Fixes category nodes going beyond the grid

This commit is contained in:
Shawrkie Williams
2026-01-11 11:48:54 -05:00
parent f15b585516
commit cd7a4c610b
2 changed files with 62 additions and 14 deletions
@@ -30,6 +30,7 @@ public class InventoryCategoryNode : InventoryCategoryNodeBase
private const float MinWidth = 40;
private float? _fixedWidth;
private float? _maxWidth;
private int _hoverRefs;
private bool _headerSuppressed;
private bool _headerExpanded;
@@ -40,6 +41,7 @@ public class InventoryCategoryNode : InventoryCategoryNodeBase
private int _lastItemCount;
private ulong _lastItemsHash;
private int _lastItemsPerLine;
private float? _lastMaxWidth;
public event Action<InventoryCategoryNode, bool>? HeaderHoverChanged;
public Action? OnRefreshRequested { get; set; }
@@ -88,6 +90,7 @@ public class InventoryCategoryNode : InventoryCategoryNodeBase
{
bool categoryChanged = data.Key != _lastCategoryKey;
bool itemsPerLineChanged = itemsPerLine != _lastItemsPerLine;
bool maxWidthChanged = _maxWidth != _lastMaxWidth;
ulong itemsHash = ComputeItemsHash(CollectionsMarshal.AsSpan(data.Items));
bool itemsChanged = data.Items.Count != _lastItemCount || itemsHash != _lastItemsHash;
@@ -96,6 +99,7 @@ public class InventoryCategoryNode : InventoryCategoryNodeBase
_lastItemCount = data.Items.Count;
_lastItemsHash = itemsHash;
_lastItemsPerLine = itemsPerLine;
_lastMaxWidth = _maxWidth;
_categorizedInventory = data;
@@ -120,7 +124,7 @@ public class InventoryCategoryNode : InventoryCategoryNodeBase
_itemGridNode.ItemsPerLine = itemsPerLine;
}
if (categoryChanged || itemsChanged || itemsPerLineChanged)
if (categoryChanged || itemsChanged || itemsPerLineChanged || maxWidthChanged)
{
RecalculateSize();
}
@@ -160,6 +164,12 @@ public class InventoryCategoryNode : InventoryCategoryNodeBase
}
}
public float? MaxWidth
{
get => _maxWidth;
set => _maxWidth = value;
}
public override bool IsPinnedInConfig => CategorizedInventory.Category?.IsPinned ?? false;
public void BeginHeaderHover()
@@ -224,13 +234,19 @@ public class InventoryCategoryNode : InventoryCategoryNodeBase
}
}
private void RecalculateSize()
public void RecalculateSize()
{
int itemCount = CategorizedInventory.Items.Count;
float cellW = _itemGridNode.Nodes.Count > 0 ? _itemGridNode.Nodes[0].Width : FallbackItemSize;
float cellH = _itemGridNode.Nodes.Count > 0 ? _itemGridNode.Nodes[0].Height : FallbackItemSize;
float hPad = _itemGridNode.HorizontalPadding;
float vPad = _itemGridNode.VerticalPadding;
if (itemCount == 0)
{
float width = _fixedWidth ?? MinWidth;
if (_maxWidth.HasValue) width = Math.Min(width, _maxWidth.Value);
Size = new Vector2(width, HeaderHeight);
_baseHeaderWidth = width;
_itemGridNode.Position = new Vector2(0, HeaderHeight);
@@ -240,21 +256,36 @@ public class InventoryCategoryNode : InventoryCategoryNodeBase
}
int itemsPerLine = Math.Max(1, _itemGridNode.ItemsPerLine);
float minUsableWidth = cellW;
if (_maxWidth.HasValue && _fixedWidth is null && _maxWidth.Value >= minUsableWidth)
{
int maxColumns = (int)MathF.Floor((_maxWidth.Value + hPad) / (cellW + hPad));
maxColumns = Math.Max(1, maxColumns);
float widthNeeded = maxColumns * cellW + (maxColumns - 1) * hPad;
if (widthNeeded > _maxWidth.Value && maxColumns > 1)
maxColumns--;
itemsPerLine = Math.Min(itemsPerLine, maxColumns);
}
int rows = (itemCount + itemsPerLine - 1) / itemsPerLine;
int actualColumns = Math.Min(itemCount, itemsPerLine);
float cellW = _itemGridNode.Nodes.Count > 0 ? _itemGridNode.Nodes[0].Width : FallbackItemSize;
float cellH = _itemGridNode.Nodes.Count > 0 ? _itemGridNode.Nodes[0].Height : FallbackItemSize;
float hPad = _itemGridNode.HorizontalPadding;
float vPad = _itemGridNode.VerticalPadding;
float calculatedWidth = _fixedWidth ?? Math.Max(MinWidth, actualColumns * cellW + (actualColumns - 1) * hPad);
if (_maxWidth.HasValue && _fixedWidth is null && _maxWidth.Value >= minUsableWidth)
calculatedWidth = Math.Min(calculatedWidth, _maxWidth.Value);
float height = HeaderHeight + rows * cellH + (rows - 1) * vPad;
Size = new Vector2(calculatedWidth, height);
_itemGridNode.Position = new Vector2(0, HeaderHeight);
_itemGridNode.Size = new Vector2(calculatedWidth, height - HeaderHeight);
if (_itemGridNode.ItemsPerLine != itemsPerLine)
_itemGridNode.ItemsPerLine = itemsPerLine;
_baseHeaderWidth = calculatedWidth;
ApplyHeaderVisualStateAndSize();