Files
Fractured/src/server/game/Entities/Player
Docker Build a64279ed7e fix(player): restore missing additional save timer and reduce autosave interval
The m_additionalSaveTimer was never processed in the update loop, so quick
partial saves after important events (rare+ item pickups, quest completions)
never fired. This caused players to lose progress on disconnect/crash since
only the 15-minute full autosave protected them.

- Add m_additionalSaveTimer tick logic to Player::Update
- Reduce default PlayerSaveInterval from 900000 (15 min) to 300000 (5 min)

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-12 21:39:33 -05:00
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