Category Amount and more State Filters
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@@ -43,6 +43,10 @@ public class CategoryRuleSet
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public StateFilter Collectable { get; set; } = new();
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public StateFilter Dyeable { get; set; } = new();
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public StateFilter Repairable { get; set; } = new();
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public StateFilter HighQuality { get; set; } = new();
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public StateFilter Desynthesizable { get; set; } = new();
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public StateFilter Glamourable { get; set; } = new();
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public StateFilter FullySpiritbonded { get; set; } = new();
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}
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public class RangeFilter<T> where T : struct, IComparable<T>
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@@ -13,6 +13,7 @@ public class GeneralSettings
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public bool CompactStableInsert { get; set; } = true;
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public bool OpenWithGameInventory { get; set; } = true;
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public bool HideGameInventory { get; set; } = false;
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public bool ShowCategoryItemCount { get; set; } = false;
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}
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public enum InventoryStackMode : byte
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