v1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been

Made-with: Cursor
This commit is contained in:
2026-03-01 00:57:18 -05:00
parent 542da3a71b
commit b4638eb60b
12 changed files with 195 additions and 2 deletions
@@ -62,6 +62,8 @@ public partial class MapRenderer
DrawMinimapFlag(contentTopLeft, TexToContent, scaleFactor, offsetX, offsetY);
// User map notes
DrawMinimapMapNotes(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
// Movement trail
DrawMinimapMovementTrail(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
// Temporary (quest objectives, etc.)
DrawMinimapTempMarkers(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY, scale);
// Field markers (waymarks)
@@ -729,6 +731,33 @@ public partial class MapRenderer
}
}
private unsafe void DrawMinimapMovementTrail(Vector2 contentTopLeft, Func<float, float, Vector2> texToContent, Vector2 size, float scaleFactor, float offsetX, float offsetY)
{
if (!System.SystemConfig.ShowMovementTrail) return;
var agent = AgentMap.Instance();
var territoryId = agent->CurrentTerritoryId;
var mapId = agent->CurrentMapId;
var now = DateTime.UtcNow.Subtract(DateTime.UnixEpoch).TotalSeconds;
var fadeTime = System.SystemConfig.MovementTrailFadeTimeSeconds;
foreach (var pt in System.MovementTrailConfig.GetVisiblePoints(territoryId, mapId).ToList()) {
var age = now - pt.TimeStamp;
var alpha = (float)((fadeTime - age) / fadeTime * 0.9);
if (alpha <= 0f) continue;
var tx = 1024.0f + (pt.X - offsetX) * scaleFactor;
var ty = 1024.0f + (pt.Y - offsetY) * scaleFactor;
var contentPos = texToContent(tx, ty);
if (!IsInMinimapBounds(contentPos, size, MinimapBoundsMargin)) continue;
var centerScreen = contentPos + contentTopLeft;
var trailSize = 4f * 0.75f;
var color = System.MovementTrailConfig.TrailColor with { W = alpha };
ImGui.GetWindowDrawList().AddCircleFilled(centerScreen, trailSize, ImGui.GetColorU32(color));
}
}
private unsafe void DrawMinimapMapNotes(Vector2 contentTopLeft, Func<float, float, Vector2> texToContent, Vector2 size, float scaleFactor, float offsetX, float offsetY)
{
var agent = AgentMap.Instance();