using System.Numerics; namespace KamiToolKit.Classes; public class Part { public float Width { get; set; } public float Height { get; set; } public Vector2 Size { get => new(Width, Height); set { Width = value.X; Height = value.Y; } } public float U { get; set; } public float V { get; set; } public Vector2 TextureCoordinates { get => new(U, V); set { U = value.X; V = value.Y; } } public uint Id { get; set; } public string TexturePath { get; set; } = string.Empty; }