Default, 1=Axis12, 2=Axis18.</summary>
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public int MinimapMapInfoFontType = 0;
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/// <summary>Background color (RGBA) for map info bar. Alpha = opacity.</summary>
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public Vector4 MinimapMapInfoBarBackground = new(0f, 0f, 0f, 0.2f);
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/// <summary>Show player coordinates at the bottom of the minimap.</summary>
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public bool MinimapShowCoordinateBar = true;
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/// <summary>Show coordinates in the bottom bar.</summary>
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public bool MinimapCoordBarShowCoordinates = true;
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/// <summary>Show local time in the bottom bar.</summary>
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public bool MinimapCoordBarShowTime = true;
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/// <summary>Show repair % (lowest equipped item condition) in the bottom bar.</summary>
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public bool MinimapCoordBarShowRepairPercent = true;
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/// <summary>Order of bottom bar elements: 0=Coordinates, 1=Repair %, 2=Local Time.</summary>
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public int[] MinimapBottomBarOrder = [0, 1, 2];
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/// <summary>Font scale multiplier for coordinate bar (0.5-2.0).</summary>
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public float MinimapCoordBarFontScale = 1.0f;
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/// <summary>Text color for coordinate bar.</summary>
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public Vector4 MinimapCoordBarColor = KnownColor.White.Vector();
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/// <summary>Font type for coord bar: 0=Default, 1=Axis12, 2=Axis18.</summary>
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public int MinimapCoordBarFontType = 0;
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/// <summary>Background color (RGBA) for coordinate bar. Alpha = opacity.</summary>
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public Vector4 MinimapCoordBarBackground = new(0f, 0f, 0f, 0.2f);
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// Movement Trail (Carbonite-style: show where you've been)
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/// <summary>Draw a red trail of dots on the map showing where you've been.</summary>
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