Category Amount and more State Filters

This commit is contained in:
Zeffuro
2025-12-29 09:54:35 +01:00
parent c3b61e8045
commit 2d254701d7
8 changed files with 61 additions and 3 deletions
@@ -43,6 +43,10 @@ public class CategoryRuleSet
public StateFilter Collectable { get; set; } = new();
public StateFilter Dyeable { get; set; } = new();
public StateFilter Repairable { get; set; } = new();
public StateFilter HighQuality { get; set; } = new();
public StateFilter Desynthesizable { get; set; } = new();
public StateFilter Glamourable { get; set; } = new();
public StateFilter FullySpiritbonded { get; set; } = new();
}
public class RangeFilter<T> where T : struct, IComparable<T>
@@ -13,6 +13,7 @@ public class GeneralSettings
public bool CompactStableInsert { get; set; } = true;
public bool OpenWithGameInventory { get; set; } = true;
public bool HideGameInventory { get; set; } = false;
public bool ShowCategoryItemCount { get; set; } = false;
}
public enum InventoryStackMode : byte