v1.0.0.18: Minimap automations (Desynth, Extract, Repair, Equip, Coffers); player movement cancels automation; >> button with tooltip

Made-with: Cursor
This commit is contained in:
2026-03-01 13:38:50 -05:00
parent 851b450a17
commit 8763cf4c70
6 changed files with 463 additions and 3 deletions
+3
View File
@@ -312,6 +312,9 @@ public class MinimapOptionsTab : ITabItem
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("When enabled, the minimap hides during NPC dialogue, object interaction, and when the game hides nameplates (same as the main map). When disabled, the minimap stays visible in those situations.");
configChanged |= ImGui.Checkbox("Lock Position", ref System.SystemConfig.MinimapLockPosition);
configChanged |= ImGui.Checkbox("Show action menu button (>>)", ref System.SystemConfig.MinimapShowActionMenuButton);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Show the >> button at top-right of minimap to quickly access: Desynth all items, Extract Materia, Repair, Equip Gear, Open Coffers.");
configChanged |= ImGui.Checkbox("Draw Under Other UI", ref System.SystemConfig.MinimapDrawUnderOtherUI);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("When enabled, the minimap draws underneath other plugin UI (e.g. HSUI). Disable to draw the minimap on top.");