WIP Abstraction
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using System.Collections.Generic;
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using AetherBags.Configuration;
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using AetherBags.Inventory.Items;
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using FFXIVClientStructs.FFXIV.Client.Game;
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namespace AetherBags.Inventory.Scanning;
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public static unsafe class InventoryScanner
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{
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private static readonly InventoryType[] BagInventories =
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[
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InventoryType.Inventory1,
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InventoryType.Inventory2,
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InventoryType.Inventory3,
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InventoryType.Inventory4,
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];
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public static readonly InventoryType[] StandardInventories =
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[
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InventoryType.Inventory1,
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InventoryType.Inventory2,
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InventoryType.Inventory3,
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InventoryType.Inventory4,
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InventoryType.EquippedItems,
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InventoryType.ArmoryMainHand,
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InventoryType.ArmoryHead,
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InventoryType.ArmoryBody,
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InventoryType.ArmoryHands,
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InventoryType.ArmoryWaist,
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InventoryType.ArmoryLegs,
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InventoryType.ArmoryFeets,
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InventoryType.ArmoryOffHand,
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InventoryType.ArmoryEar,
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InventoryType.ArmoryNeck,
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InventoryType.ArmoryWrist,
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InventoryType.ArmoryRings,
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InventoryType.Currency,
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InventoryType.Crystals,
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InventoryType.ArmorySoulCrystal,
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];
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private const ulong AggregatedKeyTag = 1UL << 63;
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public static ulong MakeAggregatedItemKey(uint itemId, bool isHighQuality)
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=> AggregatedKeyTag | ((ulong)itemId << 1) | (isHighQuality ? 1UL : 0UL);
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public static ulong MakeNaturalSlotKey(InventoryType container, int slot)
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=> ((ulong)(uint)container << 32) | (uint)slot;
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// Backwards compatible
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public static void ScanBags(
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InventoryManager* inventoryManager,
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InventoryStackMode stackMode,
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Dictionary<ulong, AggregatedItem> aggByKey)
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=> ScanInventories(inventoryManager, stackMode, aggByKey, InventorySourceType.MainBags);
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public static void ScanInventories(
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InventoryManager* inventoryManager,
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InventoryStackMode stackMode,
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Dictionary<ulong, AggregatedItem> aggByKey,
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InventorySourceType source)
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{
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aggByKey.Clear();
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var inventories = InventorySourceDefinitions.GetInventories(source);
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int scannedSlots = 0;
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int nonEmptySlots = 0;
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int collisions = 0;
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for (int inventoryIndex = 0; inventoryIndex < inventories.Length; inventoryIndex++)
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{
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var inventoryType = inventories[inventoryIndex];
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var container = inventoryManager->GetInventoryContainer(inventoryType);
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if (container == null)
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{
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Services.Logger.DebugOnly($"Container null: {inventoryType}");
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continue;
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}
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int size = container->Size;
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Services.Logger.DebugOnly($"Scanning {inventoryType} Size={size}");
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for (int slot = 0; slot < size; slot++)
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{
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scannedSlots++;
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ref var item = ref container->Items[slot];
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uint id = item.ItemId;
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if (id == 0)
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continue;
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nonEmptySlots++;
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int quantity = item.Quantity;
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bool isHq = (item.Flags & InventoryItem.ItemFlags.HighQuality) != 0;
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ulong key = stackMode == InventoryStackMode.AggregateByItemId
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? MakeAggregatedItemKey(id, isHq)
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: MakeNaturalSlotKey(inventoryType, slot);
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Services.Logger.DebugOnly($"Slot {inventoryType}[{slot}] ItemId={id} Qty={quantity} Key=0x{key: X16}");
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if (aggByKey.TryGetValue(key, out AggregatedItem agg))
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{
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if (stackMode == InventoryStackMode.NaturalStacks)
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{
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collisions++;
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Services.Logger.DebugOnly($"COLLISION Key=0x{key:X16}: existing ItemId={agg.First.ItemId} new ItemId={id}");
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}
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agg.Total += quantity;
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aggByKey[key] = agg;
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}
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else
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{
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aggByKey.Add(key, new AggregatedItem { First = item, Total = quantity });
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}
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}
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}
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Services.Logger.DebugOnly($"ScannedSlots={scannedSlots} NonEmptySlots={nonEmptySlots} AggByKey.Count={aggByKey.Count} Collisions={collisions}");
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}
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public static void BuildItemInfos(
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Dictionary<ulong, AggregatedItem> aggByKey,
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Dictionary<ulong, ItemInfo> itemInfoByKey)
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{
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foreach (var kvp in aggByKey)
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{
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ulong key = kvp.Key;
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AggregatedItem agg = kvp.Value;
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if (!itemInfoByKey.TryGetValue(key, out ItemInfo? info))
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{
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info = new ItemInfo
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{
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Key = key,
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Item = agg.First,
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ItemCount = agg.Total,
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};
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itemInfoByKey.Add(key, info);
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}
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else
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{
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info.Item = agg.First;
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info.ItemCount = agg.Total;
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}
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}
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Services.Logger.DebugOnly($"ItemInfoByKey.Count={itemInfoByKey.Count}");
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}
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public static void PruneStaleItemInfos(
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Dictionary<ulong, AggregatedItem> aggByKey,
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Dictionary<ulong, ItemInfo> itemInfoByKey,
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List<ulong> removeKeysScratch)
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{
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if (itemInfoByKey.Count == aggByKey.Count)
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return;
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removeKeysScratch.Clear();
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foreach (var kvp in itemInfoByKey)
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{
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ulong key = kvp.Key;
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if (!aggByKey.ContainsKey(key))
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removeKeysScratch.Add(key);
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}
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for (int i = 0; i < removeKeysScratch.Count; i++)
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itemInfoByKey.Remove(removeKeysScratch[i]);
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}
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public static InventoryContainer* GetInventoryContainer(InventoryType inventoryType)
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=> InventoryManager.Instance()->GetInventoryContainer(inventoryType);
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// Backwards compability TODO: Remove
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public static string GetEmptyItemSlotsString()
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=> GetEmptySlotsString(InventorySourceType. MainBags);
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public static string GetEmptySlotsString(InventorySourceType source)
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{
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int total = InventorySourceDefinitions.GetTotalSlots(source);
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uint empty = source switch
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{
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InventorySourceType.MainBags => InventoryManager.Instance()->GetEmptySlotsInBag(),
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InventorySourceType.SaddleBag => GetEmptySlotsInContainer(InventorySourceDefinitions.SaddleBag),
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InventorySourceType.Retainer => GetEmptySlotsInContainer(InventorySourceDefinitions.Retainer),
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_ => 0,
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};
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uint used = (uint)total - empty;
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return $"{used}/{total}";
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}
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private static uint GetEmptySlotsInContainer(InventoryType[] inventories)
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{
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uint empty = 0;
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var inventoryManager = InventoryManager.Instance();
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foreach (var inv in inventories)
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{
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var container = inventoryManager->GetInventoryContainer(inv);
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if (container == null) continue;
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for (int i = 0; i < container->Size; i++)
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{
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if (container->Items[i]. ItemId == 0)
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empty++;
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}
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}
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return empty;
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}
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}
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