5b3d8c87d1
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Co-authored-by: Cursor <cursoragent@cursor.com>
77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
// From FlyTextFilter - FlyTextCreation.cs
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// https://github.com/Aireil/FlyTextFilter
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namespace CBT.Types;
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using System.Runtime.InteropServices;
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/* Style:
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* 0 - is local player (or if source, is local player's pet)
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* 1 - is an alliance member
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* 2 - default if not the others
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* 3 - is a battle NPC, is in a duel with local player, or is a player character other than the local player in pvp instance or duel
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* If (source == 0 || target == 0) { Fly Text } else { Pop-up Text }
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*
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* (target == 0) is style 1, red on attacks.
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* (source == 0 && target == 3) is style 2, yellow on attacks.
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* (source == 3 && target != 0) is style 3, red on attacks.
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* ((source == 1 || source == 2) && target != 0) is style 4, blue on attacks.
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*
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*
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* Damage type:
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* 1 - Physical
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* 2 - Magic
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* 3 - Unique
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* */
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/// <summary>
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/// FlyTextCreation struct.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct FlyTextCreation
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{
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/// <summary>
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/// Kind.
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/// </summary>
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public FlyTextKind FlyTextKind;
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/// <summary>
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/// SourceStyle.
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/// </summary>
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public byte SourceStyle;
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/// <summary>
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/// TargetStyle.
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/// </summary>
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public byte TargetStyle;
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/// <summary>
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/// Option.
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/// </summary>
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public byte Option;
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/// <summary>
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/// ActionKind.
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/// </summary>
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public byte ActionKind;
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/// <summary>
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/// ActionID.
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/// </summary>
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public int ActionId;
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/// <summary>
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/// Value1.
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/// </summary>
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public int Val1; // status id if icon
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/// <summary>
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/// Value2.
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/// </summary>
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public int Val2;
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/// <summary>
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/// DamageType.
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/// </summary>
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public byte DamageType;
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} |