Files
AetherBags/KamiToolKit/Nodes/Component/SliderNode.cs
T
KnackAtNite 8db4ce6094
Debug Build and Test / Build against Latest Dalamud (push) Has been cancelled
Debug Build and Test / Build against Staging Dalamud (push) Has been cancelled
Initial commit: AetherBags + KamiToolKit for FC Gitea
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-08 14:46:31 -05:00

182 lines
5.5 KiB
C#

using System;
using System.Globalization;
using System.Numerics;
using FFXIVClientStructs.FFXIV.Component.GUI;
using KamiToolKit.Timelines;
namespace KamiToolKit.Nodes;
public unsafe class SliderNode : ComponentNode<AtkComponentSlider, AtkUldComponentDataSlider> {
public readonly NineGridNode ProgressTextureNode;
public readonly SliderBackgroundButtonNode SliderBackgroundButtonNode;
public readonly SliderForegroundButtonNode SliderForegroundButtonNode;
public readonly TextNode ValueNode;
public readonly TextNode FloatValueNode;
public SliderNode() {
SetInternalComponentType(ComponentType.Slider);
SliderBackgroundButtonNode = new SliderBackgroundButtonNode();
SliderBackgroundButtonNode.AttachNode(this);
ProgressTextureNode = new SimpleNineGridNode {
TexturePath = "ui/uld/SliderGaugeHorizontalA.tex",
TextureCoordinates = new Vector2(16.0f, 8.0f),
TextureSize = new Vector2(40.0f, 7.0f),
Height = 7.0f,
Y = 4.0f,
LeftOffset = 8,
RightOffset = 8,
};
ProgressTextureNode.AttachNode(this);
SliderForegroundButtonNode = new SliderForegroundButtonNode {
Size = new Vector2(16.0f, 16.0f),
};
SliderForegroundButtonNode.AttachNode(this);
ValueNode = new TextNode {
Size = new Vector2(24.0f, 16.0f),
FontType = FontType.Axis,
FontSize = 12,
AlignmentType = AlignmentType.TopLeft,
TextFlags = TextFlags.AutoAdjustNodeSize,
};
ValueNode.AttachNode(this);
FloatValueNode = new TextNode {
Size = new Vector2(24.0f, 16.0f),
IsVisible = false,
FontType = FontType.Axis,
FontSize = 12,
AlignmentType = AlignmentType.TopLeft,
TextFlags = TextFlags.AutoAdjustNodeSize,
};
FloatValueNode.AttachNode(this);
Data->Step = 1;
Data->Min = 0;
Data->Max = 100;
Data->OfffsetL = 4;
Data->OffsetR = 50;
Data->Nodes[0] = ProgressTextureNode.NodeId;
Data->Nodes[1] = SliderForegroundButtonNode.NodeId;
Data->Nodes[2] = ValueNode.NodeId;
Data->Nodes[3] = SliderBackgroundButtonNode.NodeId;
BuildTimelines();
InitializeComponentEvents();
Component->SliderSize = 220;
Component->OffsetR = 50;
Component->OffsetL = 4;
AddEvent(AtkEventType.SliderValueUpdate, ValueChangedHandler);
}
public Action<int>? OnValueChanged { get; set; }
public required Range Range {
get => Data->Min .. Data->Max;
set {
Component->SetMaxValue(value.End.Value);
Component->SetMinValue(value.Start.Value);
Value = Math.Clamp(Value, value.Start.Value, value.End.Value);
}
}
public int Step {
get => Component->Steps;
set => Component->Steps = value;
}
public int Value {
get => Component->Value;
set {
Component->SetValue(value);
UpdateFormattedText();
}
}
public int DecimalPlaces {
get;
set {
field = value;
UpdateFormattedText();
}
}
protected override void OnSizeChanged() {
base.OnSizeChanged();
SliderBackgroundButtonNode.Size = new Vector2(Width - 18.0f - 25.0f, Height / 2.0f);
SliderBackgroundButtonNode.Position = new Vector2(0.0f, 4.0f);
ProgressTextureNode.Size = new Vector2(0.0f, Height / 2.0f - 1.0f);
ProgressTextureNode.Position = new Vector2(0.0f, 4.0f);
SliderForegroundButtonNode.Size = new Vector2(Height - 4.0f, Height - 4.0f);
SliderForegroundButtonNode.Position = new Vector2(0.0f, 0.0f);
ValueNode.Size = new Vector2(0.0f, Height);
ValueNode.Position = new Vector2(Width - 18.0f - 20.0f, 0.0f);
FloatValueNode.Size = new Vector2(0.0f, Height);
FloatValueNode.Position = new Vector2(Width - 18.0f - 20.0f, 0.0f);
Component->SliderSize = (short)Width;
}
private void ValueChangedHandler() {
OnValueChanged?.Invoke(Value);
UpdateFormattedText();
}
private void UpdateFormattedText() {
if (DecimalPlaces is not 0) {
var formatInfo = new NumberFormatInfo {
NumberDecimalDigits = DecimalPlaces,
};
FloatValueNode.IsVisible = true;
FloatValueNode.String = string.Format(formatInfo, "{0:F}", Value / MathF.Pow(10, DecimalPlaces));
ValueNode.FontSize = 0;
}
}
private void BuildTimelines() {
AddTimeline(new TimelineBuilder()
.BeginFrameSet(1, 30)
.AddLabel(1, 17, AtkTimelineJumpBehavior.PlayOnce, 0)
.AddLabel(11, 18, AtkTimelineJumpBehavior.PlayOnce, 0)
.AddLabel(21, 7, AtkTimelineJumpBehavior.PlayOnce, 0)
.EndFrameSet()
.Build()
);
ProgressTextureNode.AddTimeline(new TimelineBuilder()
.BeginFrameSet(1, 20)
.AddFrame(1, alpha: 255)
.EndFrameSet()
.BeginFrameSet(21, 30)
.AddFrame(21, alpha: 127)
.EndFrameSet()
.Build()
);
ValueNode.AddTimeline(new TimelineBuilder()
.BeginFrameSet(1, 20)
.AddFrame(1, alpha: 255)
.EndFrameSet()
.BeginFrameSet(21, 30)
.AddFrame(21, alpha: 153)
.EndFrameSet()
.Build()
);
}
}