52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using KamiToolKit.Classes;
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namespace KamiToolKit.Timelines;
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public unsafe class TimelineLabelSetArray : IDisposable {
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internal AtkTimelineLabelSet* InternalLabelSetArray = null;
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private List<TimelineLabelSet> labelSets = [];
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public uint Count { get; private set; }
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public List<TimelineLabelSet> LabelSets {
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get => labelSets;
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set {
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labelSets = value;
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Resync();
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}
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}
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public void Dispose() {
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foreach (var labelSet in labelSets) {
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labelSet.Dispose();
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}
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NativeMemoryHelper.UiFree(InternalLabelSetArray, Count);
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InternalLabelSetArray = null;
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}
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private void Resync() {
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// Free existing array, we will completely rebuild it
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if (InternalLabelSetArray is not null) {
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NativeMemoryHelper.UiFree(InternalLabelSetArray, Count);
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InternalLabelSetArray = null;
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}
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// Allocate new array
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InternalLabelSetArray = NativeMemoryHelper.UiAlloc<AtkTimelineLabelSet>(labelSets.Count);
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// Copy all Animations into it
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foreach (var index in Enumerable.Range(0, labelSets.Count)) {
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InternalLabelSetArray[index] = *labelSets[index].InternalLabelSet;
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}
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Count = (uint)labelSets.Count;
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}
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}
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