Building on the previous fix that hid the rogue and DK Arcane Torrent variants for Paragon Blood Elves: instead of just dropping the duplicates, turn the remaining mana variant (28730) into a single combined racial that refunds whichever resource pool the character is using at the moment. Add SpellScript spell_paragon_arcane_torrent in modules/mod-paragon/src/ Paragon_SC.cpp. Hooks AfterCast on 28730: when the caster is class 12 the script EnergizeBySpell's 15 energy and 150 internal runic power (= 15 displayed, matching stock 25046 / 50613 amounts) on top of the spell's stock mana effect. ModifyPower no-ops on pools the player has no max for, so it is safe even before the Paragon picks up energy- or RP-using abilities. Non-Paragon Blood Elves are untouched and keep learning their stock racial. Update migration 2026_05_10_03.sql to also register the script binding via spell_script_names (28730 -> 'spell_paragon_arcane_torrent'). Idempotent DELETE + INSERT. Co-authored-by: Cursor <cursoragent@cursor.com>
mod-paragon
Server-side support module for the custom CLASS_PARAGON (id 12).
What it does today
Hooks Player::IsClass / Player::HasActivePowerType so Paragon
inherits Death Knight ability mechanics where it matters:
- Rune system:
InitRunes, rune cooldown tick, runic power regen,Spell::CheckRuneCost/Spell::TakeRunePower,SMSG_RESYNC_RUNEScast flags, combat exit grace reset. - DK ability scripts:
spell_dk_*,MUST_BE_DEATH_KNIGHTcast result, DK aura effects.
It is intentionally narrow: the hook only fires for
(realClass == PARAGON, queriedClass == DEATH_KNIGHT, context == CLASS_CONTEXT_ABILITY).
Other DK-flavored contexts (Ebon Hold teleport gating, heroic start
level, DK-only taxi mount, talent point math on Ebon Hold, etc.) keep
their normal behavior for Paragon.
HasActivePowerType additionally claims POWER_RUNIC_POWER and
POWER_RUNE for Paragon, which keeps the rune pool sized correctly
in Player::InitStatsForLevel even if Paragon's primary power type is
later switched away from runic power.
Building
Auto-detected by modules/CMakeLists.txt (GetModuleSourceList globs
every subdirectory). No additional CMake plumbing is needed; rebuild
the worldserver image and the loader symbol Addmod_paragonScripts
gets linked into the static modules target.
SQL layout
SQL files live under data/sql/db-world/base/ and
data/sql/db-characters/base/ — the standard AzerothCore module path
that the built-in DBUpdater scans (see
src/server/database/Updater/UpdateFetcher.cpp). Files placed there
are applied automatically by worldserver / dbimport on startup and
recorded by hash in the updates table of the target database, so
re-runs are idempotent. Any new SQL added under those directories will
be picked up on the next container/server start without manual import.