Implement basic usercategories
This commit is contained in:
@@ -125,6 +125,7 @@ public class AddonInventoryWindow : NativeAddon
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private void RefreshCategoriesCore(bool autosize)
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{
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_footerNode.SlotAmountText = InventoryState.GetEmptyItemSlotsString();
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_footerNode.RefreshCurrencies();
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string filter = _searchInputNode.SearchString.ExtractText();
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IReadOnlyList<CategorizedInventory> categories = InventoryState.GetInventoryItemCategories(filter);
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@@ -141,12 +142,9 @@ public class AddonInventoryWindow : NativeAddon
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node.CategorizedInventory = data;
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node.ItemsPerLine = Math.Min(data.Items.Count, maxItemsPerLine);
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},
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createNodeMethod: _ =>
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{
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return new InventoryCategoryNode
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createNodeMethod: _ => new InventoryCategoryNode
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{
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Size = ContentSize with { Y = 120 },
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};
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});
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WireHoverHandlers();
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@@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using KamiToolKit.Classes;
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namespace AetherBags.Configuration;
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public class CategorySettings
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{
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public bool GameCategoriesEnabled { get; set; } = true;
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public bool UserCategoriesEnabled { get; set; } = true;
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public List<UserCategoryDefinition> UserCategories { get; set; } = new();
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}
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public class UserCategoryDefinition
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{
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public string Id { get; set; } = Guid.NewGuid().ToString("N");
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public string Name { get; set; } = "New Category";
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public string Description { get; set; } = string.Empty;
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public int Order { get; set; }
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public int Priority { get; set; } = 100;
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public Vector4 Color { get; set; } = ColorHelper.GetColor(50);
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public CategoryRuleSet Rules { get; set; } = new();
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}
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public class CategoryRuleSet
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{
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public List<uint> AllowedItemIds { get; set; } = new();
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public List<string> AllowedItemNamePatterns { get; set; } = new();
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public List<uint> AllowedUiCategoryIds { get; set; } = new();
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public List<int> AllowedRarities { get; set; } = new();
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public RangeFilter<int> ItemLevel { get; set; } = new() { Enabled = false, Min = 0, Max = 2000 };
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public RangeFilter<uint> VendorPrice { get; set; } = new() { Enabled = false, Min = 0, Max = 9_999_999 };
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}
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public class RangeFilter<T> where T : struct, IComparable<T>
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{
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public bool Enabled { get; set; }
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public T Min { get; set; }
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public T Max { get; set; }
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}
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@@ -0,0 +1,39 @@
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using System.Collections.Generic;
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using System.Numerics;
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namespace AetherBags.Configuration.Import;
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// Possible Mapping:
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// Index -> Order
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// Color/Id/Name
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// AllowedItemNames -> AllowedItemNamePatterns
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// AllowedItemTypes -> AllowedUiCategoryIds
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// AllowedItemRarities -> AllowedRarities
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// ItemLevelFilter / VendorPriceFilter -> RangeFilter
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public sealed class SortaKindaCategory
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{
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public Vector4 Color { get; set; }
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public string Id { get; set; } = string.Empty;
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public string Name { get; set; } = string.Empty;
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public int Index { get; set; }
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public List<string> AllowedItemNames { get; set; } = new();
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public List<uint> AllowedItemTypes { get; set; } = new();
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public List<int> AllowedItemRarities { get; set; } = new();
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public ExternalRangeFilterDto<int> ItemLevelFilter { get; set; } = new();
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public ExternalRangeFilterDto<uint> VendorPriceFilter { get; set; } = new();
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public int Direction { get; set; }
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public int FillMode { get; set; }
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public int SortMode { get; set; }
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}
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public sealed class ExternalRangeFilterDto<T> where T : struct
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{
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public bool Enable { get; set; }
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public string Label { get; set; } = string.Empty;
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public T MinValue { get; set; }
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public T MaxValue { get; set; }
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}
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@@ -8,4 +8,5 @@ public class SystemConfiguration
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public const string FileName = "AetherBags.json";
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public CurrencySettings Currency { get; set; } = new();
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public CategorySettings Categories { get; set; } = new();
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}
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@@ -6,6 +6,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using AetherBags.Configuration;
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namespace AetherBags.Inventory;
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@@ -57,23 +58,38 @@ public static unsafe class InventoryState
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private static readonly List<uint> RemoveKeysScratch = new(capacity: 256);
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private const uint UserCategoryKeyFlag = 0x8000_0000;
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private static uint MakeUserCategoryKey(int order)
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=> UserCategoryKeyFlag | (uint)(order & 0x7FFF_FFFF);
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private static bool IsUserCategoryKey(uint key)
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=> (key & UserCategoryKeyFlag) != 0;
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public static bool Contains(this IReadOnlyCollection<InventoryType> inventoryTypes, GameInventoryType type)
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=> inventoryTypes.Contains((InventoryType)type);
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public static void RefreshFromGame()
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{
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InventoryManager* mgr = InventoryManager.Instance();
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if (mgr == null)
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InventoryManager* inventoryManager = InventoryManager.Instance();
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if (inventoryManager == null)
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{
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ClearAll();
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return;
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}
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var config = System.Config;
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bool userCategoriesEnabled = config.Categories.UserCategoriesEnabled;
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bool gameCategoriesEnabled = config.Categories.GameCategoriesEnabled;
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List<UserCategoryDefinition> userCategories = config.Categories.UserCategories;
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AggByItemId.Clear();
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for (int invIndex = 0; invIndex < BagInventories.Length; invIndex++)
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for (int inventoryIndex = 0; inventoryIndex < BagInventories.Length; inventoryIndex++)
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{
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var container = mgr->GetInventoryContainer(BagInventories[invIndex]);
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var container = inventoryManager->GetInventoryContainer(BagInventories[inventoryIndex]);
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if (container == null)
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continue;
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@@ -85,26 +101,26 @@ public static unsafe class InventoryState
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if (id == 0)
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continue;
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int qty = item.Quantity;
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int quantity = item.Quantity;
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if (AggByItemId.TryGetValue(id, out AggregatedItem agg))
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{
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agg.Total += qty;
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agg.Total += quantity;
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AggByItemId[id] = agg;
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}
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else
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{
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AggByItemId.Add(id, new AggregatedItem { First = item, Total = qty });
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AggByItemId.Add(id, new AggregatedItem { First = item, Total = quantity });
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}
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}
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}
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foreach (var kvp in BucketsByKey)
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{
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CategoryBucket b = kvp.Value;
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b.Used = false;
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b.Items.Clear();
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b.FilteredItems.Clear();
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CategoryBucket bucket = kvp.Value;
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bucket.Used = false;
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bucket.Items.Clear();
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bucket.FilteredItems.Clear();
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}
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foreach (var kvp in AggByItemId)
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@@ -126,20 +142,82 @@ public static unsafe class InventoryState
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info.Item = agg.First;
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info.ItemCount = agg.Total;
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}
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}
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uint catKey = info.UiCategory.RowId;
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// Bucket by user category
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HashSet<uint> claimedItemIds = new(capacity: ItemInfoByItemId.Count);
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if (!BucketsByKey.TryGetValue(catKey, out CategoryBucket? bucket))
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if (userCategoriesEnabled && userCategories.Count > 0)
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{
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for (int c = 0; c < userCategories.Count; c++)
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{
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UserCategoryDefinition category = userCategories[c];
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uint key = MakeUserCategoryKey(category.Order);
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if (!BucketsByKey.TryGetValue(key, out CategoryBucket? bucket))
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{
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bucket = new CategoryBucket
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{
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Key = catKey,
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Category = GetCategoryInfoForKeyCached(catKey, info),
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Key = key,
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Category = new CategoryInfo
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{
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Name = category.Name,
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Description = category.Description,
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Color = category.Color,
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},
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Items = new List<ItemInfo>(capacity: 16),
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FilteredItems = new List<ItemInfo>(capacity: 16),
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Used = true,
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};
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BucketsByKey.Add(catKey, bucket);
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BucketsByKey.Add(key, bucket);
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}
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else
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{
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bucket.Used = true;
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bucket.Category.Name = category.Name;
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bucket.Category.Description = category.Description;
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bucket.Category.Color = category.Color;
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}
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foreach (var itemKvp in ItemInfoByItemId)
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{
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ItemInfo item = itemKvp.Value;
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if (UserCategoryMatcher.Matches(item, category))
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{
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bucket.Items.Add(item);
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claimedItemIds.Add(item.Item.ItemId);
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}
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}
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if (bucket.Items.Count == 0)
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bucket.Used = false;
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}
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}
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// Game category bucket
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if (gameCategoriesEnabled)
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{
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foreach (var itemKvp in ItemInfoByItemId)
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{
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ItemInfo info = itemKvp.Value;
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if (userCategoriesEnabled && claimedItemIds.Contains(info.Item.ItemId))
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continue;
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uint categoryKey = info.UiCategory.RowId;
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if (!BucketsByKey.TryGetValue(categoryKey, out CategoryBucket? bucket))
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{
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bucket = new CategoryBucket
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{
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Key = categoryKey,
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Category = GetCategoryInfoForKeyCached(categoryKey, info),
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Items = new List<ItemInfo>(capacity: 16),
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FilteredItems = new List<ItemInfo>(capacity: 16),
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Used = true,
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};
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BucketsByKey.Add(categoryKey, bucket);
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}
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else
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{
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@@ -148,6 +226,52 @@ public static unsafe class InventoryState
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bucket.Items.Add(info);
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}
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}
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// Unclaimed items
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if (!gameCategoriesEnabled)
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{
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if (!BucketsByKey.TryGetValue(0u, out CategoryBucket? miscBucket))
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{
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CategoryInfo miscInfo;
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if (ItemInfoByItemId.Count > 0)
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{
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var sample = ItemInfoByItemId.Values.First();
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miscInfo = GetCategoryInfoForKeyCached(0u, sample);
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}
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else
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{
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miscInfo = new CategoryInfo { Name = "Misc", Description = "Uncategorized items" };
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}
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miscBucket = new CategoryBucket
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{
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Key = 0u,
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Category = miscInfo,
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Items = new List<ItemInfo>(capacity: 16),
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FilteredItems = new List<ItemInfo>(capacity: 16),
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Used = true,
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};
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BucketsByKey.Add(0u, miscBucket);
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}
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else
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{
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miscBucket.Used = true;
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}
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foreach (var itemKvp in ItemInfoByItemId)
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{
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ItemInfo info = itemKvp.Value;
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if (userCategoriesEnabled && claimedItemIds.Contains(info.Item.ItemId))
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continue;
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miscBucket.Items.Add(info);
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}
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if (miscBucket.Items.Count == 0)
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miscBucket.Used = false;
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}
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if (ItemInfoByItemId.Count != AggByItemId.Count)
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{
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@@ -176,7 +300,13 @@ public static unsafe class InventoryState
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SortedCategoryKeys.Add(bucket.Key);
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}
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SortedCategoryKeys.Sort();
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SortedCategoryKeys.Sort((a, b) =>
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{
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bool au = IsUserCategoryKey(a);
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bool bu = IsUserCategoryKey(b);
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if (au != bu) return au ? -1 : 1;
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return a.CompareTo(b);
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});
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AllCategories.Clear();
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AllCategories.Capacity = Math.Max(AllCategories.Capacity, SortedCategoryKeys.Count);
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@@ -316,7 +446,6 @@ public static unsafe class InventoryState
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isCapped = weeklyAcquired >= weeklyLimit;
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}
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Services.Logger.Info($"Currency {currencyItem.ItemId} amount: {amount}, max: {maxAmount}");
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return new CurrencyInfo
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{
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Amount = amount,
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@@ -389,10 +518,15 @@ public static unsafe class InventoryState
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{
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public static readonly ItemCountDescComparer Instance = new();
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public int Compare(ItemInfo x, ItemInfo y)
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public int Compare(ItemInfo? x, ItemInfo? y)
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{
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if (ReferenceEquals(x, y)) return 0;
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if (x is null) return 1; // nulls last
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if (y is null) return -1;
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int a = x.ItemCount;
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int b = y.ItemCount;
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if (a > b) return -1;
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if (a < b) return 1;
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return 0;
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@@ -43,6 +43,7 @@ public sealed class ItemInfo : IEquatable<ItemInfo>
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public int Level => Row.LevelEquip;
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public int ItemLevel => (int)Row.LevelItem.RowId;
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public int Rarity => Row.Rarity;
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public uint VendorPrice => Row.PriceLow;
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public RowRef<ItemUICategory> UiCategory => Row.ItemUICategory;
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@@ -0,0 +1,66 @@
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using AetherBags.Configuration;
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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namespace AetherBags.Inventory;
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internal static class UserCategoryMatcher
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{
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public static bool Matches(ItemInfo item, UserCategoryDefinition userCategory)
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{
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var rules = userCategory.Rules;
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if (rules.AllowedUiCategoryIds.Count > 0)
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{
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uint uiCategoryId = item.UiCategory.RowId;
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if (!rules.AllowedUiCategoryIds.Contains(uiCategoryId))
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return false;
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}
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if (rules.AllowedItemIds.Count > 0 && !rules.AllowedItemIds.Contains(item.Item.ItemId))
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return false;
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if (rules.AllowedRarities.Count > 0 && !rules.AllowedRarities.Contains(item.Rarity))
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return false;
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if (rules.ItemLevel.Enabled && !InRange(item.ItemLevel, rules.ItemLevel.Min, rules.ItemLevel.Max))
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return false;
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if (rules.VendorPrice.Enabled && !InRange(item.VendorPrice, rules.VendorPrice.Min, rules.VendorPrice.Max))
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return false;
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if (rules.AllowedItemNamePatterns.Count > 0)
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{
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bool any = false;
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for (int i = 0; i < rules.AllowedItemNamePatterns.Count; i++)
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{
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string pattern = rules.AllowedItemNamePatterns[i];
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if (string.IsNullOrWhiteSpace(pattern))
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continue;
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// Treat patterns as regex for now.
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try
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{
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if (Regex.IsMatch(item.Name, pattern, RegexOptions.CultureInvariant | RegexOptions.IgnoreCase))
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{
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any = true;
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break;
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}
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}
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catch
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{
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// Invalid regex: ignore it.
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}
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}
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if (!any)
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return false;
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}
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return true;
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}
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private static bool InRange<T>(T value, T min, T max) where T : struct, IComparable<T>
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=> value.CompareTo(min) >= 0 && value.CompareTo(max) <= 0;
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}
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@@ -6,9 +6,5 @@ namespace AetherBags.Nodes;
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public class CurrencyListNode : HorizontalListNode
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{
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public List<CurrencyInfo> CurrencyInfoList
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{
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get;
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set;
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}
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public List<CurrencyInfo>? CurrencyInfoList { get; set; }
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}
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