Files
Fractured/deps/g3dlite/source/Color3uint8.cpp
T
2026-05-06 21:18:20 -04:00

46 lines
823 B
C++

/**
@file Color3uint8.cpp
@author Morgan McGuire, http://graphics.cs.williams.edu
@created 2003-04-07
@edited 2006-01-07
*/
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Color3uint8.h"
#include "G3D/Color3.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
namespace G3D {
Color3uint8::Color3uint8(const class Color3& c) {
r = iMin(255, iFloor(c.r * 256));
g = iMin(255, iFloor(c.g * 256));
b = iMin(255, iFloor(c.b * 256));
}
Color3uint8::Color3uint8(class BinaryInput& bi) {
deserialize(bi);
}
void Color3uint8::serialize(class BinaryOutput& bo) const {
bo.writeUInt8(r);
bo.writeUInt8(g);
bo.writeUInt8(b);
}
void Color3uint8::deserialize(class BinaryInput& bi) {
r = bi.readUInt8();
g = bi.readUInt8();
b = bi.readUInt8();
}
}