diff --git a/Mappy/Data/SystemConfig.cs b/Mappy/Data/SystemConfig.cs
index ef37a0e..dde2901 100644
--- a/Mappy/Data/SystemConfig.cs
+++ b/Mappy/Data/SystemConfig.cs
@@ -118,6 +118,8 @@ public class SystemConfig : CharacterConfiguration
public bool MinimapShowQuestAreaRadius = true;
/// When true, minimap hides with the game GUI (dialogue, interaction, nameplates off). When false, minimap stays visible during dialogue and object interaction.
public bool MinimapHideWithGameGui = false;
+ /// Show Player/NPC tracking (other players, enemies, bosses, etc.) on the minimap, matching the main map display.
+ public bool MinimapShowPlayersAndNpcs = true;
// Do not persist this setting
[JsonIgnore]
diff --git a/Mappy/MapRenderer/MapRenderer.GameObject.cs b/Mappy/MapRenderer/MapRenderer.GameObject.cs
index 44ce00d..a797216 100644
--- a/Mappy/MapRenderer/MapRenderer.GameObject.cs
+++ b/Mappy/MapRenderer/MapRenderer.GameObject.cs
@@ -1,4 +1,5 @@
-using System.Linq;
+using System;
+using System.Linq;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.Objects.SubKinds;
@@ -18,6 +19,53 @@ namespace Mappy.MapRenderer;
public partial class MapRenderer
{
+ private unsafe void DrawMinimapGameObjects(
+ Vector2 contentTopLeft,
+ Func texToContent,
+ Vector2 size,
+ float scaleFactor,
+ float offsetX,
+ float offsetY)
+ {
+ if (!System.SystemConfig.MinimapShowPlayersAndNpcs) return;
+ if (Service.ObjectTable is not { LocalPlayer: { } player }) return;
+
+ foreach (var obj in Service.ObjectTable.Reverse())
+ {
+ if (!obj.IsTargetable) continue;
+ if (GroupManager.Instance()->MainGroup.IsEntityIdInParty(obj.EntityId)) continue;
+ if (GroupManager.Instance()->MainGroup.IsEntityIdInAlliance(obj.EntityId)) continue;
+ if (Vector3.Distance(obj.Position, player.Position) >= 150.0f) continue;
+
+ var iconId = obj.ObjectKind switch
+ {
+ ObjectKind.Player when GroupManager.Instance()->MainGroup.MemberCount is 0 && System.SystemConfig.ShowPlayers => 60421u,
+ ObjectKind.Player when System.SystemConfig.ShowPlayers => 60444u,
+ ObjectKind.BattleNpc when IsBoss(obj) && obj.TargetObject is null => 60402u,
+ ObjectKind.BattleNpc when IsBoss(obj) && obj.TargetObject is not null => 60401u,
+ ObjectKind.BattleNpc when obj is { SubKind: (int)BattleNpcSubKind.Enemy, TargetObject: not null } => 60422u,
+ ObjectKind.BattleNpc when obj is { SubKind: (int)BattleNpcSubKind.Enemy, TargetObject: null } => 60424u,
+ ObjectKind.BattleNpc when obj.SubKind == (int)BattleNpcSubKind.Pet => 60961u,
+ ObjectKind.Treasure => 60003u,
+ ObjectKind.GatheringPoint => System.GatheringPointIconCache.GetValue(obj.BaseId),
+ ObjectKind.EventObj when IsAetherCurrent(obj) => 60653u,
+ _ => 0u
+ };
+
+ if (iconId is 0) continue;
+ if (System.IconConfig.IconSettingMap.TryGetValue(iconId, out var setting) && setting.Hide) continue;
+
+ var pos = new Vector2(obj.Position.X, obj.Position.Z);
+ var tx = 1024.0f + (pos.X - offsetX) * scaleFactor;
+ var ty = 1024.0f + (pos.Y - offsetY) * scaleFactor;
+ var contentPos = texToContent(tx, ty);
+ if (!IsInMinimapBounds(contentPos, size, MinimapBoundsMargin)) continue;
+
+ var tooltip = GetTooltipForGameObject(obj);
+ DrawMinimapIcon(iconId, contentPos + contentTopLeft, sizeScale: 1.5f, tooltip);
+ }
+ }
+
private unsafe void DrawGameObjects()
{
if (AgentMap.Instance()->SelectedMapId != AgentMap.Instance()->CurrentMapId) return;
diff --git a/Mappy/MapRenderer/MapRenderer.MinimapMarkers.cs b/Mappy/MapRenderer/MapRenderer.MinimapMarkers.cs
index 0d7677d..dbd6591 100644
--- a/Mappy/MapRenderer/MapRenderer.MinimapMarkers.cs
+++ b/Mappy/MapRenderer/MapRenderer.MinimapMarkers.cs
@@ -55,6 +55,8 @@ public partial class MapRenderer
DrawMinimapGatheringMarkers(contentTopLeft, TexToContent, size);
// Party / alliance members (same marker as main map)
DrawMinimapGroupMembers(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
+ // Player / NPC tracking (other players, enemies, bosses, etc.)
+ DrawMinimapGameObjects(contentTopLeft, TexToContent, size, scaleFactor, offsetX, offsetY);
// User flag
DrawMinimapFlag(contentTopLeft, TexToContent, scaleFactor, offsetX, offsetY);
// Temporary (quest objectives, etc.)
diff --git a/Mappy/Mappy.csproj b/Mappy/Mappy.csproj
index 1867788..d031f7e 100644
--- a/Mappy/Mappy.csproj
+++ b/Mappy/Mappy.csproj
@@ -4,7 +4,7 @@
HSMappy
HSMappy
Knack117
- 1.0.0.10
+ 1.0.0.11
A more versatile in-game map.
Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, and more.
http://brassnet.ddns.net:33983/KnackAtNite/HSMappy
diff --git a/Mappy/Windows/ConfigurationWindow.cs b/Mappy/Windows/ConfigurationWindow.cs
index 6d597f3..bef200c 100644
--- a/Mappy/Windows/ConfigurationWindow.cs
+++ b/Mappy/Windows/ConfigurationWindow.cs
@@ -286,6 +286,9 @@ public class MinimapOptionsTab : ITabItem
configChanged |= ImGui.Checkbox("Show Quest Area Radius", ref System.SystemConfig.MinimapShowQuestAreaRadius);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Show quest objective area circles on the minimap (same as on the Area Map).");
+ configChanged |= ImGui.Checkbox("Show Players and NPCs", ref System.SystemConfig.MinimapShowPlayersAndNpcs);
+ if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
+ ImGui.SetTooltip("Show Player/NPC tracking on the minimap (other players, enemies, bosses, etc.), matching the main map display.");
configChanged |= ImGui.Checkbox("Hide Minimap With Game GUI", ref System.SystemConfig.MinimapHideWithGameGui);
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("When enabled, the minimap hides during NPC dialogue, object interaction, and when the game hides nameplates (same as the main map). When disabled, the minimap stays visible in those situations.");
diff --git a/Mappy/pluginmaster.json b/Mappy/pluginmaster.json
index 23879cf..20db7f9 100644
--- a/Mappy/pluginmaster.json
+++ b/Mappy/pluginmaster.json
@@ -1 +1 @@
-[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.10","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.10/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.10/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.10/latest.zip","LastUpdate":"1772237531"}]
+[{"Author":"Knack117","Name":"HSMappy","Punchline":"A more versatile in-game map.","Description":"Replaces the in-game map with an ImGui implementation with several additional features. Fork with minimap improvements, quest radius on minimap, white gradient player cone, and more.","Changelog":"1.0.0.11: Player/NPC tracking on minimap with Show Players and NPCs toggle. 1.0.0.10: Release build. Suppress silent refresh at start of OnOpenMapHook; remove debug logging. 1.0.0.9: Duty List quest click: don't Hide() when viewing quest map (SelectedMapId != CurrentMapId). 1.0.0.8: Cancel silent refresh when opening map from Duty List so it doesn't immediately close. 1.0.0.7: Duty List quest click opens Area Map even when Hide With Game GUI would block it. 1.0.0.6: Minimap stays open after client restart (restore on login). 1.0.0.5: Fix crash when map texture path is invalid (ArgumentOutOfRangeException in Lumina GetFileHash). 1.0.0.4: Temp marker circle refreshes when quest objective is progressed. 1.0.0.3: Fix marker cache refresh after quest turn-in; invalidate temp cache so old markers don't persist. 1.0.0.2: Red direction arrow on minimap pointing to player flag. 1.0.0.1: Duty List quest click keeps Area Map open; player flags show on minimap. 1.0.0.0: Initial HSMappy release. Minimap: quest radius circle (orange, transparent), tooltip; cone drawn under markers; white gradient cone; /hsmappy commands.","InternalName":"HSMappy","AssemblyVersion":"1.0.0.11","RepoUrl":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy","ApplicableVersion":"any","Tags":["map","mapping","overlay","utility"],"CategoryTags":["jobs"],"DalamudApiLevel":14,"DownloadLinkInstall":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.11/latest.zip","IsHide":false,"IsTestingExclusive":false,"DownloadLinkTesting":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.11/latest.zip","DownloadLinkUpdate":"http://brassnet.ddns.net:33983/KnackAtNite/HSMappy/releases/download/v1.0.0.11/latest.zip","LastUpdate":"1772313048"}]