diff --git a/Mappy/Controllers/IntegrationsController.cs b/Mappy/Controllers/IntegrationsController.cs
index 5651d72..ebf8403 100644
--- a/Mappy/Controllers/IntegrationsController.cs
+++ b/Mappy/Controllers/IntegrationsController.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
+using System.Runtime.CompilerServices;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Hooking;
using Dalamud.Plugin.Services;
@@ -27,8 +28,10 @@ public unsafe class IntegrationsController : IDisposable
private bool _wasBetweenAreas;
private int _lastQuestCount = -1;
private int _lastTempMarkerCount = -1;
- /// Snapshot of (QuestId, Sequence) for each active quest; when this changes we refresh so markers update (e.g. multi-step objective).
+ /// Snapshot of (QuestId, Sequence, variables) for each active quest; when this changes we refresh so markers update (e.g. multi-step objective).
private string _lastQuestSequenceSnapshot = string.Empty;
+ /// Snapshot of temp marker positions; when this changes we refresh so quest area circles update (e.g. marker moved from 1/3 to 2/3 location).
+ private string _lastTempMarkerSnapshot = string.Empty;
private bool _refreshedDuringLoad;
/// When true, request a silent refresh on the next framework update (e.g. after plugin load).
private bool _requestRefreshOnLoad = true;
@@ -113,6 +116,8 @@ public unsafe class IntegrationsController : IDisposable
_wasBetweenAreas = Service.Condition.IsBetweenAreas();
_lastQuestCount = GetActiveQuestCount();
try { _lastTempMarkerCount = (int)AgentMap.Instance()->TempMapMarkerCount; } catch { }
+ _lastQuestSequenceSnapshot = GetQuestSequenceSnapshot();
+ _lastTempMarkerSnapshot = GetTempMarkerSnapshot();
return;
}
@@ -154,6 +159,7 @@ public unsafe class IntegrationsController : IDisposable
var tempCount = -1;
try { tempCount = (int)AgentMap.Instance()->TempMapMarkerCount; } catch { }
var sequenceSnapshot = GetQuestSequenceSnapshot();
+ var tempMarkerSnapshot = GetTempMarkerSnapshot();
if (!skipQuestTempRefresh) {
if (_lastQuestCount >= 0 && questCount < _lastQuestCount)
RequestSilentRefresh(); // quest turned in
@@ -165,9 +171,12 @@ public unsafe class IntegrationsController : IDisposable
RequestSilentRefresh(); // objectives added (e.g. new quest)
if (_lastQuestSequenceSnapshot.Length > 0 && sequenceSnapshot != _lastQuestSequenceSnapshot)
RequestSilentRefresh(); // quest step advanced (multi-step objective)
+ if (_lastTempMarkerSnapshot.Length > 0 && tempMarkerSnapshot.Length > 0 && tempMarkerSnapshot != _lastTempMarkerSnapshot)
+ RequestSilentRefresh(); // marker positions changed (e.g. 1/3 -> 2/3, circle moved)
_lastQuestCount = questCount;
_lastTempMarkerCount = tempCount;
_lastQuestSequenceSnapshot = sequenceSnapshot;
+ _lastTempMarkerSnapshot = tempMarkerSnapshot;
} else {
// During suppression: only update temp baseline so we don't false-trigger when suppression
// ends (e.g. Duty List click repopulates markers). Keep _lastQuestCount and _lastQuestSequenceSnapshot
@@ -188,16 +197,22 @@ public unsafe class IntegrationsController : IDisposable
}
}
- /// Build a string of (QuestId, Sequence) for each active quest so we can detect step advances.
+ /// Build a string of (QuestId, Sequence, variables) for each active quest so we can detect step advances and multi-step objective progress (1/3, 2/3, etc.).
private static unsafe string GetQuestSequenceSnapshot()
{
try
{
var parts = new List();
- foreach (var q in QuestManager.Instance()->NormalQuests)
+ var span = QuestManager.Instance()->NormalQuests;
+ for (var i = 0; i < span.Length; i++)
{
+ ref var q = ref span[i];
if (q.QuestId is 0) continue;
- parts.Add($"{q.QuestId}:{q.Sequence}");
+ // Include variables (objective progress) - changes when 1/3 -> 2/3 even if Sequence does not
+ var ptr = (byte*)Unsafe.AsPointer(ref q);
+ var varStr = string.Empty;
+ for (var j = 0; j < 6; j++) varStr += $"{ptr[0x0C + j]:X2}";
+ parts.Add($"{q.QuestId}:{q.Sequence}:{varStr}");
}
return string.Join("|", parts);
}
@@ -207,6 +222,31 @@ public unsafe class IntegrationsController : IDisposable
}
}
+ /// Build a string of temp marker positions; when marker moves (e.g. 1/3 to 2/3 location) we detect and refresh.
+ private static unsafe string GetTempMarkerSnapshot()
+ {
+ try
+ {
+ var agent = AgentMap.Instance();
+ var count = agent->TempMapMarkerCount;
+ if (count == 0) return string.Empty;
+ var parts = new List();
+ var seen = new HashSet<(int, int)>();
+ for (var i = 0; i < count; i++)
+ {
+ ref var m = ref agent->TempMapMarkers[i];
+ var key = (m.MapMarker.X, m.MapMarker.Y);
+ if (seen.Add(key))
+ parts.Add($"{m.MapMarker.X},{m.MapMarker.Y}");
+ }
+ return string.Join("|", parts.OrderBy(x => x));
+ }
+ catch
+ {
+ return string.Empty;
+ }
+ }
+
/// Call when user opens map via Duty List (quest/gathering/flag/teleport). Cancels any in-progress silent refresh so we never Hide() the map. Suppresses new quest/temp-marker-triggered refresh for ~1s. Must be called BEFORE openMapHook.Original so OnFrameworkUpdate cannot call Hide() first.
private void SuppressSilentRefreshForUserMapOpen()
{
diff --git a/Mappy/Mappy.csproj b/Mappy/Mappy.csproj
index fc78b03..55f8a22 100644
--- a/Mappy/Mappy.csproj
+++ b/Mappy/Mappy.csproj
@@ -4,7 +4,7 @@
HSMappy
HSMappy
Knack117
- 1.0.0.18
+ 1.0.0.19
A more versatile in-game map.
Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, and more.
http://brassnet.ddns.net:33983/KnackAtNite/HSMappy
diff --git a/Mappy/pluginmaster.json b/Mappy/pluginmaster.json
index 5c6dae0..bbf5e4e 100644
--- a/Mappy/pluginmaster.json
+++ b/Mappy/pluginmaster.json
@@ -1 +1 @@
-[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.18: Minimap automations (Desynth, Extract, Repair, Equip, Coffers); player movement cancels automation; >> button with tooltip. 1.0.0.17: Minimap stays visible during dialogue (NPC/quest); rest of hide behavior unchanged. 1.0.0.16: Draw minimap underneath other UI (HSUI etc); Draw Under Other UI config option. 1.0.0.15: Top/Bottom Info Bars: renamed from Map Info/Coordinate; configurable order for both; Repair % (most damaged item); font, size, color, background for both bars; right-align last bottom bar element. 1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.18","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.18/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.18/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.18/latest.zip","LastUpdate":"1772372275"}]
+[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.19: Minimap quest area circles refresh when multi-step objective progresses (1/3 -> 2/3, etc.). 1.0.0.18: Minimap automations (Desynth, Extract, Repair, Equip, Coffers); player movement cancels automation; >> button with tooltip. 1.0.0.17: Minimap stays visible during dialogue (NPC/quest); rest of hide behavior unchanged. 1.0.0.16: Draw minimap underneath other UI (HSUI etc); Draw Under Other UI config option. 1.0.0.15: Top/Bottom Info Bars: renamed from Map Info/Coordinate; configurable order for both; Repair % (most damaged item); font, size, color, background for both bars; right-align last bottom bar element. 1.0.0.14: Movement Trail (Carbonite-style) - red dots show where you've been on map and minimap; configurable distance, fade time, max points; Clear Trail in context menu. 1.0.0.13: User-placed map notes with Title/Description; custom white-page icon; notes on minimap; Remove Note via context menu; Note List layout fix. 1.0.0.12: Other players on minimap use distinct icon (60403) from party markers. 1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.19","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.19/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.19/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.19/latest.zip","LastUpdate":"1772407702"}]