Get DragDropping working
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@@ -0,0 +1,65 @@
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using FFXIVClientStructs.FFXIV.Client.Game;
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namespace AetherBags.Extensions;
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public static class InventoryTypeExtensions
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{
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extension(InventoryType inventoryType)
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{
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public uint AgentItemContainerId =>
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inventoryType switch
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{
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InventoryType.EquippedItems => 4,
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InventoryType.KeyItems => 7,
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InventoryType.Inventory1 => 48,
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InventoryType.Inventory2 => 49,
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InventoryType.Inventory3 => 50,
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InventoryType.Inventory4 => 51,
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InventoryType.ArmoryMainHand => 57,
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InventoryType.ArmoryHead => 58,
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InventoryType.ArmoryBody => 59,
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InventoryType.ArmoryHands => 60,
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InventoryType.ArmoryLegs => 61,
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InventoryType.ArmoryFeets => 62,
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InventoryType.ArmoryOffHand => 63,
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InventoryType.ArmoryEar => 64,
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InventoryType.ArmoryNeck => 65,
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InventoryType.ArmoryWrist => 66,
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InventoryType.ArmoryRings => 67,
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InventoryType.ArmorySoulCrystal => 68,
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InventoryType.SaddleBag1 => 69,
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InventoryType.SaddleBag2 => 70,
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InventoryType.PremiumSaddleBag1 => 71,
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InventoryType.PremiumSaddleBag2 => 72,
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_ => 0
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};
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public static InventoryType GetInventoryTypeFromContainerId(int id) =>
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id switch
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{
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4 => InventoryType.EquippedItems,
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7 => InventoryType.KeyItems,
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48 => InventoryType.Inventory1,
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49 => InventoryType.Inventory2,
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50 => InventoryType.Inventory3,
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51 => InventoryType.Inventory4,
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57 => InventoryType.ArmoryMainHand,
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58 => InventoryType.ArmoryHead,
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59 => InventoryType.ArmoryBody,
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60 => InventoryType.ArmoryHands,
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61 => InventoryType.ArmoryLegs,
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62 => InventoryType.ArmoryFeets,
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63 => InventoryType.ArmoryOffHand,
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64 => InventoryType.ArmoryEar,
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65 => InventoryType.ArmoryNeck,
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66 => InventoryType.ArmoryWrist,
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67 => InventoryType.ArmoryRings,
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68 => InventoryType.ArmorySoulCrystal,
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69 => InventoryType.SaddleBag1,
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70 => InventoryType.SaddleBag2,
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71 => InventoryType.PremiumSaddleBag1,
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72 => InventoryType.PremiumSaddleBag2,
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_ => (InventoryType)0
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};
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}
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}
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@@ -630,6 +630,11 @@ public static unsafe class InventoryState
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};
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};
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}
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}
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public static InventoryContainer* GetInventoryContainer(InventoryType inventoryType)
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{
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return InventoryManager.Instance()->GetInventoryContainer(inventoryType);
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}
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private struct AggregatedItem
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private struct AggregatedItem
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{
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{
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public InventoryItem First;
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public InventoryItem First;
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@@ -7,9 +7,11 @@ using KamiToolKit.Classes;
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using KamiToolKit.Nodes;
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using KamiToolKit.Nodes;
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using System;
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using System;
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using System.Numerics;
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using System.Numerics;
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using FFXIVClientStructs.FFXIV.Client.UI;
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// TODO: Switch back to CS version when Dalamud Updated
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// TODO: Switch back to CS version when Dalamud Updated
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using DragDropFixedNode = AetherBags.Nodes.DragDropNode;
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using DragDropFixedNode = AetherBags.Nodes.DragDropNode;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace AetherBags.Nodes;
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namespace AetherBags.Nodes;
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@@ -285,11 +287,38 @@ public class InventoryCategoryNode : SimpleComponentNode
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private unsafe void OnPayloadAccepted(DragDropNode node, DragDropPayload payload, ItemInfo itemInfo)
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private unsafe void OnPayloadAccepted(DragDropNode node, DragDropPayload payload, ItemInfo itemInfo)
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{
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{
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if (payload.Type != DragDropType.Item) return;
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Services.Logger.Debug($"Inventory DragDropNode Payload Accepted: {payload.Type} Int1: {payload.Int1} Int2: {payload.Int2}");
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Services.Logger.Debug($"Inventory DragDropNode Payload Accepted: {payload.Type} Int1: {payload.Int1} Int2: {payload.Int2}");
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InventoryType inventoryType = (InventoryType)payload.Int1;
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InventoryType inventoryType = InventoryType.GetInventoryTypeFromContainerId(payload.Int1);
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ushort sourceSlot = (ushort)payload.Int2;
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ushort sourceSlot = (ushort)payload.Int2;
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System.AddonInventoryWindow.ManualInventoryRefresh();
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System.AddonInventoryWindow.ManualInventoryRefresh();
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// Should work for swapping item but need a fake empty slot to put new items in probably.
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// Should work for swapping item but need a fake empty slot to put new items in probably.
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InventoryManager.Instance()->MoveItemSlot(inventoryType, sourceSlot, itemInfo.Item.Container, itemInfo.Item.GetSlot());
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// Services.Logger.Debug($"Moving Item from {inventoryType} Slot {sourceSlot} to {itemInfo.Item.Container} Slot {itemInfo.Item.GetSlot()}");
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InventoryManager.Instance()->MoveItemSlot(inventoryType, sourceSlot, itemInfo.Item.Container, itemInfo.Item.GetSlot(), false);
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//MoveItem(inventoryType, sourceSlot, itemInfo.Item.Container, itemInfo.Item.GetSlot());
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}
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// Possibly still use this
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private unsafe void MoveItem(InventoryType sourceInventory, uint sourceSlot, InventoryType destinationInventory, uint destinationSlot)
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{
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var sourceContainerId = sourceInventory.AgentItemContainerId;
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var destinationContainerId = destinationInventory.AgentItemContainerId;
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if (sourceContainerId != 0 && destinationContainerId != 0) {
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var atkValues = stackalloc AtkValue[4];
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for (var i = 0; i < 4; i++) atkValues[i].Type = ValueType.UInt;
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atkValues[0].UInt = sourceContainerId;
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atkValues[1].UInt = sourceSlot;
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atkValues[2].UInt = destinationContainerId;
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atkValues[3].UInt = destinationSlot;
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var retVal = stackalloc AtkValue[1];
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RaptureAtkModule* atkModule = RaptureAtkModule.Instance();
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// (RaptureAtkModule* a1, void* outValue, AtkValue* atkValues);
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// (AtkValue* returnValue, AtkValue* values, uint valueCount)
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atkModule->HandleItemMove(retVal, atkValues, 4);
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}
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}
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}
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}
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}
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