using System; using FFXIVClientStructs.FFXIV.Component.GUI; using Lumina.Text.ReadOnly; namespace KamiToolKit.Nodes; public class SimpleComponentNode : ComponentNode { public override ReadOnlySeString TextTooltip { get => CollisionNode.TextTooltip; set => CollisionNode.TextTooltip = value; } public bool DisableCollisionNode { set { if (!value) { throw new Exception("Clearing DisableCollisionNode is not supported."); } CollisionNode.NodeFlags = 0; } } }