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Fractured/deps/g3dlite/source/Color1uint8.cpp
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2026-05-06 21:18:20 -04:00

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C++

/**
@file Color1uint8.cpp
@author Morgan McGuire, http://graphics.cs.williams.edu
@created 2007-01-30
@edited 2007-01-30
*/
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Color1uint8.h"
#include "G3D/Color1.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
namespace G3D {
Color1uint8::Color1uint8(const class Color1& c) : value(iClamp(iFloor(c.value * 256), 0, 255)) {
}
Color1uint8::Color1uint8(class BinaryInput& bi) {
deserialize(bi);
}
void Color1uint8::serialize(class BinaryOutput& bo) const {
bo.writeUInt8(value);
}
void Color1uint8::deserialize(class BinaryInput& bi) {
value = bi.readUInt8();
}
}