Fix NullReferenceException when Target is null (v0.0.3.14)
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- Add null check for e.Target before dereferencing in FlyTextArtist.Draw - Prevents crash when fly text events reference despawned characters - Bump version to 0.0.3.14 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -3,7 +3,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<Authors>cultbaus</Authors>
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<Authors>cultbaus</Authors>
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<Company>-</Company>
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<Company>-</Company>
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<Version>0.0.3.13</Version>
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<Version>0.0.3.14</Version>
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<Description>This plugin manipulates flytext.</Description>
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<Description>This plugin manipulates flytext.</Description>
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<Copyright>-</Copyright>
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<Copyright>-</Copyright>
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<PackageProjectUrl>https://github.com/cultbaus/CBT</PackageProjectUrl>
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<PackageProjectUrl>https://github.com/cultbaus/CBT</PackageProjectUrl>
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@@ -31,7 +31,7 @@ public unsafe class FlyTextArtist
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flyTextEvents.ForEach(e =>
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flyTextEvents.ForEach(e =>
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{
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{
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if (e.Kind != FlyTextKind.None)
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if (e.Kind != FlyTextKind.None && e.Target != null)
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{
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{
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var qt = Service.Tree.GetQuadTree(e.Target->GetGameObjectId().ObjectId);
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var qt = Service.Tree.GetQuadTree(e.Target->GetGameObjectId().ObjectId);
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