72dd540b67
Co-authored-by: Cursor <cursoragent@cursor.com>
48 lines
906 B
C++
48 lines
906 B
C++
/**
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@file Color4uint8.cpp
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@author Morgan McGuire, http://graphics.cs.williams.edu
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@created 2003-04-07
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@edited 2006-01-07
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*/
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#include "G3D/platform.h"
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#include "G3D/g3dmath.h"
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#include "G3D/Color4uint8.h"
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#include "G3D/Color4.h"
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#include "G3D/BinaryInput.h"
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#include "G3D/BinaryOutput.h"
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namespace G3D {
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Color4uint8::Color4uint8(const class Color4& c) {
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r = iMin(255, iFloor(c.r * 256));
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g = iMin(255, iFloor(c.g * 256));
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b = iMin(255, iFloor(c.b * 256));
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a = iMin(255, iFloor(c.a * 256));
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}
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Color4uint8::Color4uint8(class BinaryInput& bi) {
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deserialize(bi);
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}
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void Color4uint8::serialize(class BinaryOutput& bo) const {
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bo.writeUInt8(r);
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bo.writeUInt8(g);
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bo.writeUInt8(b);
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bo.writeUInt8(a);
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}
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void Color4uint8::deserialize(class BinaryInput& bi) {
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r = bi.readUInt8();
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g = bi.readUInt8();
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b = bi.readUInt8();
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a = bi.readUInt8();
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}
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}
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