331 lines
10 KiB
C#
331 lines
10 KiB
C#
using System;
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using System.Numerics;
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using AetherBags.Inventory;
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using AetherBags.Nodes.Layout;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using KamiToolKit.Classes;
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using KamiToolKit.Nodes;
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// TODO: Switch back to CS version when Dalamud Updated
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using DragDropFixedNode = AetherBags.Nodes.DragDropNode;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace AetherBags.Nodes.Inventory;
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public class InventoryCategoryNode : SimpleComponentNode
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{
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private readonly TextNode _categoryNameTextNode;
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private readonly HybridDirectionalFlexNode<DragDropFixedNode> _itemGridNode;
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private const float FallbackItemSize = 46;
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private const float HeaderHeight = 16;
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private const float MinWidth = 40;
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private float? _fixedWidth;
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private int _hoverRefs;
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private bool _headerSuppressed;
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private bool _headerExpanded;
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private float _baseHeaderWidth = 96f;
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private string _fullHeaderText = string.Empty;
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public event Action<InventoryCategoryNode, bool>? HeaderHoverChanged;
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public InventoryCategoryNode()
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{
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_categoryNameTextNode = new TextNode
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{
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Size = new Vector2(96, 16),
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AlignmentType = AlignmentType.Left,
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};
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_categoryNameTextNode.AddEvent(AtkEventType.MouseOver, BeginHeaderHover);
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_categoryNameTextNode.AddEvent(AtkEventType.MouseOut, EndHeaderHover);
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_categoryNameTextNode.TextFlags |= TextFlags.OverflowHidden | TextFlags.Ellipsis;
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_categoryNameTextNode.TextFlags &= ~(TextFlags.WordWrap | TextFlags.MultiLine);
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_categoryNameTextNode.AddFlags(NodeFlags.EmitsEvents | NodeFlags.HasCollision);
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_categoryNameTextNode.AttachNode(this);
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_itemGridNode = new HybridDirectionalFlexNode<DragDropFixedNode>
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{
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Position = new Vector2(0, HeaderHeight),
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Size = new Vector2(240, 92),
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FillRowsFirst = true,
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ItemsPerLine = 10,
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HorizontalPadding = 5,
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VerticalPadding = 2,
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};
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_itemGridNode.NodeFlags |= NodeFlags.EmitsEvents;
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_itemGridNode.AttachNode(this);
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}
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public CategorizedInventory CategorizedInventory
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{
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get;
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set
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{
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field = value;
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_fullHeaderText = value.Category.Name;
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_categoryNameTextNode.String = _fullHeaderText;
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_categoryNameTextNode.TextColor = value.Category.Color;
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_categoryNameTextNode.TooltipString = value.Category.Description;
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UpdateItemGrid();
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RecalculateSize();
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}
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}
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public int ItemsPerLine
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{
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get => _itemGridNode.ItemsPerLine;
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set
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{
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if (_itemGridNode.ItemsPerLine == value) return;
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_itemGridNode.ItemsPerLine = value;
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RecalculateSize();
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}
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}
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public float? FixedWidth
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{
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get => _fixedWidth;
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set
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{
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if (_fixedWidth.Equals(value)) return;
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_fixedWidth = value;
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RecalculateSize();
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}
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}
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public void BeginHeaderHover()
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{
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_hoverRefs++;
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if (_hoverRefs != 1) return;
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_headerExpanded = true;
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ApplyHeaderVisualStateAndSize();
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HeaderHoverChanged?.Invoke(this, true);
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}
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public void EndHeaderHover()
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{
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if (_hoverRefs <= 0) return;
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_hoverRefs--;
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if (_hoverRefs != 0) return;
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_headerExpanded = false;
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ApplyHeaderVisualStateAndSize();
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HeaderHoverChanged?.Invoke(this, false);
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}
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public void SetHeaderSuppressed(bool suppressed)
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{
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if (_headerSuppressed == suppressed) return;
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_headerSuppressed = suppressed;
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ApplyHeaderVisualStateAndSize();
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}
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private void ApplyHeaderVisualStateAndSize()
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{
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_categoryNameTextNode.IsVisible = !_headerSuppressed;
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if (_headerSuppressed)
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return;
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var flags = _categoryNameTextNode.TextFlags;
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flags &= ~(TextFlags.WordWrap | TextFlags.MultiLine);
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if (_headerExpanded)
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{
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flags &= ~(TextFlags.OverflowHidden | TextFlags.Ellipsis);
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_categoryNameTextNode.TextFlags = flags;
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if (!string.IsNullOrEmpty(_fullHeaderText))
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_categoryNameTextNode.String = _fullHeaderText;
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Vector2 drawSize = _categoryNameTextNode.GetTextDrawSize();
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float expandedWidth = MathF.Max(_baseHeaderWidth, drawSize.X + 4f);
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_categoryNameTextNode.Size = _categoryNameTextNode.Size with { X = expandedWidth };
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}
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else
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{
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_categoryNameTextNode.Size = _categoryNameTextNode.Size with { X = _baseHeaderWidth };
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if (!string.IsNullOrEmpty(_fullHeaderText))
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_categoryNameTextNode.String = _fullHeaderText;
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flags |= (TextFlags.OverflowHidden | TextFlags.Ellipsis);
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_categoryNameTextNode.TextFlags = flags;
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}
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}
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private void RecalculateSize()
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{
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int itemCount = CategorizedInventory.Items.Count;
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if (itemCount == 0)
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{
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float width = _fixedWidth ?? MinWidth;
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Size = new Vector2(width, HeaderHeight);
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_baseHeaderWidth = width;
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_itemGridNode.Position = new Vector2(0, HeaderHeight);
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_itemGridNode.Size = new Vector2(width, 0);
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ApplyHeaderVisualStateAndSize();
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return;
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}
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int itemsPerLine = _itemGridNode.ItemsPerLine;
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if (itemsPerLine < 1) itemsPerLine = 1;
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int rows = (itemCount + itemsPerLine - 1) / itemsPerLine;
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int actualColumns = Math.Min(itemCount, itemsPerLine);
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float cellW, cellH;
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if (_itemGridNode.Nodes.Count > 0)
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{
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var firstChild = _itemGridNode.Nodes[0];
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cellW = firstChild.Width;
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cellH = firstChild.Height;
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}
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else
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{
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cellW = FallbackItemSize;
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cellH = FallbackItemSize;
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}
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float hPad = _itemGridNode.HorizontalPadding;
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float vPad = _itemGridNode.VerticalPadding;
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float calculatedWidth;
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if (_fixedWidth.HasValue)
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{
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calculatedWidth = _fixedWidth.Value;
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}
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else
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{
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calculatedWidth = actualColumns * cellW + (actualColumns - 1) * hPad;
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if (calculatedWidth < MinWidth) calculatedWidth = MinWidth;
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}
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float height = HeaderHeight + rows * cellH + (rows - 1) * vPad;
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Size = new Vector2(calculatedWidth, height);
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_itemGridNode.Position = new Vector2(0, HeaderHeight);
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_itemGridNode.Size = new Vector2(calculatedWidth, height - HeaderHeight);
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_baseHeaderWidth = calculatedWidth;
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ApplyHeaderVisualStateAndSize();
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}
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private void UpdateItemGrid()
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{
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_itemGridNode.SyncWithListData(
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CategorizedInventory.Items,
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node => node.ItemInfo,
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CreateInventoryDragDropNode);
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}
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private InventoryDragDropNode CreateInventoryDragDropNode(ItemInfo data)
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{
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InventoryItem item = data.Item;
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var node = new InventoryDragDropNode
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{
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Size = new Vector2(42, 46),
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IsVisible = true,
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IconId = item.IconId,
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AcceptedType = DragDropType.Item,
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IsDraggable = true,
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Payload = new DragDropPayload
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{
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Type = DragDropType.Inventory_Item,
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Int1 = (int)item.GetInventoryType(),
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Int2 = item.Slot,
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},
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IsClickable = true,
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OnEnd = _ =>
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{
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System.AddonInventoryWindow.ManualInventoryRefresh();
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},
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OnPayloadAccepted = (n, p) => OnPayloadAccepted(n, p, data),
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OnRollOver = n =>
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{
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BeginHeaderHover();
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n.ShowInventoryItemTooltip(item.Container, item.Slot);
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},
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OnRollOut = n =>
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{
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EndHeaderHover();
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n.HideTooltip();
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},
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ItemInfo = data
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};
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return node;
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}
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private unsafe void OnPayloadAccepted(DragDropNode node, DragDropPayload payload, ItemInfo itemInfo)
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{
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if (payload.Type != DragDropType.Item) return;
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InventoryItem item = itemInfo.Item;
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Services.Logger.Debug($"Inventory DragDropNode Payload Accepted: {payload.Type} Int1: {payload.Int1} Int2: {payload.Int2} ReferenceIndex: {payload.ReferenceIndex}");
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InventoryType inventoryType = InventoryType.GetInventoryTypeFromContainerId(payload.Int1);
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ushort sourceSlot = (ushort)payload.Int2;
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ItemOrderModuleSorterItemEntry* itemEntry = item.GetItemOrderData();
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Services.Logger.Debug($"{item.Slot} vs {item.GetSlot()}: entry: {itemEntry->Slot}");
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Services.Logger.Info($"[OnPayload] Moving {inventoryType}@{sourceSlot} -> {item.Container}@{item.Slot} -> {item.Name.ExtractText()}");
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InventoryManager.Instance()->MoveItemSlot(inventoryType, sourceSlot, item.Container, item.GetSlot(), true);
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// System.AddonInventoryWindow.ManualInventoryRefresh();
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// Should work for swapping item but need a fake empty slot to put new items in probably.
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// Services.Logger.Debug($"Moving Item from {inventoryType} Slot {sourceSlot} to {itemInfo.Item.Container} Slot {itemInfo.Item.GetSlot()}");
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//MoveItem(inventoryType, sourceSlot, itemInfo.Item.Container, itemInfo.Item.GetSlot());
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}
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// Possibly still use this
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private unsafe void MoveItem(InventoryType sourceInventory, uint sourceSlot, InventoryType destinationInventory, uint destinationSlot)
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{
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var sourceContainerId = sourceInventory.AgentItemContainerId;
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var destinationContainerId = destinationInventory.AgentItemContainerId;
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if (sourceContainerId != 0 && destinationContainerId != 0) {
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var atkValues = stackalloc AtkValue[4];
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for (var i = 0; i < 4; i++) atkValues[i].Type = ValueType.UInt;
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atkValues[0].UInt = sourceContainerId;
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atkValues[1].UInt = sourceSlot;
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atkValues[2].UInt = destinationContainerId;
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atkValues[3].UInt = destinationSlot;
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var retVal = stackalloc AtkValue[1];
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RaptureAtkModule* atkModule = RaptureAtkModule.Instance();
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// (RaptureAtkModule* a1, void* outValue, AtkValue* atkValues);
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// (AtkValue* returnValue, AtkValue* values, uint valueCount)
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atkModule->HandleItemMove(retVal, atkValues, 4);
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}
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}
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}
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