using System.Numerics; namespace KamiToolKit.Classes; public class Bounds { public required Vector2 TopLeft { get; set; } public required Vector2 BottomRight { get; set; } public float Top => TopLeft.Y; public float Left => TopLeft.X; public float Bottom => BottomRight.Y; public float Right => BottomRight.X; public float Width => BottomRight.X - TopLeft.X; public float Height => BottomRight.Y - TopLeft.Y; public Vector2 Size => new(Width, Height); public float CenterX => (TopLeft.X + BottomRight.X) / 2.0f; public float CenterY => (TopLeft.Y + BottomRight.Y) / 2.0f; public Vector2 Center => new(CenterX, CenterY); public override string ToString() => $"{TopLeft}, {BottomRight}"; }