2 Commits

Author SHA1 Message Date
jorg 77d9494447 fix(RDM): Use Enchanted melee actions when Black & White mana ≥ 20
Red Mage melee combo (Riposte 7504 → Zwerchhau 7512 → Redoublement 7516)
should switch to Enchanted variants (7527, 7528, 7529) when both mana
gauges are 20 or higher. The plugin was forcing base actions instead.

Changes:
- Add IJobGauges to read RDM Black/White mana
- ResolveRdmEnchanted(): substitute 7527/7528/7529 when mana ≥ 20
- NormalizeLastComboMoveForSequence(): game/overlay may report Enchanted
  IDs; map to base for correct sequence index lookup
- Apply resolution in UseAction, ExecuteSlotById, GetSlotAppearance,
  GetIcon, OnFrameworkUpdate
- Match combo trigger when slot shows Enchanted Riposte (7527)
- ClearOverlayIfActionNotInCombo: treat Enchanted IDs as in-combo
- SetOurComboState: Enchanted Redoublement = last step for GCD block

Also: remove hardcoded DalamudLibPath so SDK uses platform defaults
(~/.xlcore/dalamud/Hooks/dev/ on Linux, %AppData% on Windows)

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-22 17:40:56 -06:00
KnackAtNite f72031ae60 Initial commit
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-04 22:12:08 -05:00