Fix color stuff
This commit is contained in:
@@ -37,7 +37,7 @@ public class ColorInputRow : HorizontalListNode
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_colorPickerAddon?.OnColorPreviewed = color =>
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_colorPickerAddon?.OnColorPreviewed = color =>
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{
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{
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_colorPreview?.Color = color;
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_colorPreview?.Color = color;
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OnColorChange?.Invoke(color);
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OnColorPreviewed?.Invoke(color);
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};
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};
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_colorPickerAddon?.OnColorCancelled = () => OnColorCanceled?.Invoke(initialColor);
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_colorPickerAddon?.OnColorCancelled = () => OnColorCanceled?.Invoke(initialColor);
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}
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}
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@@ -243,9 +243,10 @@ public sealed class BasicSettingsSection : ConfigurationSection
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Size = new Vector2(300, 28),
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Size = new Vector2(300, 28),
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CurrentColor = new UserCategoryDefinition().Color,
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CurrentColor = new UserCategoryDefinition().Color,
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DefaultColor = new UserCategoryDefinition().Color,
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DefaultColor = new UserCategoryDefinition().Color,
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OnColorConfirmed = c => { CategoryDefinition.Color = c; OnValueChanged?.Invoke(); },
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OnColorConfirmed = color => { CategoryDefinition.Color = color; OnValueChanged?.Invoke(); },
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OnColorCanceled = c => { CategoryDefinition.Color = c; OnValueChanged?.Invoke(); },
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OnColorCanceled = color => { CategoryDefinition.Color = color; OnValueChanged?.Invoke(); },
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OnColorPreviewed = c => { CategoryDefinition.Color = c; OnValueChanged?.Invoke(); },
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OnColorPreviewed = color => { CategoryDefinition.Color = color; OnValueChanged?.Invoke(); },
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OnColorChange = color => { CategoryDefinition.Color = color; OnValueChanged?.Invoke(); },
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};
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};
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AddNode(_colorInput);
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AddNode(_colorInput);
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@@ -256,9 +257,9 @@ public sealed class BasicSettingsSection : ConfigurationSection
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Min = 0,
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Min = 0,
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Max = 1000,
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Max = 1000,
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Step = 1,
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Step = 1,
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OnValueUpdate = val =>
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OnValueUpdate = value =>
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{
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{
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CategoryDefinition.Priority = val;
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CategoryDefinition.Priority = value;
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OnValueChanged?.Invoke();
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OnValueChanged?.Invoke();
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},
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},
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};
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};
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@@ -1,3 +1,4 @@
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using System;
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using System.Numerics;
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using System.Numerics;
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using AetherBags.Configuration;
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using AetherBags.Configuration;
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using AetherBags.Nodes.Color;
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using AetherBags.Nodes.Color;
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@@ -41,15 +42,17 @@ public sealed class CurrencyGeneralConfigurationNode : TabbedVerticalListNode
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AddTab(1);
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AddTab(1);
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var defaultColorHandler = CreateColorHandler(color => config.LimitColor = color);
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ColorInputRow defaultCurrencyColorNode = new ColorInputRow
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ColorInputRow defaultCurrencyColorNode = new ColorInputRow
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{
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{
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Label = "Default Currency Color",
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Label = "Default Currency Color",
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Size = new Vector2(300, 24),
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Size = new Vector2(300, 24),
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CurrentColor = config.DefaultColor,
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CurrentColor = config.DefaultColor,
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DefaultColor = new CurrencySettings().DefaultColor,
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DefaultColor = new CurrencySettings().DefaultColor,
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OnColorConfirmed = ApplyColorChange,
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OnColorConfirmed = defaultColorHandler,
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OnColorChange = ApplyColorChange,
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OnColorChange = defaultColorHandler,
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OnColorCanceled = ApplyColorChange,
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OnColorCanceled = defaultColorHandler,
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OnColorPreviewed = defaultColorHandler,
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};
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};
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AddNode(defaultCurrencyColorNode);
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AddNode(defaultCurrencyColorNode);
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@@ -70,18 +73,17 @@ public sealed class CurrencyGeneralConfigurationNode : TabbedVerticalListNode
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AddTab(1);
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AddTab(1);
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var cappedColorHandler = CreateColorHandler(color => config.LimitColor = color);
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ColorInputRow cappedCurrencyColorNode = new ColorInputRow
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ColorInputRow cappedCurrencyColorNode = new ColorInputRow
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{
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{
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Label = "Weekly Cap Color",
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Label = "Weekly Cap Color",
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Size = new Vector2(300, 24),
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Size = new Vector2(300, 24),
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CurrentColor = config.CappedColor,
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CurrentColor = config.CappedColor,
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DefaultColor = new CurrencySettings().CappedColor,
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DefaultColor = new CurrencySettings().CappedColor,
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OnColorConfirmed = color =>
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OnColorConfirmed = cappedColorHandler,
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{
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OnColorChange = cappedColorHandler,
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config.CappedColor = color;
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OnColorCanceled = cappedColorHandler,
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RefreshCurrency();
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OnColorPreviewed = cappedColorHandler,
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},
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};
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};
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AddNode(cappedCurrencyColorNode);
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AddNode(cappedCurrencyColorNode);
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@@ -104,28 +106,28 @@ public sealed class CurrencyGeneralConfigurationNode : TabbedVerticalListNode
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AddTab(1);
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AddTab(1);
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var limitColorHandler = CreateColorHandler(color => config.LimitColor = color);
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ColorInputRow limitCurrencyColorNode = new ColorInputRow
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ColorInputRow limitCurrencyColorNode = new ColorInputRow
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{
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{
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Label = "Max Capacity Color",
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Label = "Max Capacity Color",
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Size = new Vector2(300, 24),
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Size = new Vector2(300, 24),
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CurrentColor = config.LimitColor,
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CurrentColor = config.LimitColor,
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DefaultColor = new CurrencySettings().LimitColor,
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DefaultColor = new CurrencySettings().LimitColor,
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OnColorConfirmed = color =>
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OnColorConfirmed = limitColorHandler,
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{
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OnColorChange = limitColorHandler,
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config.LimitColor = color;
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OnColorCanceled = limitColorHandler,
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RefreshCurrency();
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OnColorPreviewed = limitColorHandler,
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},
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};
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};
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AddNode(limitCurrencyColorNode);
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AddNode(limitCurrencyColorNode);
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return;
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return;
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}
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void ApplyColorChange(Vector4 color)
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private Action<Vector4> CreateColorHandler(Action<Vector4> setter) => newColor =>
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{
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{
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config.DefaultColor = color;
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setter(newColor);
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RefreshCurrency();
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RefreshCurrency();
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}
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};
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}
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private void RefreshCurrency() => System.AddonInventoryWindow.ManualCurrencyRefresh();
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private void RefreshCurrency() => System.AddonInventoryWindow.ManualCurrencyRefresh();
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}
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}
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