v1.0.0.4: Temp marker circle refreshes when quest objective is progressed
Made-with: Cursor
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@@ -163,11 +163,10 @@ public unsafe class IntegrationsController : IDisposable
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_lastTempMarkerCount = tempCount;
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_lastQuestSequenceSnapshot = sequenceSnapshot;
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} else {
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// During suppression: only update temp/sequence baseline so we don't false-trigger
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// when suppression ends (e.g. Duty List click repopulates markers). Keep _lastQuestCount
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// so quest turn-in during suppression still triggers refresh when suppression ends.
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// During suppression: only update temp baseline so we don't false-trigger when suppression
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// ends (e.g. Duty List click repopulates markers). Keep _lastQuestCount and _lastQuestSequenceSnapshot
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// so quest turn-in and objective progression during suppression still trigger refresh when suppression ends.
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_lastTempMarkerCount = tempCount;
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_lastQuestSequenceSnapshot = sequenceSnapshot;
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}
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}
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