7c174efa70
- Per-combo reset when: Game timer (default), Never, On target change, After X seconds. Never = cycle sequence without time/target reset. After seconds uses configurable 0.5–300s window. - Per-combo 'Preserve position when using other actions' (default on): when on, using another combo or any ability never resets this combo's step; it only resets per its own 'Reset when' setting. When off (original), using an action not in this combo resets it to step 1. - Optional ITargetManager via constructor for On target change; plugin loads if service unavailable (On target change no-op when null). Made-with: Cursor
26 lines
1.4 KiB
C#
26 lines
1.4 KiB
C#
using Dalamud.Game.ClientState.Objects;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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namespace ConfigurableCombo;
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internal class Service
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{
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internal static PluginConfiguration Configuration { get; set; } = null!;
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internal static PluginAddressResolver Address { get; set; } = null!;
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internal static IconReplacer IconReplacer { get; set; } = null!;
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[PluginService] internal static IDalamudPluginInterface Interface { get; private set; } = null!;
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[PluginService] internal static IClientState ClientState { get; private set; } = null!;
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/// <summary>Set by plugin if available; not injected to avoid load failure when service missing. When null, OnTargetChange reset is skipped.</summary>
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internal static ITargetManager? TargetManager { get; set; }
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[PluginService] internal static IChatGui ChatGui { get; private set; } = null!;
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[PluginService] internal static ICommandManager CommandManager { get; private set; } = null!;
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[PluginService] internal static IDataManager DataManager { get; private set; } = null!;
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[PluginService] internal static IPluginLog PluginLog { get; private set; } = null!;
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[PluginService] internal static ITextureProvider TextureProvider { get; private set; } = null!;
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[PluginService] internal static IFramework Framework { get; private set; } = null!;
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[PluginService] internal static IJobGauges JobGauges { get; private set; } = null!;
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}
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