Fix moving retainers, add InventoryNotificationNode
This commit is contained in:
@@ -0,0 +1,162 @@
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using System.Collections.Generic;
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using System.Numerics;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using KamiToolKit;
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using KamiToolKit.Classes;
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using KamiToolKit.Classes.Timelines;
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using KamiToolKit.Nodes;
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using Lumina.Excel;
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using Lumina.Excel.Sheets;
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using Lumina.Text;
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using Lumina.Text.ReadOnly;
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namespace AetherBags.Nodes.Inventory;
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public sealed class InventoryNotificationNode : SimpleComponentNode
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{
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private readonly SimpleNineGridNode glowNode;
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private readonly TextNode titleTextNode;
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private readonly TextNode messageTextNode;
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private Dictionary<InventoryNotificationType, InventoryNotificationInfo> notificationCache = null!;
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public InventoryNotificationNode()
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{
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PopulateNotificationCache();
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AddTimeline(ParentLabels);
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glowNode = new SimpleNineGridNode {
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TexturePath = "ui/uld/Inventory.tex",
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TextureSize = new Vector2(56.0f, 56.0f),
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TextureCoordinates = new Vector2(88.0f, 0.0f),
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TopOffset = 10,
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BottomOffset = 10,
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LeftOffset = 26,
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RightOffset = 26,
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};
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glowNode.AttachNode(this);
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glowNode.AddTimeline(GlowKeyFrames);
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titleTextNode = new TextNode
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{
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Position = new Vector2(0, 10f),
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FontType = FontType.MiedingerMed,
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FontSize = 18,
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TextColor = ColorHelper.GetColor(50),
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TextOutlineColor = ColorHelper.GetColor(37),
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TextFlags = TextFlags.Edge,
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AlignmentType = AlignmentType.Center,
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};
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titleTextNode.AttachNode(this);
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titleTextNode.AddTimeline(TextKeyFrames);
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messageTextNode = new TextNode
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{
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Position = new Vector2(0, -10f),
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FontType = FontType.Axis,
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FontSize = 14,
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TextColor = ColorHelper.GetColor(50),
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TextOutlineColor = ColorHelper.GetColor(37),
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TextFlags = TextFlags.Edge,
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AlignmentType = AlignmentType.Center,
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};
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messageTextNode.AttachNode(this);
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messageTextNode.AddTimeline(TextKeyFrames);
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Timeline?.PlayAnimation(17);
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}
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protected override void OnSizeChanged()
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{
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base.OnSizeChanged();
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glowNode.Size = Size with { Y = 40 };
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titleTextNode.Size = Size with { Y = 20 };
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messageTextNode.Size = Size with { Y = 16 };
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}
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private void PopulateNotificationCache()
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{
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ExcelSheet<Addon> addonSheet = Services.DataManager.GetExcelSheet<Addon>();
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notificationCache = new Dictionary<InventoryNotificationType, InventoryNotificationInfo>
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{
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{
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InventoryNotificationType.SaddleBag,
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new InventoryNotificationInfo(addonSheet.GetRow(891).Text, addonSheet.GetRow(892).Text)
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},
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{
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InventoryNotificationType.RetainerEntrust,
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new InventoryNotificationInfo(addonSheet.GetRow(910).Text, addonSheet.GetRow(3573).Text)
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},
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{
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InventoryNotificationType.RetainerEquip,
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new InventoryNotificationInfo(addonSheet.GetRow(910).Text, addonSheet.GetRow(3585).Text)
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}
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};
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}
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public InventoryNotificationType NotificationType
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{
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get;
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set
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{
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field = value;
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if (value == InventoryNotificationType.None)
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{
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titleTextNode.String = string.Empty;
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messageTextNode.String = string.Empty;
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Timeline?.PlayAnimation(17); // Hide
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}
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else if (notificationCache.TryGetValue(value, out var texts))
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{
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titleTextNode.SeString = texts.Title;
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messageTextNode.SeString = texts.Message;
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Timeline?.PlayAnimation(101); // Show
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}
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}
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} = InventoryNotificationType.None;
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// Future Zeff, this always goes on a parent
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private Timeline ParentLabels => new TimelineBuilder()
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.BeginFrameSet(1, 59)
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.AddLabel(1, 17, AtkTimelineJumpBehavior.PlayOnce, 0)
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.AddLabel(10, 101, AtkTimelineJumpBehavior.Start, 0)
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.AddLabel(25, 102, AtkTimelineJumpBehavior.Start, 0)
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.AddLabel(59, 0, AtkTimelineJumpBehavior.LoopForever, 102)
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.EndFrameSet()
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.Build();
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// Future Zeff, this always goes on a child
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private Timeline GlowKeyFrames => new TimelineBuilder().BeginFrameSet(15, 59)
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.AddFrame(10, scale: new Vector2(1.4f, 1.0f), alpha: 0, addColor: new Vector3(128, 128, 128))
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.AddFrame(15, scale: new Vector2(1.0f, 1.0f), alpha: 255, addColor: new Vector3(128, 128, 128))
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.AddFrame(21, scale: new Vector2(1.0f, 1.0f), alpha: 255, addColor: new Vector3(0, 0, 0))
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.AddFrame(40, scale: new Vector2(1.0f, 1.0f), alpha: 255, addColor: new Vector3(0, 0, 0))
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.AddFrame(46, scale: new Vector2(1.0f, 1.0f), alpha: 255, addColor: new Vector3(10, 10, 10))
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.AddFrame(59, scale: new Vector2(1.0f, 1.0f), alpha: 255, addColor: new Vector3(0, 0, 0))
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.EndFrameSet()
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.Build();
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// Future Zeff, this always goes on a child
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private Timeline TextKeyFrames => new TimelineBuilder().BeginFrameSet(15, 59)
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.AddFrame(15, alpha: 0, addColor: new Vector3(128, 128, 128))
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.AddFrame(18, alpha: 255, addColor: new Vector3(64, 64, 64))
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.AddFrame(25, alpha: 255, addColor: new Vector3(0, 0, 0))
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.AddFrame(40, alpha: 255, addColor: new Vector3(0, 0, 0))
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.AddFrame(46, alpha: 255, addColor: new Vector3(64, 64, 64))
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.AddFrame(59, alpha: 255, addColor: new Vector3(0, 0, 0))
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.EndFrameSet()
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.Build();
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private record InventoryNotificationInfo(ReadOnlySeString Title, ReadOnlySeString Message);
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}
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public enum InventoryNotificationType
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{
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None,
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SaddleBag,
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RetainerEntrust,
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RetainerEquip
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}
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