Initial HSMappy release (fork of Mappy)
Made-with: Cursor
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using System.Linq;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using Lumina.Extensions;
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using Mappy.Extensions;
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namespace Mappy.MapRenderer;
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public partial class MapRenderer
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{
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private unsafe void DrawDynamicMarkers()
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{
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// Group together icons based on their dataId, this is because square enix shows circles then draws the actual icon overtop
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var iconGroups = AgentMap.Instance()->EventMarkers.GroupBy(markers => (markers.DataId, markers.Position));
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foreach (var group in iconGroups) {
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// Make a copy of the first marker in the set, we will be mutating this copy.
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var markerCopy = group.First();
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// Get the actual iconId we want, typically the icon for the fate, not the circle
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var correctIconId = group.FirstOrNull(marker => marker.IconId is not 60493);
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markerCopy.IconId = correctIconId?.IconId ?? markerCopy.IconId;
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// Get the actual radius value for this marker, typically the circle icon will have this value.
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markerCopy.Radius = group.Max(marker => marker.Radius);
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// Disable radius markings for housing areas
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if (HousingManager.Instance()->CurrentTerritory is not null) {
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markerCopy.Radius = 0.0f;
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}
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markerCopy.Draw(DrawPosition, Scale);
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}
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}
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}
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