using System.Numerics; using KamiToolKit.Classes; namespace KamiToolKit.Nodes; /// /// A node that shows a border loaded from the party list textures /// public unsafe class BorderNineGridNode : NineGridNode { public BorderNineGridNode() { PartsList.Add(new Part { TextureCoordinates = new Vector2(0.0f, 0.0f), Size = new Vector2(64.0f, 64.0f), Id = 0, TexturePath = "ui/uld/PartyListTargetBase.tex", }); TopOffset = 20; LeftOffset = 20; RightOffset = 20; BottomOffset = 20; PartsRenderType = 108; } }