using FFXIVClientStructs.FFXIV.Component.GUI; namespace KamiToolKit.Nodes; public unsafe class CollisionNode() : NodeBase(NodeType.Collision) { public virtual CollisionType CollisionType { get => Node->CollisionType; set => Node->CollisionType = value; } public virtual uint Uses { get => Node->Uses; set => Node->Uses = (ushort)value; } public virtual AtkComponentBase* LinkedComponent { get => Node->LinkedComponent; set => Node->LinkedComponent = value; } }